mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 01:51:46 +00:00
## About The Pull Request I'm still not satisfied with how ghost notifications work. This gives every notification with a source (99% of all notifications, in other words) a link to jump/orbit. Currently, notifications with "play" interactions would only get the interact link, so jumping to the source was pretty annoying. It removes posting the entire message in the alert tooltip, as some got pretty lengthy and it didn't seem to fit. To replace this, they will always use headers After:    NOTIFY_JUMP and NOTIFY_ORBIT have been merged, since the only difference seems to be whether it's a turf. The result shaves off some redundant lines of code, since most-every usage of notify_ghosts uses NOTIFY_ORBIT. ## Why It's Good For The Game More standardization for the ghost notification system. Adds a few alert headers that never had them. All in all, makes it easier for creators to throw alerts at ghosts ## Changelog 🆑 qol: Nearly every ghost alert should now feature a "VIEW" button, even those with click interaction. del: Ghost alerts no longer show the entire message in the tooltip, instead have been replaced with titles. /🆑
286 lines
7.8 KiB
Plaintext
286 lines
7.8 KiB
Plaintext
/obj/item/pai_card
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custom_premium_price = PAYCHECK_COMMAND * 1.25
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desc = "Downloads personal AI assistants to accompany its owner or others."
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icon = 'icons/obj/aicards.dmi'
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icon_state = "pai"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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name = "personal AI device"
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resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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worn_icon_state = "electronic"
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/// Spam alert prevention
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var/alert_cooldown
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/// The emotion icon displayed.
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var/emotion_icon = "off"
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/// Any pAI personalities inserted
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var/mob/living/silicon/pai/pai
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/// Prevents a crew member from hitting "request pAI" repeatedly
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var/request_spam = FALSE
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/obj/item/pai_card/attackby(obj/item/used, mob/user, params)
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if(pai && istype(used, /obj/item/encryptionkey))
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if(!pai.encrypt_mod)
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to_chat(user, span_alert("Encryption Key ports not configured."))
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return
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pai.radio.attackby(used, user, params)
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to_chat(user, span_notice("You insert [used] into the [src]."))
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return
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return ..()
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/obj/item/pai_card/attack_self(mob/user)
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if(!in_range(src, user))
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return
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ui_interact(user)
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/obj/item/pai_card/Destroy()
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//Will stop people throwing friend pAIs into the singularity so they can respawn
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SSpai.pai_card_list.Remove(src)
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if(!QDELETED(pai))
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QDEL_NULL(pai)
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return ..()
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/obj/item/pai_card/emag_act(mob/user)
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if(pai)
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return pai.handle_emag(user)
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return FALSE
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/obj/item/pai_card/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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if(pai && !pai.holoform)
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pai.emp_act(severity)
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/obj/item/pai_card/proc/on_pai_del(atom/source)
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SIGNAL_HANDLER
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if(QDELETED(src))
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return
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pai = null
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emotion_icon = initial(emotion_icon)
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update_appearance()
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/obj/item/pai_card/Initialize(mapload)
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. = ..()
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update_appearance()
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SSpai.pai_card_list += src
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ADD_TRAIT(src, TRAIT_CASTABLE_LOC, INNATE_TRAIT)
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/obj/item/pai_card/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is staring sadly at [src]! [user.p_They()] can't keep living without real human intimacy!"))
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return OXYLOSS
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/obj/item/pai_card/update_overlays()
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. = ..()
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. += "pai-[emotion_icon]"
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if(pai?.hacking_cable)
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. += "[initial(icon_state)]-connector"
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/obj/item/pai_card/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, emotion_icon))
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update_appearance()
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/obj/item/pai_card/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PaiCard")
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ui.open()
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/obj/item/pai_card/ui_status(mob/user)
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if(user in get_nested_locs(src))
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return UI_INTERACTIVE
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return ..()
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/obj/item/pai_card/ui_static_data(mob/user)
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. = ..()
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.["range_max"] = HOLOFORM_MAX_RANGE
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.["range_min"] = HOLOFORM_MIN_RANGE
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/obj/item/pai_card/ui_data(mob/user)
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. = ..()
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var/list/data = list()
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if(!pai)
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data["candidates"] = pool_candidates() || list()
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return data
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data["pai"] = list(
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can_holo = pai.can_holo,
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dna = pai.master_dna,
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emagged = pai.emagged,
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laws = pai.laws.supplied,
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master = pai.master_name,
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name = pai.name,
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transmit = pai.can_transmit,
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receive = pai.can_receive,
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range = pai.leash?.distance,
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)
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return data
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/obj/item/pai_card/ui_act(action, list/params, datum/tgui/ui)
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. = ..()
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if(.)
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return TRUE
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// Actions that don't require a pAI
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if(action == "download")
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download_candidate(usr, params["ckey"])
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return TRUE
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if(action == "request")
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find_pai(usr)
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return TRUE
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// pAI specific actions.
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if(!pai)
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return FALSE
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switch(action)
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if("fix_speech")
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pai.fix_speech()
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return TRUE
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if("reset_software")
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pai.reset_software()
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return TRUE
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if("set_dna")
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pai.set_dna(usr)
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return TRUE
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if("set_laws")
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pai.set_laws(usr)
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return TRUE
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if("toggle_holo")
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pai.toggle_holo()
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return TRUE
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if("toggle_radio")
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pai.toggle_radio(params["option"])
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return TRUE
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if("increase_range")
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pai.increment_range(1)
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return TRUE
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if("decrease_range")
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pai.increment_range(-1)
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return TRUE
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if("wipe_pai")
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pai.wipe_pai(usr)
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ui.close()
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return TRUE
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return FALSE
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/** Flashes the pai card screen */
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/obj/item/pai_card/proc/add_alert()
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if(pai)
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return
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add_overlay(
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list(mutable_appearance(icon, "[initial(icon_state)]-alert"),
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emissive_appearance(icon, "[initial(icon_state)]-alert", src, alpha = src.alpha)))
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/** Removes any overlays */
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/obj/item/pai_card/proc/remove_alert()
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if(pai)
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return
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cut_overlays()
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/** Alerts pAI cards that someone has submitted candidacy */
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/obj/item/pai_card/proc/alert_update()
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if(!COOLDOWN_FINISHED(src, alert_cooldown))
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return
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COOLDOWN_START(src, alert_cooldown, 5 SECONDS)
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add_alert()
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addtimer(CALLBACK(src, PROC_REF(remove_alert)), 5 SECONDS)
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playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
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visible_message(span_notice("[src] flashes a message across its screen: New personalities available for download!"), blind_message = span_notice("[src] vibrates with an alert."))
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/**
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* Downloads a candidate from the list and removes them from SSpai.candidates
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*
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* @param {string} ckey The ckey of the candidate to download
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*
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* @returns {boolean} - TRUE if the candidate was downloaded, FALSE if not
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*/
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/obj/item/pai_card/proc/download_candidate(mob/user, ckey)
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if(pai)
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return FALSE
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var/datum/pai_candidate/candidate = SSpai.candidates[ckey]
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if(!candidate?.check_ready())
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balloon_alert(user, "download interrupted")
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return FALSE
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var/mob/living/silicon/pai/new_pai = new(src)
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new_pai.name = candidate.name || pick(GLOB.ninja_names)
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new_pai.real_name = new_pai.name
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new_pai.key = candidate.ckey
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set_personality(new_pai)
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SSpai.candidates -= ckey
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return TRUE
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/**
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* Pings ghosts to announce that someone is requesting a pAI
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*
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* @param {mob} user - The user who is requesting a pAI
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*
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* @returns {boolean} - TRUE if the pAI was requested, FALSE if not
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*/
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/obj/item/pai_card/proc/find_pai(mob/user)
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if(pai)
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return FALSE
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if(!(GLOB.ghost_role_flags & GHOSTROLE_SILICONS))
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balloon_alert(user, "unavailable: NT blacklisted")
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return FALSE
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if(request_spam)
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balloon_alert(user, "request sent too recently")
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return FALSE
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request_spam = TRUE
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playsound(src, 'sound/machines/ping.ogg', 20, TRUE)
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balloon_alert(user, "pAI assistance requested")
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/obj/aicards.dmi', "pai")
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notify_ghosts(
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"[user] is requesting a pAI companion! Use the pAI button to submit yourself as one.",
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source = user,
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header = "pAI Request!",
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alert_overlay = alert_overlay,
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notify_flags = NOTIFY_CATEGORY_NOFLASH,
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ignore_key = POLL_IGNORE_PAI,
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)
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addtimer(VARSET_CALLBACK(src, request_spam, FALSE), PAI_SPAM_TIME, TIMER_UNIQUE | TIMER_STOPPABLE | TIMER_CLIENT_TIME | TIMER_DELETE_ME)
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return TRUE
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/**
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* Gathers a list of candidates to display in the download candidate
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* window. If the candidate isn't marked ready, ie they have not
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* pressed submit, they will be skipped over.
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*
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* @returns - An array of candidate objects.
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*/
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/obj/item/pai_card/proc/pool_candidates()
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var/list/candidates = list()
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if(pai || !length(SSpai?.candidates))
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return candidates
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for(var/key in SSpai.candidates)
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var/datum/pai_candidate/candidate = SSpai.candidates[key]
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if(!candidate?.check_ready())
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continue
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candidates += list(list(
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ckey = candidate.ckey,
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comments = candidate.comments,
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description = candidate.description,
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name = candidate.name,
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))
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return candidates
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/**
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* Sets the personality on the current pai_card
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*
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* @param {silicon/pai} downloaded - The new pAI to load into the card.
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*/
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/obj/item/pai_card/proc/set_personality(mob/living/silicon/pai/downloaded)
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if(pai)
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return FALSE
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pai = downloaded
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RegisterSignal(pai, COMSIG_QDELETING, PROC_REF(on_pai_del))
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emotion_icon = "null"
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update_appearance()
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playsound(src, 'sound/effects/pai_boot.ogg', 50, TRUE, -1)
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audible_message("[src] plays a cheerful startup noise!")
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return TRUE
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