mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-14 19:03:21 +00:00
584 lines
17 KiB
Plaintext
584 lines
17 KiB
Plaintext
/* Tables and Racks
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* Contains:
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* Tables
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* Glass Tables
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* Wooden Tables
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* Reinforced Tables
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* Racks
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* Rack Parts
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*/
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/*
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* Tables
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*/
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/obj/structure/table
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/smooth_structures/table.dmi'
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icon_state = "table"
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density = 1
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anchored = 1
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layer = 2.8
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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var/buildstack = /obj/item/stack/sheet/metal
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var/busy = 0
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var/buildstackamount = 1
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var/framestackamount = 2
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var/mob/tableclimber
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var/deconstructable = 1
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
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/obj/structure/table/New()
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..()
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for(var/obj/structure/table/T in src.loc)
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if(T != src)
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qdel(T)
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/obj/structure/table/update_icon()
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if(smooth)
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smooth_icon(src)
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smooth_icon_neighbors(src)
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/obj/structure/table/ex_act(severity, target)
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switch(severity)
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if(1)
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qdel(src)
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if(2)
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if(prob(50))
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table_destroy(1)
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else
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qdel(src)
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if(3)
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if(prob(25))
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table_destroy(1)
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/obj/structure/table/blob_act()
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if(prob(75))
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table_destroy(1)
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return
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/obj/structure/table/mech_melee_attack(obj/mecha/M)
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visible_message("<span class='danger'>[M.name] smashes [src] apart!</span>")
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playsound(src.loc, 'sound/weapons/punch4.ogg', 50, 1)
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table_destroy(1)
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/obj/structure/table/attack_alien(mob/living/user)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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visible_message("<span class='danger'>[user] slices [src] apart!</span>")
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table_destroy(1)
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/obj/structure/table/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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table_destroy(1)
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/obj/structure/table/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/table/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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table_destroy(1)
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return 1
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/obj/structure/table/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(tableclimber && tableclimber != user)
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tableclimber.Weaken(2)
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tableclimber.visible_message("<span class='warning'>[tableclimber.name] has been knocked off the table", "You're knocked off the table!", "You see [tableclimber.name] get knocked off the table</span>")
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/obj/structure/table/attack_tk() // no telehulk sorry
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return
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0)
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return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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if(locate(/obj/structure/table) in get_turf(mover))
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return 1
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else
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return !density
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/obj/structure/table/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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var/atom/movable/mover = caller
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. = . || mover.checkpass(PASSTABLE)
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/obj/structure/table/MouseDrop_T(atom/movable/O, mob/user)
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..()
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if(ismob(O) && user == O && ishuman(user))
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if(user.canmove)
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climb_table(user)
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return
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return
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if(isrobot(user))
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return
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if(!user.drop_item())
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return
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/structure/table/proc/tablepush(obj/item/I, mob/user)
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if(get_dist(src, user) < 2)
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var/obj/item/weapon/grab/G = I
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if(G.affecting.buckled)
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user << "<span class='warning'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
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return 0
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if(G.state < GRAB_AGGRESSIVE)
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user << "<span class='warning'>You need a better grip to do that!</span>"
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return 0
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if(!G.confirm())
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return 0
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G.affecting.loc = src.loc
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if(istype(src, /obj/structure/table/optable))
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var/obj/structure/table/optable/OT = src
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G.affecting.resting = 1
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G.affecting.update_canmove()
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visible_message("<span class='notice'>[G.assailant] has laid [G.affecting] on [src].</span>")
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OT.patient = G.affecting
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OT.check_patient()
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qdel(I)
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return 1
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G.affecting.Weaken(2)
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G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
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"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
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add_logs(G.assailant, G.affecting, "pushed")
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qdel(I)
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return 1
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qdel(I)
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/weapon/grab))
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tablepush(I, user)
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return
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if(!(flags&NODECONSTRUCT))
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if (istype(I, /obj/item/weapon/screwdriver))
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if(istype(src, /obj/structure/table/reinforced))
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var/obj/structure/table/reinforced/RT = src
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if(RT.status == 1)
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table_destroy(2, user)
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return
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else
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table_destroy(2, user)
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return
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if (istype(I, /obj/item/weapon/wrench))
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if(istype(src, /obj/structure/table/reinforced))
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var/obj/structure/table/reinforced/RT = src
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if(RT.status == 1)
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table_destroy(3, user)
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return
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else
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table_destroy(3, user)
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return
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if (istype(I, /obj/item/weapon/storage/bag/tray))
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var/obj/item/weapon/storage/bag/tray/T = I
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if(T.contents.len > 0) // If the tray isn't empty
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var/list/obj/item/oldContents = T.contents.Copy()
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T.quick_empty()
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for(var/obj/item/C in oldContents)
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C.loc = src.loc
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user.visible_message("[user] empties [I] on [src].")
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return
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// If the tray IS empty, continue on (tray will be placed on the table like other items)
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if(isrobot(user))
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return
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if(!(I.flags & ABSTRACT)) //rip more parems rip in peace ;_;
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if(user.drop_item())
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I.Move(loc)
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var/list/click_params = params2list(params)
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//Center the icon where the user clicked.
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
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I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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/*
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* TABLE DESTRUCTION/DECONSTRUCTION
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*/
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#define TBL_DESTROY 1
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#define TBL_DISASSEMBLE 2
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#define TBL_DECONSTRUCT 3
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/obj/structure/table/proc/table_destroy(destroy_type, mob/user)
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if(!deconstructable || (flags&NODECONSTRUCT))
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return
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if(destroy_type == TBL_DESTROY)
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for(var/i = 1, i <= framestackamount, i++)
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new framestack(get_turf(src))
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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qdel(src)
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return
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if(destroy_type == TBL_DISASSEMBLE)
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user << "<span class='notice'>You start disassembling [src]...</span>"
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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new frame(src.loc)
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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qdel(src)
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return
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if(destroy_type == TBL_DECONSTRUCT)
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user << "<span class='notice'>You start deconstructing [src]...</span>"
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 40, target = src))
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for(var/i = 1, i <= framestackamount, i++)
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new framestack(get_turf(src))
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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qdel(src)
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return
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/*
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* TABLE CLIMBING
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*/
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/obj/structure/table/proc/climb_table(mob/user)
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src.add_fingerprint(user)
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user.visible_message("<span class='warning'>[user] starts climbing onto [src].</span>", \
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"<span class='notice'>You start climbing onto [src]...</span>")
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var/climb_time = 20
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if(user.restrained()) //Table climbing takes twice as long when restrained.
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climb_time *= 2
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tableclimber = user
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if(do_mob(user, user, climb_time))
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if(src.loc) //Checking if table has been destroyed
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density = 0
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if(step(user,get_dir(user,src.loc)))
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user.visible_message("<span class='warning'>[user] climbs onto [src].</span>", \
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"<span class='notice'>You climb onto [src].</span>")
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add_logs(user, src, "climbed onto")
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user.Stun(2)
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else
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user << "<span class='warning'>You fail to climb onto [src].</span>"
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density = 1
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tableclimber = null
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return 1
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tableclimber = null
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return 0
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/*
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* Glass tables
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*/
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/obj/structure/table/glass
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name = "glass table"
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desc = "What did I say about leaning on the glass tables? Now you need surgery."
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icon = 'icons/obj/smooth_structures/glass_table.dmi'
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icon_state = "glass_table"
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buildstack = /obj/item/stack/sheet/glass
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canSmoothWith = null
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/obj/structure/table/glass/tablepush(obj/item/I, mob/user)
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if(..())
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visible_message("<span class='warning'>[src] breaks!</span>")
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playsound(src.loc, "shatter", 50, 1)
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new frame(src.loc)
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new /obj/item/weapon/shard(src.loc)
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qdel(src)
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/obj/structure/table/glass/climb_table(mob/user)
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if(..())
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visible_message("<span class='warning'>[src] breaks!</span>")
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playsound(src.loc, "shatter", 50, 1)
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new frame(src.loc)
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new /obj/item/weapon/shard(src.loc)
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qdel(src)
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user.Weaken(5)
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/*
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* Wooden tables
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*/
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/obj/structure/table/wood
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name = "wooden table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon = 'icons/obj/smooth_structures/wood_table.dmi'
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icon_state = "wood_table"
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frame = /obj/structure/table_frame/wood
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framestack = /obj/item/stack/sheet/mineral/wood
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buildstack = /obj/item/stack/sheet/mineral/wood
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burn_state = FLAMMABLE
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burntime = 20
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canSmoothWith = list(/obj/structure/table/wood, /obj/structure/table/wood/poker)
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/obj/structure/table/wood/poker //No specialties, Just a mapping object.
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/poker_table.dmi'
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icon_state = "poker_table"
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/poker, /obj/structure/table/wood)
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/*
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* Reinforced tables
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*/
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/obj/structure/table/reinforced
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name = "reinforced table"
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desc = "A reinforced version of the four legged table, much harder to simply deconstruct."
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icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
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icon_state = "r_table"
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var/status = 2
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buildstack = /obj/item/stack/sheet/plasteel
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canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
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/obj/structure/table/reinforced/attackby(obj/item/weapon/W, mob/user, params)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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if(src.status == 2)
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user << "<span class='notice'>You start weakening the reinforced table...</span>"
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if (do_after(user, 50/W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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user << "<span class='notice'>You weaken the table.</span>"
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src.status = 1
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else
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user << "<span class='notice'>You start strengthening the reinforced table...</span>"
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if (do_after(user, 50/W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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user << "<span class='notice'>You strengthen the table.</span>"
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src.status = 2
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return
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..()
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/obj/structure/table/reinforced/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/table/reinforced/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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if(prob(75))
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playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
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user << text("<span class='notice'>You kick [src] into pieces.</span>")
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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table_destroy(1)
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else
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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user << text("<span class='notice'>You kick [src].</span>")
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return 1
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/*
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* Surgery Tables
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*/
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/obj/structure/table/optable
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name = "operating table"
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desc = "Used for advanced medical procedures."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "optable"
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buildstack = /obj/item/stack/sheet/mineral/silver
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smooth = SMOOTH_FALSE
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can_buckle = 1
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buckle_lying = 1
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buckle_requires_restraints = 1
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var/mob/living/carbon/human/patient = null
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var/obj/machinery/computer/operating/computer = null
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/obj/structure/table/optable/New()
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..()
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for(var/dir in cardinal)
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computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
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if(computer)
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computer.table = src
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break
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/obj/structure/table/optable/proc/check_patient()
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var/mob/M = locate(/mob/living/carbon/human, loc)
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if(M)
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if(M.resting)
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patient = M
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return 1
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else
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patient = null
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return 0
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/*
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* Racks
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*/
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/obj/structure/rack
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name = "rack"
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desc = "Different from the Middle Ages version."
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icon = 'icons/obj/objects.dmi'
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icon_state = "rack"
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density = 1
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anchored = 1
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
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var/health = 5
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/obj/structure/rack/ex_act(severity, target)
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switch(severity)
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if(1)
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qdel(src)
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if(2)
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if(prob(50))
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rack_destroy()
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else
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qdel(src)
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if(3)
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if(prob(25))
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rack_destroy()
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/obj/structure/rack/blob_act()
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if(prob(75))
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qdel(src)
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return
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else if(prob(50))
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rack_destroy()
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return
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/obj/structure/rack/mech_melee_attack(obj/mecha/M)
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visible_message("<span class='danger'>[M.name] smashes [src] apart!</span>")
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rack_destroy(1)
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/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0) return 1
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if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
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return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
|
|
return 0
|
|
|
|
/obj/structure/rack/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSTABLE)
|
|
|
|
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
|
|
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
|
return
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the rack!</span>"
|
|
return
|
|
if (O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
/obj/structure/rack/attackby(obj/item/weapon/W, mob/user, params)
|
|
if (istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
rack_destroy()
|
|
return
|
|
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
user << "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the rack!</span>"
|
|
return
|
|
W.Move(loc)
|
|
return 1
|
|
|
|
|
|
/obj/structure/rack/attack_paw(mob/living/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/rack/attack_hulk(mob/living/carbon/human/user)
|
|
..(user, 1)
|
|
rack_destroy()
|
|
return 1
|
|
|
|
/obj/structure/rack/attack_hand(mob/living/user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src)
|
|
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
|
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
|
"<span class='danger'>You kick [src].</span>")
|
|
health -= rand(1,2)
|
|
healthcheck()
|
|
|
|
/obj/structure/rack/attack_alien(mob/living/user)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'>[user] slices [src] apart.</span>")
|
|
rack_destroy()
|
|
|
|
|
|
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
|
if(user.environment_smash)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'>[user] smashes [src] apart.</span>")
|
|
rack_destroy()
|
|
/obj/structure/rack/attack_tk() // no telehulk sorry
|
|
return
|
|
|
|
/obj/structure/rack/proc/healthcheck()
|
|
if(health <= 0)
|
|
rack_destroy()
|
|
return
|
|
|
|
/*
|
|
* Rack destruction
|
|
*/
|
|
|
|
/obj/structure/rack/proc/rack_destroy()
|
|
if(!(flags&NODECONSTRUCT))
|
|
density = 0
|
|
var/obj/item/weapon/rack_parts/newparts = new(loc)
|
|
transfer_fingerprints_to(newparts)
|
|
qdel(src)
|
|
|
|
|
|
/*
|
|
* Rack Parts
|
|
*/
|
|
|
|
/obj/item/weapon/rack_parts
|
|
name = "rack parts"
|
|
desc = "Parts of a rack."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "rack_parts"
|
|
flags = CONDUCT
|
|
materials = list(MAT_METAL=2000)
|
|
|
|
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W, mob/user, params)
|
|
..()
|
|
if (istype(W, /obj/item/weapon/wrench))
|
|
new /obj/item/stack/sheet/metal( user.loc )
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/item/weapon/rack_parts/attack_self(mob/user)
|
|
user << "<span class='notice'>You start constructing rack...</span>"
|
|
if (do_after(user, 50, target = src))
|
|
if(!user.drop_item())
|
|
return
|
|
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
return
|