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Adds a game option, similar to Ambient Occlusion, to toggle MultiZ scaling, ie the MultiZ parallax effect, which I'm calling it in the option since that's more clear. I mainly am curious if this is the cause of significant lag on icebox, or if it's just the use of a huge number of planes in general. I don't experience any client lag locally (I'm guessing lemon doesn't either) so **I mainly intend this to be Test Merged** for people to find out if the the actual plane.transform being set is the cause.