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## About The Pull Request Adds 'Bloody Spreader' component that bloodies everything it touches! For example inserting an item into it if it is a storage item. Or entering it if it's a turf, or bumping onto it, or... you get the point, hopefully. Added this component to the MEAT backpack, meat slabs, bouncy castles, meateor fluff, meateor heart, and the heretic sanguine blade. Gave most of these the blood walk component as well, which spreads blood if it's dragged around. Meat slabs contain a limited amount of both components, eventually they will 'dry out'. ## Why It's Good For The Game Meat isn't meaty and squelchy enough, this will make it meatier. It also makes the janitor suffer. ## Changelog 🆑 code: Adds 'Bloody Spreader' component that bloodies everything it touches! code: For example inserting an item into it if it is a storage item. Or entering it if it's a turf, or bumping onto it, or... you get the point, hopefully. add: Added this component to the MEAT backpack, meat slabs, bouncy castles, meateor fluff, meateor heart, and the heretic sanguine blade. add: Gave most of these the blood walk component as well, which spreads blood if it's dragged around. add: Meat slabs contain a limited amount of both components, eventually they will 'dry out'. code: Added a signal for when an item is entered into storage. /🆑
144 lines
5.5 KiB
Plaintext
144 lines
5.5 KiB
Plaintext
/area/ruin/space/meateor
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name = "\improper Organic Asteroid"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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/obj/item/paper/fluff/ruins/meateor/letter
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name = "letter"
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default_raw_text = {"We offer our sincerest congratulations, to be chosen to take this journey is an honour and privilege afforded to few.
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<br> While you are walking in the footsteps of the divine, don't forget about the rest of us back at the farm!
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<br> <This letter has been signed by 15 people.>"}
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/// Tiger cultist corpse but with an exit wound
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/obj/effect/mob_spawn/corpse/human/tigercultist/perforated
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/obj/effect/mob_spawn/corpse/human/tigercultist/perforated/special(mob/living/carbon/human/spawned_human)
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. = ..()
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var/obj/item/bodypart/chest/their_chest = spawned_human.get_bodypart(BODY_ZONE_CHEST)
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if (!their_chest)
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return
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spawned_human.cause_wound_of_type_and_severity(WOUND_PIERCE, their_chest, WOUND_SEVERITY_CRITICAL)
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/// A fun drink enjoyed by the tiger cooperative, might corrode your brain if you drink the whole bottle
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/obj/item/reagent_containers/cup/glass/bottle/ritual_wine
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name = "ritual wine"
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desc = "A bottle filled with liquids of a dubious nature, often enjoyed by members of the Tiger Cooperative."
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icon_state = "winebottle"
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list_reagents = list(
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/datum/reagent/drug/mushroomhallucinogen = 25,
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/datum/reagent/consumable/ethanol/ritual_wine = 25,
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/datum/reagent/medicine/changelinghaste = 20, // This metabolises very fast
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/datum/reagent/drug/bath_salts = 5,
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/datum/reagent/blood = 5,
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/datum/reagent/toxin/leadacetate = 5,
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/datum/reagent/medicine/omnizine = 5,
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/datum/reagent/medicine/c2/penthrite = 5,
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/datum/reagent/consumable/vinegar = 5,
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)
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drink_type = NONE
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age_restricted = FALSE
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/// Abstract holder object for shared behaviour
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/obj/structure/meateor_fluff
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icon = 'icons/mob/simple/meteor_heart.dmi'
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anchored = TRUE
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/obj/structure/meateor_fluff/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/bloody_spreader,\
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blood_left = INFINITY,\
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blood_dna = list("meaty DNA" = "MT-"),\
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diseases = null,\
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)
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/obj/structure/meateor_fluff/play_attack_sound(damage_amount, damage_type, damage_flag)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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else
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playsound(loc, 'sound/effects/meatslap.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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if(BURN)
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playsound(loc, 'sound/effects/wounds/sizzle1.ogg', vol = 100, vary = TRUE, pressure_affected = FALSE)
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/// A sort of loot box for organs, cut it open and find a prize
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/obj/structure/meateor_fluff/flesh_pod
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name = "flesh pod"
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desc = "A quivering pod of living meat. Something is pulsing inside."
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icon_state = "flesh_pod"
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max_integrity = 120
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density = TRUE
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/// Typepath of the organ to spawn when this is destroyed
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var/stored_organ
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/// Types of organ we can spawn
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var/static/list/allowed_organs = list(
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/obj/item/organ/internal/heart/gland/egg = 7,
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/obj/item/organ/internal/heart/gland/plasma = 7,
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/obj/item/organ/internal/alien/plasmavessel = 5,
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/obj/item/organ/internal/heart/gland/chem = 5,
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/obj/item/organ/internal/heart/gland/mindshock = 5,
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/obj/item/organ/internal/heart/gland/spiderman = 5,
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/obj/item/organ/internal/heart/gland/transform = 5,
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/obj/item/organ/internal/heart/gland/slime = 4,
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/obj/item/organ/internal/heart/gland/trauma = 4,
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/obj/item/organ/internal/heart/carp = 3,
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/obj/item/organ/internal/heart/rat = 3,
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/obj/item/organ/internal/heart/gland/electric = 3,
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/obj/item/organ/internal/monster_core/brimdust_sac = 3,
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/obj/item/organ/internal/monster_core/regenerative_core = 3,
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/obj/item/organ/internal/monster_core/rush_gland = 3,
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/obj/item/organ/internal/tongue/carp = 3,
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/obj/item/organ/internal/alien/acid = 2,
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/obj/item/organ/internal/alien/resinspinner = 2,
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/obj/item/organ/internal/eyes/night_vision/goliath = 2,
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/obj/item/organ/internal/eyes/night_vision/rat = 2,
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/obj/item/organ/internal/heart/gland/ventcrawling = 1,
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)
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/obj/structure/meateor_fluff/flesh_pod/Initialize(mapload)
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. = ..()
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stored_organ = pick_weight(allowed_organs)
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/obj/structure/meateor_fluff/flesh_pod/attackby(obj/item/attacking_item, mob/user, params)
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if (attacking_item.sharpness & SHARP_EDGED)
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cut_open(user)
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return
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return ..()
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/// Cut the pod open and destroy it
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/obj/structure/meateor_fluff/flesh_pod/proc/cut_open(mob/user)
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balloon_alert(user, "slicing...")
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if (!do_after(user, 3 SECONDS, target = src))
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return
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take_damage(max_integrity)
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/obj/structure/meateor_fluff/flesh_pod/atom_destruction(damage_flag)
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new stored_organ(loc)
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new /obj/effect/decal/cleanable/blood(loc)
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new /obj/structure/meateor_fluff/flesh_pod_open(loc)
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playsound(loc, 'sound/effects/wounds/blood3.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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return ..()
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/obj/structure/meateor_fluff/flesh_pod_open
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name = "flesh pod"
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desc = "A pod of living meat, this one has been hollowed out."
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icon_state = "flesh_pod_open"
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max_integrity = 60
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/obj/structure/meateor_fluff/flesh_pod_open/atom_destruction(damage_flag)
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new /obj/effect/gibspawner/human(loc)
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return ..()
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/// Decorative fluff egg object
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/obj/structure/meateor_fluff/abandoned_headcrab_egg
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name = "meaty eggs"
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desc = "A mass of fleshy, egg-shaped nodes."
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icon_state = "eggs"
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max_integrity = 15
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/obj/structure/meateor_fluff/abandoned_headcrab_egg/atom_destruction(damage_flag)
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new /obj/effect/decal/cleanable/xenoblood(loc)
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playsound(loc, 'sound/effects/footstep/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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return ..()
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