Files
Bubberstation/code/modules/shuttle/assault_pod.dm
YesterdaysPromise 71a1fee2f1 Explodes device.dmi (#80025)
## About The Pull Request

I woke up today and thought 'what would be easy thing to do today so I
can say I've done something?'. Then I remembered I saw several gangtool
usages the time I split radio up, and I could remedy those. 7 hours
later, device.dmi is split in a folder of its own, and I've also given
unique sprites to door remotes and landing desginators.


## Why It's Good For The Game

The device.dmi was kind of a mess.

## Changelog

🆑
/🆑
2023-12-09 13:31:50 +01:00

64 lines
2.0 KiB
Plaintext

/obj/docking_port/mobile/assault_pod
name = "assault pod"
shuttle_id = "steel_rain"
/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
. = ..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
/obj/item/assault_pod
name = "Assault Pod Targeting Device"
icon = 'icons/obj/devices/remote.dmi'
icon_state = "gangtool-red"
inhand_icon_state = "radio"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
/obj/item/assault_pod/attack_self(mob/living/user)
var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
if(isnull(target_area))
return
if(isnull(GLOB.teleportlocs[target_area]))
return
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
var/list/turfs = get_area_turfs(picked_area)
if (!length(turfs))
return
var/turf/T = pick(turfs)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.shuttle_id = "assault_pod([REF(src)])"
landing_zone.port_destinations = "assault_pod([REF(src)])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle))
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.shuttle_id]"
to_chat(user, span_notice("Landing zone set."))
qdel(src)