Files
Bubberstation/code/modules/bitrunning/objects/disks.dm
_0Steven fe1e071499 Bitrunning Gimmick Loadout Disks (feat. minor disk load refactor) (#88716)
## About The Pull Request

Where I forget about a pr for 5 months.

This started because there was a pr that made it so skills transfer
between the real and the digital, and so I thought it'd be really funny
if I could train boxing in virtual reality... but there's no easy way to
get boxing gloves or anything like it in the virtual world...
So! I decided to make a disk for it, but then thought about fishing and
gaming and-
Anyhow it all went downhill from there and here we are now: Gimmick
Disks. (And a refactor of disk loading)

This implements a new type of bitrunning disk that instead of a single
item or ability, grants a full set of thematic items/abilities!
Unhelpfully cosplay as a wizard! Game inside your game! Down a digital
protein shake and box some simplemobs!
As the name "Gimmick" implies, these are primarily intended to help
shake up the sometimes stale bitrunner gameplay.
By letting you invoke, if you so desire, what to me is the most
enjoyable gaming experience: doing stupid shit with your buddies.

To facilitate the new type of disk I had to refactor disk loading, as it
was hardcoded to the item types.
Instead, we make disk loading send a signal to the bitrunner, and
register for this when held in their inventory.
This allows us to do things like making the lead acid battery give you
shock touch when held, without needing to make an explicit typecheck or
iterate over every item in the bitrunner's nested contents to see if
they have a loadable item.
## Why It's Good For The Game

I think it'd be really funny if you could train your boxing in the
digital realm.
As said above, I feel the bitrunner gameplay can get stale sometimes,
and this is how I hope to help people shake it up for themselves
sometimes. By giving them more stupid shit to do.
Doing stupid extended bits with other people is one of the things I
enjoy most out of ss13, and this is there to let the bitrunners do
exactly that with each other.

And sometimes you just have to roleplay as Gamers™️ entering virtual
reality to fight the virtual syndicate in bad cosplay while roleplaying
as a wizard smoking his magic weed, an overly edgy rogue, and the healer
desperately trying to keep them from exploding into a million pieces.
## Changelog
🆑
refactor: Bitrunning item/ability loading has been refactored. Please
report any issues.
add: Added Bitrunning gimmick loadout disks. These disks contain full
sets of equipment for all your digital cosplay needs, each including
questionably helpful equipment. Currently includes Sports (Boxer,
Skater, Archer, Fisher, Gamer) and Dungeon Crawling (Alchemist, Rogue,
Healer, Wizard).
add: Taking a lead acid battery into the netpod with you now gives your
bit avatar shock touch.
/🆑
2025-01-30 13:17:08 +01:00

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/**
* Bitrunning tech disks which let you load items or programs into the vdom on first avatar generation.
* For the record: Balance shouldn't be a primary concern.
* You can make the custom cheese spells you've always wanted.
* Just make it fun and engaging, it's PvE content.
*/
/obj/item/bitrunning_disk
name = "generic bitrunning program"
desc = "A disk containing source code."
icon = 'icons/obj/devices/circuitry_n_data.dmi'
base_icon_state = "datadisk"
icon_state = "datadisk0"
/// Name of the choice made
var/choice_made
/obj/item/bitrunning_disk/Initialize(mapload)
. = ..()
icon_state = "[base_icon_state][rand(0, 7)]"
update_icon()
AddComponent(/datum/component/loads_avatar_gear, \
load_callback = CALLBACK(src, PROC_REF(load_onto_avatar)), \
)
/obj/item/bitrunning_disk/examine(mob/user)
. = ..()
. += span_infoplain("This disk must be carried on your person into a netpod to be used.")
if(isnull(choice_made))
. += span_notice("To make a selection, toggle the disk in hand.")
return
. += span_info("It has been used to select: <b>[choice_made]</b>.")
. += span_notice("It cannot make another selection.")
/// Handles loading our stuff onto avatars
/obj/item/bitrunning_disk/proc/load_onto_avatar(mob/living/carbon/human/neo, mob/living/carbon/human/avatar, external_load_flags)
return NONE
/obj/item/bitrunning_disk/ability
desc = "A disk containing source code. It can be used to preload abilities into the virtual domain. Duplicate abilities will be ignored."
/// The selected ability that this grants
var/datum/action/granted_action
/// The list of actions that this can grant
var/list/datum/action/selectable_actions = list()
/obj/item/bitrunning_disk/ability/load_onto_avatar(mob/living/carbon/human/neo, mob/living/carbon/human/avatar, external_load_flags)
if(external_load_flags & DOMAIN_FORBIDS_ABILITIES)
return BITRUNNER_GEAR_LOAD_BLOCKED
if(isnull(granted_action))
return BITRUNNER_GEAR_LOAD_FAILED
if(locate(granted_action) in avatar.actions)
return BITRUNNER_GEAR_LOAD_FAILED
var/datum/action/our_action = new granted_action()
our_action.Grant(avatar)
return NONE
/obj/item/bitrunning_disk/ability/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/datum/action/thing as anything in selectable_actions)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice) || !user.is_holding(src))
return
for(var/datum/action/thing as anything in selectable_actions)
if(initial(thing.name) == choice)
granted_action = thing
if(isnull(granted_action))
return
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 programs. Simple, funny, or helpful.
/obj/item/bitrunning_disk/ability/tier1
name = "bitrunning program: basic"
selectable_actions = list(
/datum/action/cooldown/spell/conjure/cheese,
/datum/action/cooldown/spell/basic_heal,
)
/// Tier 2 programs. More complex, powerful, or useful.
/obj/item/bitrunning_disk/ability/tier2
name = "bitrunning program: complex"
selectable_actions = list(
/datum/action/cooldown/spell/pointed/projectile/fireball,
/datum/action/cooldown/spell/pointed/projectile/lightningbolt,
/datum/action/cooldown/spell/forcewall,
)
/// Tier 3 abilities. Very powerful, game breaking.
/obj/item/bitrunning_disk/ability/tier3
name = "bitrunning program: elite"
selectable_actions = list(
/datum/action/cooldown/spell/shapeshift/dragon,
/datum/action/cooldown/spell/shapeshift/polar_bear,
)
/obj/item/bitrunning_disk/item
desc = "A disk containing source code. It can be used to preload items into the virtual domain."
/// The selected item that this grants
var/obj/granted_item
/// The list of actions that this can grant
var/list/obj/selectable_items = list()
/obj/item/bitrunning_disk/item/load_onto_avatar(mob/living/carbon/human/neo, mob/living/carbon/human/avatar, external_load_flags)
if(external_load_flags & DOMAIN_FORBIDS_ITEMS)
return BITRUNNER_GEAR_LOAD_BLOCKED
if(isnull(granted_item))
return BITRUNNER_GEAR_LOAD_FAILED
avatar.put_in_hands(new granted_item())
return NONE
/obj/item/bitrunning_disk/item/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/obj/thing as anything in selectable_items)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice) || !user.is_holding(src))
return
for(var/obj/thing as anything in selectable_items)
if(initial(thing.name) == choice)
granted_item = thing
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 items. Simple, funny, or helpful.
/obj/item/bitrunning_disk/item/tier1
name = "bitrunning gear: simple"
selectable_items = list(
/obj/item/pizzabox/infinite,
/obj/item/gun/medbeam,
/obj/item/grenade/c4,
)
/// Tier 2 items. More complex, powerful, or useful.
/obj/item/bitrunning_disk/item/tier2
name = "bitrunning gear: complex"
selectable_items = list(
/obj/item/reagent_containers/hypospray/medipen/survival/luxury,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/clothing/suit/armor/vest,
)
/// Tier 3 items. Very powerful, game breaking.
/obj/item/bitrunning_disk/item/tier3
name = "bitrunning gear: advanced"
selectable_items = list(
/obj/item/gun/energy/e_gun/nuclear,
/obj/item/dualsaber/green,
/obj/item/grenade/syndieminibomb,
)
///proto-kinetic accelerator mods, to be applied to pka's given inside domains
/obj/item/bitrunning_disk/item/pka_mods
name = "bitrunning gear: proto-kinetic accelerator mods"
selectable_items = list(
/obj/item/borg/upgrade/modkit/range,
/obj/item/borg/upgrade/modkit/damage,
/obj/item/borg/upgrade/modkit/cooldown,
/obj/item/borg/upgrade/modkit/aoe/mobs,
/obj/item/borg/upgrade/modkit/human_passthrough,
)
/obj/item/bitrunning_disk/item/pka_mods/premium
name = "bitrunning gear: premium proto-kinetic accelerator mods"
selectable_items = list(
/obj/item/borg/upgrade/modkit/cooldown/repeater,
/obj/item/borg/upgrade/modkit/lifesteal,
/obj/item/borg/upgrade/modkit/resonator_blasts,
/obj/item/borg/upgrade/modkit/bounty,
/obj/item/borg/upgrade/modkit/indoors,
)
///proto-kinetic crusher trophies, to be applied to pkc's given inside domains
/obj/item/bitrunning_disk/item/pkc_mods
name = "bitrunning gear: proto-kinetic crusher mods"
selectable_items = list(
/obj/item/crusher_trophy/watcher_wing,
/obj/item/crusher_trophy/blaster_tubes/magma_wing,
/obj/item/crusher_trophy/legion_skull,
/obj/item/crusher_trophy/wolf_ear,
)
/obj/item/bitrunning_disk/item/pkc_mods/premium
name = "bitrunning gear: premium proto-kinetic crusher mods"
selectable_items = list(
/obj/item/crusher_trophy/watcher_wing/ice_wing,
/obj/item/crusher_trophy/blaster_tubes,
/obj/item/crusher_trophy/miner_eye,
/obj/item/crusher_trophy/tail_spike,
/obj/item/crusher_trophy/demon_claws,
/obj/item/crusher_trophy/vortex_talisman,
/obj/item/crusher_trophy/ice_demon_cube,
)
/obj/item/bitrunning_disk/item/mini_uzi
name = "bitrunning gear: mini-uzi"
selectable_items = list(
/obj/item/gun/ballistic/automatic/mini_uzi,
)