Files
Bubberstation/code/modules/vending/security.dm
SkyratBot 9fc4311d96 [MIRROR] gives sectech restockers a name [MDB IGNORE] (#25415)
* gives sectech restockers a name (#80098)

## About The Pull Request
uh. title? gives sectech restock units a `machine_name` so they actually
tell you what they restock

## Why It's Good For The Game
sectech restockers are no longer just named "generic restocking units"

## Changelog

🆑
fix: SecTech restocking units are now actually named SecTech restocking
units, and not Generic restocking units.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>

* gives sectech restockers a name

---------

Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>
2023-12-03 18:30:19 -05:00

51 lines
1.7 KiB
Plaintext

/obj/machinery/vending/security
name = "\improper SecTech"
desc = "A security equipment vendor."
product_ads = "Crack communist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
icon_deny = "sec-deny"
panel_type = "panel6"
light_mask = "sec-light-mask"
req_access = list(ACCESS_SECURITY)
products = list(
/obj/item/restraints/handcuffs = 8,
/obj/item/restraints/handcuffs/cable/zipties = 10,
/obj/item/grenade/flashbang = 4,
/obj/item/assembly/flash/handheld = 5,
/obj/item/food/donut/plain = 12,
/obj/item/storage/box/evidence = 6,
/obj/item/flashlight/seclite = 4,
/obj/item/restraints/legcuffs/bola/energy = 7,
/obj/item/clothing/gloves/tackler = 5,
)
contraband = list(
/obj/item/clothing/glasses/sunglasses = 2,
/obj/item/storage/fancy/donut_box = 2,
)
premium = list(
/obj/item/storage/belt/security/webbing = 5,
/obj/item/coin/antagtoken = 1,
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
/obj/item/grenade/stingbang = 1,
/obj/item/watertank/pepperspray = 2,
/obj/item/storage/belt/holster/energy = 4,
)
refill_canister = /obj/item/vending_refill/security
default_price = PAYCHECK_CREW
extra_price = PAYCHECK_COMMAND * 1.5
payment_department = ACCOUNT_SEC
/obj/machinery/vending/security/pre_throw(obj/item/I)
if(isgrenade(I))
var/obj/item/grenade/G = I
G.arm_grenade()
else if(istype(I, /obj/item/flashlight))
var/obj/item/flashlight/F = I
F.set_light_on(TRUE)
F.update_brightness()
/obj/item/vending_refill/security
machine_name = "SecTech"
icon_state = "refill_sec"