Files
Bubberstation/code/datums/voice_of_god_command.dm
san7890 a7060641bb Converts vomit() to use bitflags (#78191)
## About The Pull Request

Having seven trillion boolean arguments isn't kino nor poggerchampion,
let's adjust it so we use a define flag-based system that works really
nice. I also cleaned up a lot of jank and stuff that simply just never
was meant to work.

We also had sprites for nanite vomit, but this was completely unused!
Since we still have an interaction where you're meant to throw up
nanites, I added that it so it could be leveraged. Neato.
## Why It's Good For The Game

Much easier to pass in the right args or special args to a high-profile
proc.
## Changelog
🆑
image: When you throw up nanites, your vomit should now be appropriately
nanite-colored.
/🆑

Let me know if I glonked anything.

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-09-11 21:39:16 +00:00

480 lines
20 KiB
Plaintext

#define COOLDOWN_STUN (120 SECONDS)
#define COOLDOWN_DAMAGE (60 SECONDS)
#define COOLDOWN_MEME (30 SECONDS)
#define COOLDOWN_NONE (10 SECONDS)
/// Used to stop listeners with silly or clown-esque (first) names such as "Honk" or "Flip" from screwing up certain commands.
GLOBAL_DATUM(all_voice_of_god_triggers, /regex)
/// List of all voice of god commands
GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
/proc/init_voice_of_god_commands()
. = list()
var/all_triggers
var/separator
for(var/datum/voice_of_god_command/prototype as anything in subtypesof(/datum/voice_of_god_command))
var/init_trigger = initial(prototype.trigger)
if(!init_trigger)
continue
. += new prototype
all_triggers += "[separator][init_trigger]"
separator = "|" // Shouldn't be at the start or end of the regex, or it won't work.
GLOB.all_voice_of_god_triggers = regex(all_triggers, "i")
/*
* The main proc for the voice of god power. it makes the user shout a message in an ominous way,
* The first matching command (from a list of static datums) the listeners must obey,
* and the return value of this proc the cooldown variable of the command dictates. (only relevant for things with cooldowns i guess)
*/
/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, forced = null, ignore_spam = FALSE)
var/log_message = uppertext(message)
var/is_cultie = IS_CULTIST(user)
if(LAZYLEN(span_list) && is_cultie)
span_list = list("narsiesmall")
if(!user.say(message, spans = span_list, sanitize = FALSE, ignore_spam = ignore_spam, forced = forced))
return
message = lowertext(message)
var/list/mob/living/listeners = list()
//used to check if the speaker specified a name or a job to focus on
var/list/specific_listeners = list()
// string to remove at the end of the following of the following loop, so saying "Burn Mr. Hopkins" doesn't also burn the HoP later when we check jobs.
var/to_remove_string
var/list/candidates = get_hearers_in_view(8, user) - (include_speaker ? null : user)
for(var/mob/living/candidate in candidates)
if(candidate.stat != DEAD && candidate.can_hear())
if(candidate.can_block_magic(MAGIC_RESISTANCE_HOLY|MAGIC_RESISTANCE_MIND, charge_cost = 0))
to_chat(user, span_userdanger("Something's wrong! [candidate] seems to be resisting your commands."))
continue
listeners += candidate
//Let's ensure the listener's name is not matched within another word or command (and viceversa). e.g. "Saul" in "somersault"
var/their_first_name = candidate.first_name()
if(!GLOB.all_voice_of_god_triggers.Find(their_first_name) && findtext(message, regex("(\\L|^)[their_first_name](\\L|$)", "i")))
specific_listeners += candidate //focus on those with the specified name
to_remove_string += "[to_remove_string ? "|" : null][their_first_name]"
continue
var/their_last_name = candidate.last_name()
if(their_last_name != their_first_name && !GLOB.all_voice_of_god_triggers.Find(their_last_name) && findtext(message, regex("(\\L|^)[their_last_name](\\L|$)", "i")))
specific_listeners += candidate // Ditto
to_remove_string += "[to_remove_string ? "|" : null][their_last_name]"
if(!listeners.len)
return
if(to_remove_string)
to_remove_string = "(\\L|^)([to_remove_string])(\\L|$)"
message = replacetext(message, regex(to_remove_string, "i"), "")
var/power_multiplier = base_multiplier * (user.mind?.assigned_role.voice_of_god_power || 1)
//Cultists are closer to their gods and are more powerful, but they'll give themselves away
if(is_cultie)
power_multiplier *= 2
//Now get the proper job titles and check for matches.
var/job_message = get_full_job_name(message)
for(var/mob/living/candidate in candidates)
var/their_role = candidate.mind?.assigned_role.title
if(their_role && findtext(job_message, their_role))
specific_listeners |= candidate //focus on those with the specified job. "|=" instead "+=" so "Mrs. Capri the Captain" doesn't get affected twice.
if(specific_listeners.len)
listeners = specific_listeners
power_multiplier *= (1 + (1/specific_listeners.len)) //2x on a single guy, 1.5x on two and so on
for(var/datum/voice_of_god_command/command as anything in GLOB.voice_of_god_commands)
if(findtext(message, command.trigger))
. = command.execute(listeners, user, power_multiplier, message) || command.cooldown
break
if(!forced)
message_admins("[ADMIN_LOOKUPFLW(user)] said '[log_message]' with Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
user.log_message("said '[log_message]' with Voice of God[forced ? " forced by [forced]" : ""], affecting [english_list(listeners)], with a power multiplier of [power_multiplier].", LOG_GAME, color="red")
SSblackbox.record_feedback("tally", "voice_of_god", 1, log_message)
/// Voice of god command datums that are used in [/proc/voice_of_god()]
/datum/voice_of_god_command
///a text string or regex that triggers the command.
var/trigger
/// Is the trigger supposed to be a regex? If so, convert it to such on New()
var/is_regex = TRUE
/// cooldown variable which is normally returned to [proc/voice_of_god] and used as its return value.
var/cooldown = COOLDOWN_MEME
/datum/voice_of_god_command/New()
if(is_regex)
trigger = regex(trigger)
/*
* What happens when the command is triggered.
* If a return value is set, it'll be used in place of the 'cooldown' var.
* Args:
* * listeners: the list of living mobs who are affected by the command.
* * user: the one who casted Voice of God
* * power_multiplier: multiplies the power of the command, most times.
*/
/datum/voice_of_god_command/proc/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
return
/// This command knocks the listeners down.
/datum/voice_of_god_command/knockdown
trigger = "drop|fall|trip|knockdown"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/knockdown/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.Knockdown(4 SECONDS * power_multiplier)
/// This command stops the listeners from moving.
/datum/voice_of_god_command/immobilize
trigger = "stop|wait|stand\\s*still|hold\\s*on|halt"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/immobilize/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.Immobilize(4 SECONDS * power_multiplier)
/// This command makes carbon listeners throw up like Mr. Creosote.
/datum/voice_of_god_command/vomit
trigger = "vomit|throw\\s*up|sick"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/vomit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/target in listeners)
target.vomit(vomit_flags = (MOB_VOMIT_MESSAGE | MOB_VOMIT_HARM), lost_nutrition = (power_multiplier * 10), distance = power_multiplier)
/// This command silences the listeners. Thrice as effective is the user is a mime or curator.
/datum/voice_of_god_command/silence
trigger = "shut\\s*up|silence|be\\s*silent|ssh|quiet|hush"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/silence/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
power_multiplier *= user.mind?.assigned_role?.voice_of_god_silence_power || 1
for(var/mob/living/carbon/target in listeners)
target.adjust_silence(20 SECONDS * power_multiplier)
/// This command makes the listeners see others as corgis, carps, skellies etcetera etcetera.
/datum/voice_of_god_command/hallucinate
trigger = "see\\s*the\\s*truth|hallucinate"
/datum/voice_of_god_command/hallucinate/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target in listeners)
target.cause_hallucination( \
get_random_valid_hallucination_subtype(/datum/hallucination/delusion/preset), \
"voice of god", \
duration = 15 SECONDS * power_multiplier, \
affects_us = FALSE, \
affects_others = TRUE, \
skip_nearby = FALSE, \
)
/// This command wakes up the listeners.
/datum/voice_of_god_command/wake_up
trigger = "wake\\s*up|awaken"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/wake_up/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.SetSleeping(0)
/// This command heals the listeners for 10 points of total damage.
/datum/voice_of_god_command/heal
trigger = "live|heal|survive|mend|life|heroes\\s*never\\s*die"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/heal/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.heal_overall_damage(10 * power_multiplier, 10 * power_multiplier)
/// This command applies 15 points of brute damage to the listeners. There's subtle theological irony in this being more powerful than healing.
/datum/voice_of_god_command/brute
trigger = "die|suffer|hurt|pain|death"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/brute/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
/// This command makes carbon listeners bleed from a random body part.
/datum/voice_of_god_command/bleed
trigger = "bleed|there\\s*will\\s*be\\s*blood"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/human/target in listeners)
var/obj/item/bodypart/chosen_part = pick(target.bodyparts)
chosen_part.adjustBleedStacks(5)
/// This command sets the listeners ablaze.
/datum/voice_of_god_command/burn
trigger = "burn|ignite"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/burn/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_fire_stacks(1 * power_multiplier)
target.ignite_mob()
/// This command heats the listeners up like boiling water.
/datum/voice_of_god_command/hot
trigger = "heat|hot|hell"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/hot/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_bodytemperature(50 * power_multiplier)
/// This command cools the listeners down like freezing water.
/datum/voice_of_god_command/cold
trigger = "cold|chill|freeze"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/cold/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_bodytemperature(-50 * power_multiplier)
/// This command throws the listeners away from the user.
/datum/voice_of_god_command/repulse
trigger = "shoo|go\\s*away|leave\\s*me\\s*alone|begone|flee|fus\\s*ro\\s*dah|get\\s*away|repulse"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/repulse/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
var/throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(target, user)))
target.throw_at(throwtarget, 3 * power_multiplier, 1 * power_multiplier)
/// This command throws the listeners at the user.
/datum/voice_of_god_command/attract
trigger = "come\\s*here|come\\s*to\\s*me|get\\s*over\\s*here|attract"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/attract/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.throw_at(get_step_towards(user, target), 3 * power_multiplier, 1 * power_multiplier)
/// This command forces the listeners to say their true name (so masks and hoods won't help).
/// Basic and simple mobs who are forced to state their name and don't have one already will... reveal their actual one!
/datum/voice_of_god_command/who_are_you
trigger = "who\\s*are\\s*you|say\\s*your\\s*name|state\\s*your\\s*name|identify"
/datum/voice_of_god_command/who_are_you/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(src, PROC_REF(state_name), target), 0.5 SECONDS * iteration)
iteration++
///just states the target's name, but also includes the renaming funny.
/datum/voice_of_god_command/who_are_you/proc/state_name(mob/living/target)
if(QDELETED(target))
return
var/gold_core_spawnable = NO_SPAWN
if(isbasicmob(target))
var/mob/living/basic/basic_bandy = target
gold_core_spawnable = basic_bandy.gold_core_spawnable
else if(isanimal(target))
var/mob/living/simple_animal/simple_sandy = target
gold_core_spawnable = simple_sandy.gold_core_spawnable
if(target.name == initial(target.name) && gold_core_spawnable == FRIENDLY_SPAWN)
var/canonical_deep_lore_name
switch(target.gender)
if(MALE)
canonical_deep_lore_name = pick(GLOB.first_names_male)
if(FEMALE)
canonical_deep_lore_name = pick(GLOB.first_names_female)
else
canonical_deep_lore_name = pick(GLOB.first_names)
target.fully_replace_character_name(target.real_name, canonical_deep_lore_name)
target.say(target.real_name)
/// This command forces the listeners to say the user's name
/datum/voice_of_god_command/say_my_name
trigger = "say\\s*my\\s*name|who\\s*am\\s*i"
/datum/voice_of_god_command/say_my_name/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, TYPE_PROC_REF(/atom/movable, say), user.name), 0.5 SECONDS * iteration)
iteration++
/// This command forces the listeners to say "Who's there?".
/datum/voice_of_god_command/knock_knock
trigger = "knock\\s*knock"
/datum/voice_of_god_command/knock_knock/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, TYPE_PROC_REF(/atom/movable, say), "Who's there?"), 0.5 SECONDS * iteration)
iteration++
/// This command forces silicon listeners to state all their laws.
/datum/voice_of_god_command/state_laws
trigger = "state\\s*(your)?\\s*laws"
/datum/voice_of_god_command/state_laws/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 0
for(var/mob/living/silicon/target in listeners)
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living/silicon, statelaws), TRUE), (3 SECONDS * iteration) + 0.5 SECONDS)
iteration++
/// This command forces the listeners to take step in a direction chosen by the user, otherwise a random cardinal one.
/datum/voice_of_god_command/move
trigger = "move|walk"
var/static/up_words = regex("up|north|fore")
var/static/down_words = regex("down|south|aft")
var/static/left_words = regex("left|west|port")
var/static/right_words = regex("right|east|starboard")
/datum/voice_of_god_command/move/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
var/direction
if(findtext(message, up_words))
direction = NORTH
else if(findtext(message, down_words))
direction = SOUTH
else if(findtext(message, left_words))
direction = WEST
else if(findtext(message, right_words))
direction = EAST
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), target, direction || pick(GLOB.cardinals)), 1 SECONDS * (iteration - 1))
iteration++
/// This command forces the listeners to switch to walk intent.
/datum/voice_of_god_command/walk
trigger = "slow\\s*down"
/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
if(target.move_intent != MOVE_INTENT_WALK)
target.toggle_move_intent()
/// This command forces the listeners to switch to run intent.
/datum/voice_of_god_command/run
trigger = "run"
is_regex = FALSE
/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
if(target.move_intent != MOVE_INTENT_RUN)
target.toggle_move_intent()
/// This command turns the listeners' throw mode on.
/datum/voice_of_god_command/throw_catch
trigger = "throw|catch"
/datum/voice_of_god_command/throw_catch/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/target in listeners)
target.throw_mode_on(THROW_MODE_TOGGLE)
/// This command forces the listeners to say a brain damage line.
/datum/voice_of_god_command/speak
trigger = "speak|say\\s*something"
/datum/voice_of_god_command/speak/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target in listeners)
addtimer(CALLBACK(target, TYPE_PROC_REF(/atom/movable, say), pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")), 0.5 SECONDS * iteration)
iteration++
/// This command forces the listeners to get the fuck up, resetting all stuns.
/datum/voice_of_god_command/getup
trigger = "get\\s*up"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/getup/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.set_resting(FALSE)
target.SetAllImmobility(0)
/// This command forces each listener to buckle to a chair found on the same tile.
/datum/voice_of_god_command/sit
trigger = "sit"
is_regex = FALSE
/datum/voice_of_god_command/sit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
var/obj/structure/chair/chair = locate(/obj/structure/chair) in get_turf(target)
chair?.buckle_mob(target)
/// This command forces each listener to unbuckle from whatever they are buckled to.
/datum/voice_of_god_command/stand
trigger = "stand"
is_regex = FALSE
/datum/voice_of_god_command/stand/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.buckled?.unbuckle_mob(target)
/// This command forces the listener to do the jump emote 3/4 of the times or reply "HOW HIGH?!!".
/datum/voice_of_god_command/jump
trigger = "jump"
is_regex = FALSE
/datum/voice_of_god_command/jump/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
if(prob(25))
addtimer(CALLBACK(target, TYPE_PROC_REF(/atom/movable, say), "HOW HIGH?!!"), 0.5 SECONDS * iteration)
else
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living/, emote), "jump"), 0.5 SECONDS * iteration)
iteration++
///This command plays a bikehorn sound after 2 seconds and a half have passed, and also slips listeners if the user is a clown.
/datum/voice_of_god_command/honk
trigger = "ho+nk"
/datum/voice_of_god_command/honk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 2.5 SECONDS)
if(is_clown_job(user.mind?.assigned_role))
. = COOLDOWN_STUN //it slips.
for(var/mob/living/carbon/target in listeners)
target.slip(14 SECONDS * power_multiplier)
///This command spins the listeners 1800° degrees clockwise.
/datum/voice_of_god_command/multispin
trigger = "like\\s*a\\s*record\\s*baby|right\\s*round"
/datum/voice_of_god_command/multispin/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.SpinAnimation(speed = 10, loops = 5)
/// Supertype of all those commands that make people emote and nothing else. Fuck copypasta.
/datum/voice_of_god_command/emote
/// The emote to run.
var/emote_name = "dance"
/datum/voice_of_god_command/emote/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living/, emote), emote_name), 0.5 SECONDS * iteration)
iteration++
/datum/voice_of_god_command/emote/flip
trigger = "flip|rotate|revolve|roll|somersault"
emote_name = "flip"
/datum/voice_of_god_command/emote/dance
trigger = "dance"
is_regex = FALSE
/datum/voice_of_god_command/emote/salute
trigger = "salute"
emote_name = "salute"
is_regex = FALSE
/datum/voice_of_god_command/emote/play_dead
trigger = "play\\s*dead"
emote_name = "deathgasp"
/datum/voice_of_god_command/emote/clap
trigger = "clap|applaud"
emote_name = "clap"
#undef COOLDOWN_STUN
#undef COOLDOWN_DAMAGE
#undef COOLDOWN_MEME
#undef COOLDOWN_NONE