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cl experimental: nodes now make more sense cl removed redunant nodes from some nodes preq, lowered price on really useless nodes, mech guns and weapons nodes now respect standards plasma cutters are in a different node than adv plasma cutters nutriment plus pump is in a different node than the basic pump switched xray with beam lasers in adv beam unlock lowered price of useless nodes: the one that unlocks tablets and the one that unlocls databases temp gun is now under beam guns emp gun is under electric weap mech guns are now in the right place put gps in basic bluespace moved welding gas mask removed diagnostic glasses from industrialed engineering bcs u unlock them somewhere else new: lowered price of huds amd increased night vision (no overall price change) bcs integrated huds are rpumdstart shit why would nt have a node for something that already exist? same for cyborg upgrades, i felt like no one ever does them so the basic modules (everything except vtec ) cost less and vtec costs more