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Bubberstation/code/modules/asset_cache/assets/seeds.dm
disappointedButNotSuprised 5178c35330 Fix roundstart seed and fish asset runtimes (#71452)
## About The Pull Request

Fixes annoying roundstart runtimes coming from a wrong deduplication
method. `sprites[id]` was empty at the time of the check and only got
filled when it started actually building the spritesheet. Now it's
tracked in a local variable.

No changelog update since it's not visible on the player side.
2022-11-24 20:42:04 +01:00

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Plaintext

/datum/asset/spritesheet/seeds
name = "seeds"
/datum/asset/spritesheet/seeds/create_spritesheets()
var/list/id_list = list()
for (var/path in subtypesof(/obj/item/seeds))
var/obj/item/seeds/seed_type = path
var/icon = initial(seed_type.icon)
var/icon_state = initial(seed_type.icon_state)
var/id = sanitize_css_class_name("[icon][icon_state]")
if(id in id_list) //no dupes
continue
id_list += id
Insert(id, icon, icon_state)