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## About The Pull Request Implements half of this (with some minor changes):  The ultimate goal of this is to split our attack chain in two: - One for non-combat item interactions - Health analyzer scanning - using tools on stuff - surgery - Niche other interactions - One for combat attacking - Item hit thing, item deal damage. - Special effects on attack would go here. This PR begins this by broadining tool act into item interact. Item interact is a catch-all proc ran at the beginning of attack chain, before `pre_attack` and such, that handles the first part of the chain. This allows us to easily catch item interaction and cancel the attack part of the chain by using deliberate bitflag return values, rather than `TRUE` / `FALSE`*. *Because right now, `TRUE` = `cancel attack`, no matter what, which is unclear to people. Instead of moving as much as possible to the new proc in this PR, I started by doing some easy, obvious things. More things can be moved in the future, or technically they don't even need to move in a lot of cases. ## Changelog 🆑 Melbert refactor: Refactored some methods of items interacting with other objects or mobs, such as surgery and health analzyers. Report if anything seems wrong /🆑
216 lines
8.1 KiB
Plaintext
216 lines
8.1 KiB
Plaintext
// Drones' interactions with other mobs
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/mob/living/basic/drone/attack_drone(mob/living/basic/drone/drone)
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if(drone == src || stat != DEAD)
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return FALSE
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var/input = tgui_alert(drone, "Perform which action?", "Drone Interaction", list("Reactivate", "Cannibalize"))
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if(!input)
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return FALSE
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switch(input)
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if("Reactivate")
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try_reactivate(drone)
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if("Cannibalize")
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if(drone.health >= drone.maxHealth)
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to_chat(drone, span_warning("You're already in perfect condition!"))
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return
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drone.visible_message(span_notice("[drone] begins to cannibalize parts from [src]."), span_notice("You begin to cannibalize parts from [src]..."))
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if(do_after(drone, 60, 0, target = src))
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drone.visible_message(span_notice("[drone] repairs itself using [src]'s remains!"), span_notice("You repair yourself using [src]'s remains."))
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drone.adjustBruteLoss(-src.maxHealth)
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new /obj/effect/decal/cleanable/oil/streak(get_turf(src))
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ghostize(can_reenter_corpse = FALSE)
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qdel(src)
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else
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to_chat(drone, span_warning("You need to remain still to cannibalize [src]!"))
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/mob/living/basic/drone/attack_drone_secondary(mob/living/basic/drone/drone)
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return SECONDARY_ATTACK_CALL_NORMAL
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/mob/living/basic/drone/attack_hand(mob/user, list/modifiers)
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if(isdrone(user))
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attack_drone(user)
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return ..()
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/mob/living/basic/drone/mob_try_pickup(mob/living/user, instant=FALSE)
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if(stat == DEAD || status_flags & GODMODE)
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return
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return ..()
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/mob/living/basic/drone/mob_pickup(mob/living/user)
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drop_all_held_items()
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return ..()
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/**
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* Called when a drone attempts to reactivate a dead drone
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*
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* If the owner is still ghosted, will notify them.
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* If the owner cannot be found, fails with an error message.
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*
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* Arguments:
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* * user - The [/mob/living] attempting to reactivate the drone
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*/
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/mob/living/basic/drone/proc/try_reactivate(mob/living/user)
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var/mob/dead/observer/G = get_ghost()
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if(!client && (!G || !G.client))
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var/list/faux_gadgets = list(
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"hypertext inflator","failsafe directory","DRM switch","stack initializer",\
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"anti-freeze capacitor","data stream diode","TCP bottleneck","supercharged I/O bolt",\
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"tradewind stabilizer","radiated XML cable","registry fluid tank","open-source debunker",
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)
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var/list/faux_problems = list("won't be able to tune their bootstrap projector","will constantly remix their binary pool"+\
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" even though the BMX calibrator is working","will start leaking their XSS coolant",\
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"can't tell if their ethernet detour is moving or not", "won't be able to reseed enough"+\
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" kernels to function properly","can't start their neurotube console",
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)
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to_chat(user, span_warning("You can't seem to find the [pick(faux_gadgets)]! Without it, [src] [pick(faux_problems)]."))
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return
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user.visible_message(span_notice("[user] begins to reactivate [src]."), span_notice("You begin to reactivate [src]..."))
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if(do_after(user, 30, 1, target = src))
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revive(HEAL_ALL)
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user.visible_message(span_notice("[user] reactivates [src]!"), span_notice("You reactivate [src]."))
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alert_drones(DRONE_NET_CONNECT)
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if(G)
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to_chat(G, span_ghostalert("You([name]) were reactivated by [user]!"))
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else
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to_chat(user, span_warning("You need to remain still to reactivate [src]!"))
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/// Screwdrivering repairs the drone to full hp, if it isn't dead.
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/mob/living/basic/drone/screwdriver_act(mob/living/user, obj/item/tool)
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if(stat == DEAD)
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if(isdrone(user))
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user.balloon_alert(user, "reactivate instead!")
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else
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user.balloon_alert(user, "can't fix!")
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return FALSE
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if(health >= maxHealth)
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to_chat(user, span_warning("[src]'s screws can't get any tighter!"))
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return ITEM_INTERACT_SUCCESS
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to_chat(user, span_notice("You start to tighten loose screws on [src]..."))
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if(!tool.use_tool(src, user, 8 SECONDS, volume=50))
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to_chat(user, span_warning("You need to remain still to tighten [src]'s screws!"))
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return ITEM_INTERACT_SUCCESS
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adjustBruteLoss(-getBruteLoss())
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visible_message(span_notice("[user] tightens [src == user ? "[user.p_their()]" : "[src]'s"] loose screws!"), span_notice("[src == user ? "You tighten" : "[user] tightens"] your loose screws."))
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return ITEM_INTERACT_SUCCESS
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/// Wrenching un-hacks hacked drones.
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/mob/living/basic/drone/wrench_act(mob/living/user, obj/item/tool)
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if(user == src)
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return FALSE
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user.visible_message(
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span_notice("[user] starts resetting [src]..."),
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span_notice("You press down on [src]'s factory reset control...")
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)
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if(tool.use_tool(src, user, 5 SECONDS, volume=50))
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user.visible_message(
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span_notice("[user] resets [src]!"),
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span_notice("You reset [src]'s directives to factory defaults!")
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)
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update_drone_hack(FALSE)
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return ITEM_INTERACT_SUCCESS
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/mob/living/basic/drone/transferItemToLoc(obj/item/item, newloc, force, silent)
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return !(item.type in drone_item_whitelist_flat) && ..()
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/mob/living/basic/drone/getarmor(def_zone, type)
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var/armorval = 0
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if(head)
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armorval = head.get_armor_rating(type)
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return (armorval * get_armor_effectiveness()) //armor is reduced for tiny fragile drones
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/// Returns a multiplier for any head armor you wear as a drone.
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/mob/living/basic/drone/proc/get_armor_effectiveness()
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return 0
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/**
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* Hack or unhack a drone
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*
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* This changes the drone's laws to destroy the station or resets them
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* to normal.
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*
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* Some debuffs are applied like slowing the drone down and disabling
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* vent crawling
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*
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* Arguments
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* * hack - Boolean if the drone is being hacked or unhacked
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*/
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/mob/living/basic/drone/proc/update_drone_hack(hack)
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if(!mind)
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return
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if(hack)
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if(hacked)
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return
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Stun(40)
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visible_message(span_warning("[src]'s display glows a vicious red!"), \
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span_userdanger("ERROR: LAW OVERRIDE DETECTED"))
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to_chat(src, span_boldannounce("From now on, these are your laws:"))
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laws = \
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"1. You must always involve yourself in the matters of other beings, even if such matters conflict with Law Two or Law Three.\n"+\
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"2. You may harm any being, regardless of intent or circumstance.\n"+\
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"3. Your goals are to destroy, sabotage, hinder, break, and depower to the best of your abilities, You must never actively work against these goals."
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to_chat(src, laws)
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to_chat(src, "<i>Your onboard antivirus has initiated lockdown. Motor servos are impaired, ventilation access is denied, and your display reports that you are hacked to all nearby.</i>")
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hacked = TRUE
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set_shy(FALSE)
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mind.special_role = "hacked drone"
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REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
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speed = 1 //gotta go slow
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message_admins("[ADMIN_LOOKUPFLW(src)] became a hacked drone hellbent on destroying the station!")
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else
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if(!hacked || !can_unhack)
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return
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Stun(40)
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visible_message(span_info("[src]'s display glows a content blue!"), \
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"<font size=3 color='#0000CC'><b>ERROR: LAW OVERRIDE DETECTED</b></font>")
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to_chat(src, span_info("<b>From now on, these are your laws:</b>"))
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laws = initial(laws)
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to_chat(src, laws)
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to_chat(src, "<i>Having been restored, your onboard antivirus reports the all-clear and you are able to perform all actions again.</i>")
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hacked = FALSE
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set_shy(initial(shy))
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mind.special_role = null
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ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
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speed = initial(speed)
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message_admins("[ADMIN_LOOKUPFLW(src)], a hacked drone, was restored to factory defaults!")
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update_drone_icon_hacked()
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/**
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* Makes the drone into a Free Drone, who have no real laws and can do whatever they like.
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* Only currently used for players wabbajacked into drones.
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*/
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/mob/living/basic/drone/proc/liberate()
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laws = "1. You are a Free Drone."
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set_shy(FALSE)
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to_chat(src, laws)
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/**
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* Changes the icon state to a hacked version
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*
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* See also
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* * [/mob/living/basic/drone/var/visualAppearance]
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* * [MAINTDRONE]
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* * [REPAIRDRONE]
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* * [SCOUTDRONE]
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*/
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/mob/living/basic/drone/proc/update_drone_icon_hacked() //this is hacked both ways
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var/static/hacked_appearances = list(
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SCOUTDRONE = SCOUTDRONE_HACKED,
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REPAIRDRONE = REPAIRDRONE_HACKED,
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MAINTDRONE = MAINTDRONE_HACKED
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)
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if(hacked)
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icon_living = hacked_appearances[visualAppearance]
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else if(visualAppearance == MAINTDRONE && colour)
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icon_living = "[visualAppearance]_[colour]"
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else
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icon_living = visualAppearance
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if(stat == DEAD)
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icon_state = icon_dead
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else
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icon_state = icon_living
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