Files
Bubberstation/code/__DEFINES
John WillardandShadow-Quill fcad08160e Adds a blood level hud for vamp & soulscythe (#90578)
## About The Pull Request

Replaces the stat panel entries for soulscythes & vampires to show their
blood level, with a HUD instead.
The sprite was taken from Bloodsuckers which they use to also show their
own blood level, which is what gave me the idea.

Also makes soulscythe use the living level ``blood_volume`` instead of
their own snowflake var meant to do the same thing.

Vampire

![image](https://github.com/user-attachments/assets/4ec75929-ad58-44ec-a817-1fd1ec5a4f11)

Soulscythe

![image](https://github.com/user-attachments/assets/5d04a8d5-0cfc-46a8-ab2c-c0a08f4e6d00)

## Why It's Good For The Game

Helps move away reliance on the stat panel & makes this information more
obvious to the player. The stat panel in general isn't a good place to
put this stuff as it obfuscates it as a feature for players who either
are on a different tab or simply don't know to look there.

## Changelog

🆑 TheSwain, JohnFulpWillard
qol: Soulscythes and Vampires now have a blood hud on the left side of
their screen rather than a stat panel entry stating how much blood they
have.
/🆑
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This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.

The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.

It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.

  • Sayu