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Bubberstation/code/datums/components
SkyratBot 08291a6dbb [MIRROR] Guards against uplink failsafe code being the same as unlock code [MDB IGNORE] (#18275)
* Guards against uplink failsafe code being the same as unlock code (#72113)

## About The Pull Request

There's probably a better way to do this to be honest, but I think it's
silly for both to potentially be the same and this should work alright.
## Why It's Good For The Game

Fixes #71446.

I don't think the Syndicate is that stupid.
## Changelog
🆑
fix: After a recent mishap with a high-ranking Syndicate operative, the
uplink's unlock code and failsafe code (the one that makes it blow up if
you say it) should never turn out to be the same.
/🆑

* Guards against uplink failsafe code being the same as unlock code

Co-authored-by: san7890 <the@san7890.com>
2022-12-22 18:01:47 -05:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm