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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So they just had list from 6 coins and not random picking of coins, so now its random. It will also spawn chococoin because it's a coin too. But won't spawn `coin/gold/debug` because it's debug and eldritch coin because comxy asked about it. Added chococoin to `/obj/effect/spawner/random/entertainment/coin` and holdables list of wallet. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Random is funny. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Indusrial Gold and Regenerative Gold extracts now spawn random coins and not just list of 6 coins. But no mythril as it has miserable chance to have summoning effect which have even more miserable chance to spawn something dangerous and not just mice. add: Chococoin now has a chance to spawn wherever the coins are used to spawn (wallets, greed ruins, deltastation bar) /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
165 lines
4.5 KiB
Plaintext
165 lines
4.5 KiB
Plaintext
/obj/item/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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icon_state = "wallet"
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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slot_flags = ITEM_SLOT_ID
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var/obj/item/card/id/front_id = null
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var/list/combined_access
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var/cached_flat_icon
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/obj/item/storage/wallet/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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atom_storage.max_slots = 4
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atom_storage.set_holdable(list(
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/obj/item/stack/spacecash,
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/obj/item/holochip,
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/obj/item/card,
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/obj/item/clothing/mask/cigarette,
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/obj/item/coupon,
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/obj/item/flashlight/pen,
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/obj/item/seeds,
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/obj/item/stack/medical,
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/obj/item/toy/crayon,
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/obj/item/coin,
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/obj/item/food/chococoin,
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/obj/item/dice,
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/obj/item/disk,
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/obj/item/implanter,
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/obj/item/lighter,
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/obj/item/lipstick,
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/obj/item/match,
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/obj/item/paper,
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/obj/item/pen,
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/obj/item/photo,
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/obj/item/reagent_containers/dropper,
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/obj/item/reagent_containers/syringe,
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/obj/item/reagent_containers/pill,
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/obj/item/screwdriver,
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/obj/item/stamp),
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list(/obj/item/screwdriver/power))
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/obj/item/storage/wallet/Exited(atom/movable/gone, direction)
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. = ..()
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if(isidcard(gone))
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refreshID()
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/**
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* Calculates the new front ID.
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*
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* Picks the ID card that has the most combined command or higher tier accesses.
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*/
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/obj/item/storage/wallet/proc/refreshID()
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LAZYCLEARLIST(combined_access)
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front_id = null
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var/winning_tally = 0
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var/is_magnetic_found = FALSE
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for(var/obj/item/card/id/id_card in contents)
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// Certain IDs can forcibly jump to the front so they can disguise other cards in wallets. Chameleon/Agent ID cards are an example of this.
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if(!is_magnetic_found && HAS_TRAIT(id_card, TRAIT_MAGNETIC_ID_CARD))
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front_id = id_card
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is_magnetic_found = TRUE
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if(!is_magnetic_found)
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var/card_tally = SSid_access.tally_access(id_card, ACCESS_FLAG_COMMAND)
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if(card_tally > winning_tally)
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winning_tally = card_tally
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front_id = id_card
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LAZYINITLIST(combined_access)
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combined_access |= id_card.access
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// If we didn't pick a front ID - Maybe none of our cards have any command accesses? Just grab the first card (if we even have one).
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// We could also have no ID card in the wallet at all, which will mean we end up with a null front_id and that's fine too.
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if(!front_id)
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front_id = (locate(/obj/item/card/id) in contents)
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if(ishuman(loc))
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var/mob/living/carbon/human/wearing_human = loc
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if(wearing_human.wear_id == src)
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wearing_human.sec_hud_set_ID()
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update_label()
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update_appearance(UPDATE_ICON)
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update_slot_icon()
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/obj/item/storage/wallet/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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. = ..()
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if(isidcard(arrived))
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refreshID()
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/obj/item/storage/wallet/update_overlays()
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. = ..()
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cached_flat_icon = null
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if(!front_id)
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return
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. += mutable_appearance(front_id.icon, front_id.icon_state)
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. += front_id.overlays
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. += mutable_appearance(icon, "wallet_overlay")
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/obj/item/storage/wallet/proc/get_cached_flat_icon()
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if(!cached_flat_icon)
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cached_flat_icon = getFlatIcon(src)
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return cached_flat_icon
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/obj/item/storage/wallet/get_examine_string(mob/user, thats = FALSE)
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if(front_id)
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return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
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return ..()
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/obj/item/storage/wallet/proc/update_label()
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if(front_id)
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name = "wallet displaying [front_id]"
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else
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name = "wallet"
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/obj/item/storage/wallet/examine()
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. = ..()
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if(front_id)
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. += span_notice("Alt-click to remove the id.")
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/obj/item/storage/wallet/get_id_examine_strings(mob/user)
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. = ..()
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if(front_id)
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. += front_id.get_id_examine_strings(user)
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/obj/item/storage/wallet/GetID()
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return front_id
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/obj/item/storage/wallet/RemoveID()
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if(!front_id)
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return
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. = front_id
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front_id.forceMove(get_turf(src))
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/obj/item/storage/wallet/InsertID(obj/item/inserting_item)
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var/obj/item/card/inserting_id = inserting_item.RemoveID()
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if(!inserting_id)
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return FALSE
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attackby(inserting_id)
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if(inserting_id in contents)
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return TRUE
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return FALSE
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/obj/item/storage/wallet/GetAccess()
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if(LAZYLEN(combined_access))
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return combined_access
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else
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return ..()
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/obj/item/storage/wallet/random
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icon_state = "random_wallet" // for mapping purposes
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worn_icon_state = "wallet"
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/obj/item/storage/wallet/random/Initialize(mapload)
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. = ..()
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icon_state = "wallet"
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/obj/item/storage/wallet/random/PopulateContents()
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new /obj/item/holochip(src, rand(5, 30))
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new /obj/effect/spawner/random/entertainment/wallet_storage(src)
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