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Bubberstation/code/modules/asset_cache/assets/rcd.dm
SkyratBot e6d08225d2 [MIRROR] General code maintenance for rcd devices and their DEFINE file [MDB IGNORE] (#24300)
* General code maintenance for rcd devices and their DEFINE file

* Update window.dm

* Update window.dm

* Update window.dm

---------

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-10-12 14:46:29 -04:00

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/datum/asset/spritesheet/rcd
name = "rcd-tgui"
/datum/asset/spritesheet/rcd/create_spritesheets()
for(var/root_category in GLOB.rcd_designs)
var/list/category_designs = GLOB.rcd_designs[root_category]
if(!length(category_designs))
continue
for(var/category in category_designs)
var/list/designs = category_designs[category]
var/sprite_name
var/icon/sprite_icon
for(var/list/design as anything in designs)
var/atom/movable/path = design[RCD_DESIGN_PATH]
if(!ispath(path))
continue
sprite_name = initial(path.name)
//icon for windows are blended with grills if required and loaded from radial menu
if(ispath(path, /obj/structure/window))
if(path == /obj/structure/window)
sprite_icon = icon(icon = 'icons/hud/radial.dmi', icon_state = "windowsize")
else if(path == /obj/structure/window/reinforced)
sprite_icon = icon(icon = 'icons/hud/radial.dmi', icon_state = "windowtype")
else if(path == /obj/structure/window/fulltile || path == /obj/structure/window/reinforced/fulltile)
sprite_icon = icon(icon = initial(path.icon), icon_state = initial(path.icon_state))
sprite_icon.Blend(icon(icon = 'icons/obj/structures.dmi', icon_state = "grille"), ICON_UNDERLAY)
//icons for solid airlocks have an added solid overlay on top of their glass icons
else if(ispath(path, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/airlock_path = path
var/airlock_icon = initial(airlock_path.icon)
sprite_icon = icon(icon = airlock_icon, icon_state = "closed")
if(!initial(airlock_path.glass))
sprite_icon.Blend(icon(icon = airlock_icon, icon_state = "fill_closed"), ICON_OVERLAY)
//for all other icons we load the paths default icon & icon state
else
sprite_icon = icon(icon = initial(path.icon), icon_state = initial(path.icon_state))
Insert(sanitize_css_class_name(sprite_name), sprite_icon)