Files
Bubberstation/code/modules/modular_computers/NTNet/NTNet_relay.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

130 lines
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Plaintext

// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
/obj/machinery/ntnet_relay
name = "NTNet Quantum Relay"
desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
use_power = 2
active_power_usage = 10000 //10kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. Used to be 20 but that actually drained the smes one round
idle_power_usage = 100
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "bus"
anchored = 1
density = 1
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
var/list/dos_sources = list() // Backwards reference for qdel() stuff
// Denial of Service attack variables
var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
// TODO: Implement more logic here. For now it's only a placeholder.
/obj/machinery/ntnet_relay/is_operational()
if(stat & (BROKEN | NOPOWER | EMPED))
return 0
if(dos_failure)
return 0
if(!enabled)
return 0
return 1
/obj/machinery/ntnet_relay/update_icon()
if(is_operational())
icon_state = "bus"
else
icon_state = "bus_off"
/obj/machinery/ntnet_relay/process()
if(is_operational())
use_power = 2
else
use_power = 1
update_icon()
if(dos_overload)
dos_overload = max(0, dos_overload - dos_dissipate)
// If DoS traffic exceeded capacity, crash.
if((dos_overload > dos_capacity) && !dos_failure)
dos_failure = 1
update_icon()
GLOB.ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
// If the DoS buffer reaches 0 again, restart.
if((dos_overload == 0) && dos_failure)
dos_failure = 0
update_icon()
GLOB.ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
..()
/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
ui.open()
/obj/machinery/ntnet_relay/ui_data(mob/user)
var/list/data = list()
data["enabled"] = enabled
data["dos_capacity"] = dos_capacity
data["dos_overload"] = dos_overload
data["dos_crashed"] = dos_failure
return data
/obj/machinery/ntnet_relay/ui_act(action, params)
if(..())
return
switch(action)
if("restart")
dos_overload = 0
dos_failure = 0
update_icon()
GLOB.ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
if("toggle")
enabled = !enabled
GLOB.ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
update_icon()
/obj/machinery/ntnet_relay/attack_hand(mob/living/user)
ui_interact(user)
/obj/machinery/ntnet_relay/New()
uid = gl_uid
gl_uid++
component_parts = list()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/ntnet_relay(null)
B.apply_default_parts(src)
if(GLOB.ntnet_global)
GLOB.ntnet_global.relays.Add(src)
NTNet = GLOB.ntnet_global
GLOB.ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
..()
/obj/machinery/ntnet_relay/Destroy()
if(GLOB.ntnet_global)
GLOB.ntnet_global.relays.Remove(src)
GLOB.ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]")
NTNet = null
for(var/datum/computer_file/program/ntnet_dos/D in dos_sources)
D.target = null
D.error = "Connection to quantum relay severed"
return ..()
/obj/item/weapon/circuitboard/machine/ntnet_relay
name = "NTNet Relay (Machine Board)"
build_path = /obj/machinery/ntnet_relay
origin_tech = "programming=3;bluespace=3;magnets=2"
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/subspace/filter = 1)