Files
Bubberstation/code/modules/bitrunning/netpod/utils.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

147 lines
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/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/add_healing(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, pod = src)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
var/mob/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/// Handles occupant post-disconnection effects like damage, sounds, etc
/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
connected = FALSE
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, 'sound/effects/magic/blink.ogg', 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
if(!is_operational)
open_machine()
return
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!cause_damage)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
balloon_alert(neo, "establishing connection...")
if(!do_after(neo, 2 SECONDS, src))
open_machine()
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
current_avatar = server.start_new_connection(neo, netsuit)
if(isnull(current_avatar))
balloon_alert(neo, "out of bandwidth!")
return
neo.set_static_vision(2 SECONDS)
add_healing(occupant)
if(!validate_entry(neo, current_avatar))
open_machine()
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
return server
/// Severs the connection with the current avatar
/obj/machinery/netpod/proc/sever_connection()
if(isnull(occupant) || !connected)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
/// Checks for cases to eject/fail connecting an avatar
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
// Very invalid
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
return FALSE
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
return FALSE
return TRUE