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## About The Pull Request HackMD: https://hackmd.io/RE9uRwSYSjCch17-OQ4pjQ?view Feedback link: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=33972 Adds a Coroner job to the game, they work in the Medical department and have their office in the Morgue. I was inspired to make this after I had played my first round on Paradise and messed around in there. The analyzer is copied from there (https://github.com/ParadiseSS13/Paradise/pull/20957), and their jumpsuit is also mostly stolen from it (i just copied the color scheme onto our own suits). Coroners can perform autopsies on people to see their stats, like this  They have access to Medbay, and on lowpop will get Pharmacy (to make their own formaldehyde). They also have their own Secure Morgue access for their office (doubles as a surgery room because they are edgelords or whatever) and the secure morgue trays. Secure Morgue trays spawn with their beepers off and is only accessible by them, the CMO, and HoS. It's used to morgue Antagonists. Security's own morgue trays have been removed. The job in action https://cdn.discordapp.com/attachments/950489581151735849/1102297675669442570/2023-04-30_14-16-06.mp4 ### Surgery changes Autopsies are a Surgery, and I tried to intertwine this with the Dissection surgery. Dissections and Autopsies both require the Autopsy scanner to perform them, however you can only perform one on any given body. Dissections are for experiments, Autopsies is for the paper of information. Dissected bodies now also give a ~20% surgery speed boost, this was added at the request of Fikou as a way to encourage Doctors to let the Coroner do their job before reviving a body. I also remember the Medical skill, which allowed Doctors to do surgery faster on people, and I hope that this can do something like that WITHOUT adding the potential for exploiting, which led to the skill's downfall. ### Morgue Improvements Morgue trays are no longer named with pens, they instead will steal the name of the last bodybag to be put in them. Morgue trays are also removed from Brig Medical areas and Robotics, now they have to bring their corpses to the Morgue where the Coroner can keep track and ensure records are properly updated. ### Sprite credits I can't fit it all in the Changelog, so this is who made what McRamon - Autopsy scanner Tattax - Table clock sprites and in-hands CoiledLamb - Coroner jumpsuits & labcoats (inhand, on sprite, and their respective alternatives) - Coroner gloves - CoronerDrobe (the vending machine) ## Why It's Good For The Game This is mostly explained in the hackmd, but the goal of this is: 1. Increase the use of the Medical Records console. 2. Add a new and interesting way for Detectives to uncover mysteries. 3. Add a more RP-flavored role in Medical that still has mechanics tied behind it. ## Changelog 🆑 JohnFulpWillard, sprites by McRamon, tattax, and Lamb add: The Coroner, a new Medical role revolving around dead corpses and autopsies. add: The Coroner's Autopsy Scanner, used for discovering the cause for someone's death, listing their wounds, the causes of them, their reagents, and diseases (including stealth ones!) qol: Morgue Trays are now named after the bodybags inside of them. balance: The morgue now has 'Secure' morgue trays which by default don't beep. balance: Security Medical area and Robotics no longer have their own morgue trays. balance: Dissected bodies now have faster surgery speed. Autopsies also count as dissections, however they're mutually exclusive. /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
294 lines
11 KiB
Plaintext
294 lines
11 KiB
Plaintext
/obj/item/storage/book
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name = "hollowed book"
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desc = "I guess someone didn't like it."
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icon = 'icons/obj/library.dmi'
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icon_state ="book"
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worn_icon_state = "book"
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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var/title = "book"
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/obj/item/storage/book/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 1
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/obj/item/storage/book/attack_self(mob/user)
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balloon_alert(user, "pages cut out!")
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GLOBAL_LIST_INIT(biblenames, list("Bible", "Quran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon", "Insulationism", "Guru Granth Sahib", "Kojiki"))
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//If you get these two lists not matching in size, there will be runtimes and I will hurt you in ways you couldn't even begin to imagine
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// if your bible has no custom itemstate, use one of the existing ones
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GLOBAL_LIST_INIT(biblestates, list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon", "insuls", "gurugranthsahib", "kojiki"))
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GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon", "kingyellow", "gurugranthsahib", "kojiki"))
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/obj/item/storage/book/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon = 'icons/obj/storage/book.dmi'
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icon_state = "bible"
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inhand_icon_state = "bible"
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worn_icon_state = "bible"
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lefthand_file = 'icons/mob/inhands/items/books_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/books_righthand.dmi'
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var/mob/affecting = null
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var/deity_name = "Christ"
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force_string = "holy"
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/obj/item/storage/book/bible/examine(mob/user)
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. = ..()
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if(user?.mind?.holy_role)
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if(GLOB.chaplain_altars.len)
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. += span_notice("[src] has an expansion pack to replace any broken Altar.")
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else
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. += span_notice("[src] can be unpacked by hitting the floor of a holy area with it.")
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/obj/item/storage/book/bible/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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AddComponent(/datum/component/anti_magic, MAGIC_RESISTANCE_HOLY)
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/obj/item/storage/book/bible/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is offering [user.p_them()]self to [deity_name]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/storage/book/bible/attack_self(mob/living/carbon/human/user)
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if(GLOB.bible_icon_state)
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return FALSE
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if(user?.mind?.holy_role != HOLY_ROLE_HIGHPRIEST)
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return FALSE
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var/list/skins = list()
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for(var/i in 1 to GLOB.biblestates.len)
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var/image/bible_image = image(icon = 'icons/obj/storage/book.dmi', icon_state = GLOB.biblestates[i])
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skins += list("[GLOB.biblenames[i]]" = bible_image)
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var/choice = show_radial_menu(user, src, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), user), radius = 40, require_near = TRUE)
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if(!choice)
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return FALSE
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var/bible_index = GLOB.biblenames.Find(choice)
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if(!bible_index)
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return FALSE
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icon_state = GLOB.biblestates[bible_index]
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inhand_icon_state = GLOB.bibleitemstates[bible_index]
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switch(icon_state)
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if("honk1")
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user.dna.add_mutation(/datum/mutation/human/clumsy)
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user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(user), ITEM_SLOT_MASK)
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if("honk2")
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user.dna.add_mutation(/datum/mutation/human/clumsy)
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user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(user), ITEM_SLOT_MASK)
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if("insuls")
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var/obj/item/clothing/gloves/color/fyellow/insuls = new
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insuls.name = "insuls"
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insuls.desc = "A mere copy of the true insuls."
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insuls.siemens_coefficient = 0.99999
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user.equip_to_slot(insuls, ITEM_SLOT_GLOVES)
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GLOB.bible_icon_state = icon_state
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GLOB.bible_inhand_icon_state = inhand_icon_state
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SSblackbox.record_feedback("text", "religion_book", 1, "[choice]")
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with the menu
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*/
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/obj/item/storage/book/bible/proc/check_menu(mob/living/carbon/human/user)
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if(GLOB.bible_icon_state)
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return FALSE
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if(!istype(user) || !user.is_holding(src))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(user.mind?.holy_role != HOLY_ROLE_HIGHPRIEST)
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return FALSE
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return TRUE
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/obj/item/storage/book/bible/proc/make_new_altar(atom/bible_smacked, mob/user)
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var/new_altar_area = get_turf(bible_smacked)
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balloon_alert(user, "unpacking bible...")
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if(!do_after(user, 15 SECONDS, new_altar_area))
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return
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new /obj/structure/altar_of_gods(new_altar_area)
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qdel(src)
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/obj/item/storage/book/bible/proc/bless(mob/living/L, mob/living/user)
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if(GLOB.religious_sect)
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return GLOB.religious_sect.sect_bless(L,user)
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if(!ishuman(L))
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return
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var/mob/living/carbon/human/H = L
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for(var/obj/item/bodypart/bodypart as anything in H.bodyparts)
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if(!IS_ORGANIC_LIMB(bodypart))
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balloon_alert(user, "can't heal metal!")
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return 0
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var/heal_amt = 10
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var/list/hurt_limbs = H.get_damaged_bodyparts(1, 1, BODYTYPE_ORGANIC)
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if(hurt_limbs.len)
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for(var/X in hurt_limbs)
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var/obj/item/bodypart/affecting = X
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if(affecting.heal_damage(heal_amt, heal_amt, BODYTYPE_ORGANIC))
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H.update_damage_overlays()
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H.visible_message(span_notice("[user] heals [H] with the power of [deity_name]!"))
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to_chat(H, span_boldnotice("May the power of [deity_name] compel you to be healed!"))
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playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
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H.add_mood_event("blessing", /datum/mood_event/blessing)
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return TRUE
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/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
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if (!ISADVANCEDTOOLUSER(user))
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balloon_alert(user, "not dextrous enough!")
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return
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if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, span_danger("[src] slips out of your hand and hits your head."))
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user.take_bodypart_damage(10)
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user.Unconscious(40 SECONDS)
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return
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if (!user.mind || !user.mind.holy_role)
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to_chat(user, span_danger("The book sizzles in your hands."))
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user.take_bodypart_damage(0, 10)
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return
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if (!heal_mode)
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return ..()
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if (M.stat == DEAD)
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M.visible_message(span_danger("[user] smacks [M]'s lifeless corpse with [src]."))
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playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
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return
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if(user == M)
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balloon_alert(user, "can't heal yourself!")
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return
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var/smack = TRUE
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if(prob(60) && bless(M, user))
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smack = FALSE
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else if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!istype(C.head, /obj/item/clothing/head/helmet))
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C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 60)
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C.balloon_alert(C, "you feel dumber")
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if(smack)
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M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), \
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span_userdanger("[user] beats [M] over the head with [src]!"))
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playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
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log_combat(user, M, "attacked", src)
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/obj/item/storage/book/bible/attackby_storage_insert(datum/storage, atom/storage_holder, mob/user)
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return !istype(storage_holder, /obj/item/storage/book/bible)
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/obj/item/storage/book/bible/afterattack(atom/bible_smacked, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(SEND_SIGNAL(bible_smacked, COMSIG_BIBLE_SMACKED, user, proximity) & COMSIG_END_BIBLE_CHAIN)
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return . | AFTERATTACK_PROCESSED_ITEM
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if(isfloorturf(bible_smacked))
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if(user.mind && (user.mind.holy_role))
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var/area/current_area = get_area(bible_smacked)
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if(!GLOB.chaplain_altars.len && istype(current_area, /area/station/service/chapel))
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make_new_altar(bible_smacked, user)
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return
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for(var/obj/effect/rune/nearby_runes in orange(2,user))
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nearby_runes.invisibility = 0
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bible_smacked.balloon_alert(user, "floor smacked")
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if(user?.mind?.holy_role)
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if(bible_smacked.reagents && bible_smacked.reagents.has_reagent(/datum/reagent/water)) // blesses all the water in the holder
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. |= AFTERATTACK_PROCESSED_ITEM
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bible_smacked.balloon_alert(user, "blessed")
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var/water2holy = bible_smacked.reagents.get_reagent_amount(/datum/reagent/water)
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bible_smacked.reagents.del_reagent(/datum/reagent/water)
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bible_smacked.reagents.add_reagent(/datum/reagent/water/holywater,water2holy)
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if(bible_smacked.reagents && bible_smacked.reagents.has_reagent(/datum/reagent/fuel/unholywater)) // yeah yeah, copy pasted code - sue me
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. |= AFTERATTACK_PROCESSED_ITEM
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bible_smacked.balloon_alert(user, "purified")
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var/unholy2clean = bible_smacked.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
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bible_smacked.reagents.del_reagent(/datum/reagent/fuel/unholywater)
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bible_smacked.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
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if(istype(bible_smacked, /obj/item/storage/book/bible) && !istype(bible_smacked, /obj/item/storage/book/bible/syndicate))
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. |= AFTERATTACK_PROCESSED_ITEM
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bible_smacked.balloon_alert(user, "converted")
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var/obj/item/storage/book/bible/B = bible_smacked
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B.name = name
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B.icon_state = icon_state
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B.inhand_icon_state = inhand_icon_state
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if(istype(bible_smacked, /obj/item/cult_bastard) && !IS_CULTIST(user))
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. |= AFTERATTACK_PROCESSED_ITEM
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var/obj/item/cult_bastard/sword = bible_smacked
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bible_smacked.balloon_alert(user, "exorcising...")
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playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,TRUE)
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if(do_after(user, 40, target = sword))
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playsound(src,'sound/effects/pray_chaplain.ogg',60,TRUE)
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for(var/obj/item/soulstone/SS in sword.contents)
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SS.required_role = null
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for(var/mob/living/simple_animal/shade/EX in SS)
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var/datum/antagonist/cult/cultist = EX.mind.has_antag_datum(/datum/antagonist/cult)
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if (cultist)
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cultist.silent = TRUE
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cultist.on_removal()
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EX.icon_state = "shade_holy"
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EX.name = "Purified [EX.name]"
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SS.release_shades(user)
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qdel(SS)
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new /obj/item/nullrod/claymore(get_turf(sword))
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user.visible_message(span_notice("[user] purifies [sword]!"))
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qdel(sword)
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/obj/item/storage/book/bible/booze
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desc = "To be applied to the head repeatedly."
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/obj/item/storage/book/bible/booze/PopulateContents()
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new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
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/obj/item/storage/book/bible/syndicate
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icon_state ="ebook"
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deity_name = "The Syndicate"
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throw_speed = 2
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throwforce = 18
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throw_range = 7
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force = 18
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hitsound = 'sound/weapons/sear.ogg'
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damtype = BURN
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name = "Syndicate Tome"
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attack_verb_continuous = list("attacks", "burns", "blesses", "damns", "scorches")
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attack_verb_simple = list("attack", "burn", "bless", "damn", "scorch")
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item_flags = NO_BLOOD_ON_ITEM
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var/uses = 1
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var/ownername
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/obj/item/storage/book/bible/syndicate/attack_self(mob/living/carbon/human/H)
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if (uses)
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H.mind.holy_role = HOLY_ROLE_PRIEST
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uses -= 1
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to_chat(H, span_userdanger("You try to open the book AND IT BITES YOU!"))
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playsound(src.loc, 'sound/effects/snap.ogg', 50, TRUE)
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H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM), attacking_item = src)
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to_chat(H, span_notice("Your name appears on the inside cover, in blood."))
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ownername = H.real_name
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/obj/item/storage/book/bible/syndicate/examine(mob/user)
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. = ..()
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if(ownername)
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. += span_warning("The name [ownername] is written in blood inside the cover.")
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/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
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if (!user.combat_mode)
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return ..()
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else
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return ..(M,user,heal_mode = FALSE)
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