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*FIX: issue4487 (lasersound) *Fix: repairing bot with weldingtool off. Gives warning msg. *FIX: medbot fleeing one step when using weldtool/holosword. *Fix: attacking silicon w/ holosword no longer gives spark. *FIX: attacking bot w/ holosword is an assault. *FIX: bots produce spark when damaged via attakby, similar to borgs. *FIX: attacking ED209 with weldingtool on harm now triggers the bot response to the assault. *FIX: bots can produce sparks when hit by projectile w/ damage>0. (to have some feedback b/c there's no msg otherwise) *FIX: ED209 doesn't try to tase monkey despite wanting to arrest. *FIX: LaserTAG ED209 points at monkey despite not shooting/hunting them. *FIX: we don't check projectiletype and sound each time we fire. (Now only when using New() or emagging/hacking/emp'ing) (also simplifying code) *FIX: cannot access behavior mode to toggle patrol on lasertag ED209 (despite the fact that it should be able to patrol. *FIX: ED209 tases cuffed target that are standing. *FIX: ED209 can stun through a closet! And, it can cuff through windows and closet. *FIX: the handcuffing problem. (issue2025) *FIX: no message when trying to screwdriver panel of bots open but it's locked. *FIX: added one audible message instead of for+show *FIX: make 'detain' mean stun repeatedly. (issuenumber???) *FIX: After finishing summon order, bot goes patrolling even if no auto_patrol. *FIX: ED209 cannot be summoned or appear on the PDA securitron interlink cartridge. FIX: autocustom names for lasertag ed209s doesn't work (if you don't give them a custom name, it gives them a custom one from a list) Removing maxstuns var in process() proc of both ED and beepsky. It doesn't do shit. Lasertag ED no longer calls look_for_perp(), the loss in reaction speed is minimal. And it no longer calls for infraction Adding myself as game master admin list.