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Bubberstation/code/game/objects/items/storage/wallets.dm
Helg2 bf880f553a Makes industrial gold and regenerative gold spawn random coins. Also adds chococoin to coin spawner. (#75199)
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## About The Pull Request
So they just had list from 6 coins and not random picking of coins, so
now its random.
It will also spawn chococoin because it's a coin too.
But won't spawn `coin/gold/debug` because it's debug and eldritch coin
because comxy asked about it.

Added chococoin to `/obj/effect/spawner/random/entertainment/coin` and
holdables list of wallet.
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## Why It's Good For The Game
Random is funny.
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## Changelog

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🆑
add: Indusrial Gold and Regenerative Gold extracts now spawn random
coins and not just list of 6 coins. But no mythril as it has miserable
chance to have summoning effect which have even more miserable chance to
spawn something dangerous and not just mice.
add: Chococoin now has a chance to spawn wherever the coins are used to
spawn (wallets, greed ruins, deltastation bar)
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-05-08 17:40:13 -07:00

165 lines
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/obj/item/storage/wallet
name = "wallet"
desc = "It can hold a few small and personal things."
icon_state = "wallet"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
slot_flags = ITEM_SLOT_ID
var/obj/item/card/id/front_id = null
var/list/combined_access
var/cached_flat_icon
/obj/item/storage/wallet/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
atom_storage.max_slots = 4
atom_storage.set_holdable(list(
/obj/item/stack/spacecash,
/obj/item/holochip,
/obj/item/card,
/obj/item/clothing/mask/cigarette,
/obj/item/coupon,
/obj/item/flashlight/pen,
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/toy/crayon,
/obj/item/coin,
/obj/item/food/chococoin,
/obj/item/dice,
/obj/item/disk,
/obj/item/implanter,
/obj/item/lighter,
/obj/item/lipstick,
/obj/item/match,
/obj/item/paper,
/obj/item/pen,
/obj/item/photo,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/pill,
/obj/item/screwdriver,
/obj/item/stamp),
list(/obj/item/screwdriver/power))
/obj/item/storage/wallet/Exited(atom/movable/gone, direction)
. = ..()
if(isidcard(gone))
refreshID()
/**
* Calculates the new front ID.
*
* Picks the ID card that has the most combined command or higher tier accesses.
*/
/obj/item/storage/wallet/proc/refreshID()
LAZYCLEARLIST(combined_access)
front_id = null
var/winning_tally = 0
var/is_magnetic_found = FALSE
for(var/obj/item/card/id/id_card in contents)
// Certain IDs can forcibly jump to the front so they can disguise other cards in wallets. Chameleon/Agent ID cards are an example of this.
if(!is_magnetic_found && HAS_TRAIT(id_card, TRAIT_MAGNETIC_ID_CARD))
front_id = id_card
is_magnetic_found = TRUE
if(!is_magnetic_found)
var/card_tally = SSid_access.tally_access(id_card, ACCESS_FLAG_COMMAND)
if(card_tally > winning_tally)
winning_tally = card_tally
front_id = id_card
LAZYINITLIST(combined_access)
combined_access |= id_card.access
// If we didn't pick a front ID - Maybe none of our cards have any command accesses? Just grab the first card (if we even have one).
// We could also have no ID card in the wallet at all, which will mean we end up with a null front_id and that's fine too.
if(!front_id)
front_id = (locate(/obj/item/card/id) in contents)
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
update_label()
update_appearance(UPDATE_ICON)
update_slot_icon()
/obj/item/storage/wallet/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
if(isidcard(arrived))
refreshID()
/obj/item/storage/wallet/update_overlays()
. = ..()
cached_flat_icon = null
if(!front_id)
return
. += mutable_appearance(front_id.icon, front_id.icon_state)
. += front_id.overlays
. += mutable_appearance(icon, "wallet_overlay")
/obj/item/storage/wallet/proc/get_cached_flat_icon()
if(!cached_flat_icon)
cached_flat_icon = getFlatIcon(src)
return cached_flat_icon
/obj/item/storage/wallet/get_examine_string(mob/user, thats = FALSE)
if(front_id)
return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
return ..()
/obj/item/storage/wallet/proc/update_label()
if(front_id)
name = "wallet displaying [front_id]"
else
name = "wallet"
/obj/item/storage/wallet/examine()
. = ..()
if(front_id)
. += span_notice("Alt-click to remove the id.")
/obj/item/storage/wallet/get_id_examine_strings(mob/user)
. = ..()
if(front_id)
. += front_id.get_id_examine_strings(user)
/obj/item/storage/wallet/GetID()
return front_id
/obj/item/storage/wallet/RemoveID()
if(!front_id)
return
. = front_id
front_id.forceMove(get_turf(src))
/obj/item/storage/wallet/InsertID(obj/item/inserting_item)
var/obj/item/card/inserting_id = inserting_item.RemoveID()
if(!inserting_id)
return FALSE
attackby(inserting_id)
if(inserting_id in contents)
return TRUE
return FALSE
/obj/item/storage/wallet/GetAccess()
if(LAZYLEN(combined_access))
return combined_access
else
return ..()
/obj/item/storage/wallet/random
icon_state = "random_wallet" // for mapping purposes
worn_icon_state = "wallet"
/obj/item/storage/wallet/random/Initialize(mapload)
. = ..()
icon_state = "wallet"
/obj/item/storage/wallet/random/PopulateContents()
new /obj/item/holochip(src, rand(5, 30))
new /obj/effect/spawner/random/entertainment/wallet_storage(src)