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Bubberstation/code/modules/unit_tests/paintings.dm

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///Checks that all kind of painting frames have a sprite for each canvas type in the game.
/datum/unit_test/paintings
/datum/unit_test/paintings/Run()
for(var/obj/item/canvas/canvas as anything in typesof(/obj/item/canvas))
//SKYRAT EDIT START
if(canvas == /obj/item/canvas/drawingtablet) //This doesn't need frames.
continue
//SKYRAT EDIT END
canvas = new canvas
var/canvas_icons = icon_states(canvas.icon)
for(var/frame_type in SSpersistent_paintings.frame_types_by_patronage_tier)
if(!("[canvas.icon_state]frame_[frame_type]" in canvas_icons))
TEST_FAIL("Canvas [canvas.icon_state] doesn't have an icon state for frame: [frame_type].")