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Bubberstation/code/modules/religion/honorbound
tralezab b8e333b156 Honorbound Sect Improvements: Creatures are not Innocent, and Neither is the Blatantly Evil. Declarations are Cheaper, too (#80048)
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## About The Pull Request

Innocence is no longer considered when an honorbound attacks a nonhuman
(as in mob, not like, lizardpeople, lol).
Attacking a cultist with a halo, or a blatant syndicate operative will
now immediately make THEM guilty.
Converting a new follower now gives 300 favor, enough for 2 declarations
(costing 150 each)

## Why It's Good For The Game

Feedback and stats taken from
https://tgstation13.org/phpBB/viewtopic.php?p=713399#p713399
This is really the first half of fixing Honorbound Sect. It's the least
picked sect, because it gives a strange conditional pacifism and while
that's fun for roleplay, the pacifism is painfully difficult to work
with and there are just so many cases you have to ask out loud "HOW IS
THIS INNOCENT" when a xenomorph is running at you and you can't swing. I
still need to add rewards, but just for now let's make honorbound more
playable by putting aside lesser creatures as at least not innocent or
guilty (well they can be guilty, but it doesn't matter)

Once it's better to play with the honorbound rules, we can talk more
rewards like banners for fellow honorbound deacons and other stuff.

## Changelog

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🆑
balance: Honorbound no longer cares about innocence when it comes to
lesser creatures. They can still be considered unready in some cases.
balance: Attacking a cultist with a halo or a nuclear operative first
instantly makes THEM guilty, allowing further attacks.
balance: More favor for converting someone to the honorbound rules
/🆑

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2023-12-02 02:54:41 +01:00
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