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* Updates icemoon_underground_lavaland.dmm (#84576) ## About The Pull Request Somebody pointed out that the Lavaland-on-Icebox ruin is basically a big square with a smaller square in the middle. I poked at it and found inspiration. I opted to lean more into an idea hinted at in a lore-note of the original ruin: the cult imprisoning The Last Drake brought about more creatures which they couldn't contain. Instead of just creatures though, I imagined the whole lavaland area as consequence of the occult. Their cult walls are broken by the rift from lavaland, the Necropolis' power corrupting and claiming it. The interior is mostly unchanged - just lavaland random gen, and the Prison in the middle. Breaking into it will release The Last Ash Drake. The entrances have more variety now, with one being controlled by legion and another entirely claimed by The Necropolis. Additionally, miners can simply dig through the ashen spikes that broke through during the ritual. - **Atmos interaction was tested as thoroughly as I could. Nothing occurs until a player causes it by breaking a wall/opening a door, the same as the current ruin** - Additionally created a mapfluff file for the ruin, with a cult outfit/corpse, legion that drops said corpse (because the cult got infected by them!), the lore notes, ~~and codeifies The Last Ash Drake rather than it being a mapedit~~ (NVM no more simplemobs can be coded). - Also renamed the map to Lavaland Incursion because that's so much cooler than Site  ## Why It's Good For The Game Ruins deserve love and care, including our big boxes. ## Changelog 🆑 add: updated Icebox's lavaland ruin. The incursion grows... /🆑 * Updates icemoon_underground_lavaland.dmm --------- Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>