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## About The Pull Request Thanks to @moocowswag 's gimmick I learned that overclock can be set to cycle without overheating when you use an assembly with timer. So essentially it's a free movespeed buff with no downsides. Now the mech gains additional heat depending on it's movedelay, the faster - the shorter the overclock duration. And the gain is no longer equal the cooling speed, so you can't set it to cycle and forget. ## Why It's Good For The Game It was an oversight, Ripley and Clarke too strong, while being low tier mechs. ## Changelog 🆑 balance: Mech overclock coefficient is down to 1.25 from the default 1.5 for Ripley and Clarke. balance: Mech overclock heating now scales with movespeed, higher speed - faster overheat. /🆑