Files
Bubberstation/code/game/machinery/computer/operating_computer.dm
SmArtKar 5197b375d5 Blocks patients from viewing operating computer UI (#87056)
## About The Pull Request
You can no longer view operating computer UI while lying down as to
prevent patients from peeking at the computer.

## Why It's Good For The Game

Currently its very hard to pull off a surprise brainwashing surgery on
someone as the patient can always peek at the computer to see what
exactly is going on. With this change players will have to trust their
doctors unless they want to be a victim of surgery related shenanigans.

## Changelog
🆑
balance: You can no longer view operating computer UI while lying down
/🆑
2024-10-07 14:42:03 +02:00

180 lines
6.3 KiB
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#define MENU_OPERATION 1
#define MENU_SURGERIES 2
/obj/machinery/computer/operating
name = "operating computer"
desc = "Monitors patient vitals and displays surgery steps. Can be loaded with surgery disks to perform experimental procedures. Automatically syncs to operating tables within its line of sight for surgical tech advancement."
icon_screen = "crew"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/operating
interaction_flags_machine = parent_type::interaction_flags_machine | INTERACT_MACHINE_REQUIRES_STANDING
var/obj/structure/table/optable/table
var/list/advanced_surgeries = list()
var/datum/techweb/linked_techweb
light_color = LIGHT_COLOR_BLUE
var/datum/component/experiment_handler/experiment_handler
/obj/machinery/computer/operating/Initialize(mapload)
. = ..()
find_table()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/operating/post_machine_initialize()
. = ..()
if(!CONFIG_GET(flag/no_default_techweb_link) && !linked_techweb)
CONNECT_TO_RND_SERVER_ROUNDSTART(linked_techweb, src)
var/list/operating_signals = list(
COMSIG_OPERATING_COMPUTER_AUTOPSY_COMPLETE = TYPE_PROC_REF(/datum/component/experiment_handler, try_run_autopsy_experiment),
)
experiment_handler = AddComponent(
/datum/component/experiment_handler, \
allowed_experiments = list(/datum/experiment/autopsy), \
config_flags = EXPERIMENT_CONFIG_ALWAYS_ACTIVE, \
config_mode = EXPERIMENT_CONFIG_ALTCLICK, \
experiment_signals = operating_signals, \
)
/obj/machinery/computer/operating/Destroy()
for(var/direction in GLOB.alldirs)
table = locate(/obj/structure/table/optable) in get_step(src, direction)
if(table && table.computer == src)
table.computer = null
QDEL_NULL(experiment_handler)
return ..()
/obj/machinery/computer/operating/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!QDELETED(tool.buffer) && istype(tool.buffer, /datum/techweb))
linked_techweb = tool.buffer
return TRUE
/obj/machinery/computer/operating/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/disk/surgery))
user.visible_message(span_notice("[user] begins to load \the [O] in \the [src]..."), \
span_notice("You begin to load a surgery protocol from \the [O]..."), \
span_hear("You hear the chatter of a floppy drive."))
var/obj/item/disk/surgery/D = O
if(do_after(user, 1 SECONDS, target = src))
advanced_surgeries |= D.surgeries
return TRUE
return ..()
/obj/machinery/computer/operating/proc/sync_surgeries()
if(!linked_techweb)
return
for(var/i in linked_techweb.researched_designs)
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
if(!istype(D))
continue
advanced_surgeries |= D.surgery
/obj/machinery/computer/operating/proc/find_table()
for(var/direction in GLOB.alldirs)
table = locate(/obj/structure/table/optable) in get_step(src, direction)
if(table)
table.computer = src
break
/obj/machinery/computer/operating/ui_state(mob/user)
return GLOB.standing_state
/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OperatingComputer", name)
ui.open()
/obj/machinery/computer/operating/ui_data(mob/user)
var/list/data = list()
var/list/all_surgeries = list()
for(var/datum/surgery/surgeries as anything in advanced_surgeries)
var/list/surgery = list()
surgery["name"] = initial(surgeries.name)
surgery["desc"] = initial(surgeries.desc)
all_surgeries += list(surgery)
data["surgeries"] = all_surgeries
//If there's no patient just hop to it yeah?
if(!table)
data["patient"] = null
return data
data["table"] = table
data["patient"] = list()
data["procedures"] = list()
if(!table.patient)
return data
var/mob/living/carbon/patient = table.patient
switch(patient.stat)
if(CONSCIOUS)
data["patient"]["stat"] = "Conscious"
data["patient"]["statstate"] = "good"
if(SOFT_CRIT)
data["patient"]["stat"] = "Conscious"
data["patient"]["statstate"] = "average"
if(UNCONSCIOUS, HARD_CRIT)
data["patient"]["stat"] = "Unconscious"
data["patient"]["statstate"] = "average"
if(DEAD)
data["patient"]["stat"] = "Dead"
data["patient"]["statstate"] = "bad"
data["patient"]["health"] = patient.health
// check here to see if the patient has standard blood reagent, or special blood (like how ethereals bleed liquid electricity) to show the proper name in the computer
var/blood_id = patient.get_blood_id()
if(blood_id == /datum/reagent/blood)
data["patient"]["blood_type"] = patient.dna?.blood_type
else
var/datum/reagent/special_blood = GLOB.chemical_reagents_list[blood_id]
data["patient"]["blood_type"] = special_blood ? special_blood.name : blood_id
data["patient"]["maxHealth"] = patient.maxHealth
data["patient"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["patient"]["bruteLoss"] = patient.getBruteLoss()
data["patient"]["fireLoss"] = patient.getFireLoss()
data["patient"]["toxLoss"] = patient.getToxLoss()
data["patient"]["oxyLoss"] = patient.getOxyLoss()
if(patient.surgeries.len)
for(var/datum/surgery/procedure in patient.surgeries)
var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
var/chems_needed = surgery_step.get_chem_list()
var/alternative_step
var/alt_chems_needed = ""
var/alt_chems_present = FALSE
if(surgery_step.repeatable)
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
if(next_step)
alternative_step = capitalize(next_step.name)
alt_chems_needed = next_step.get_chem_list()
alt_chems_present = next_step.chem_check(patient)
else
alternative_step = "Finish operation"
data["procedures"] += list(list(
"name" = capitalize("[patient.parse_zone_with_bodypart(procedure.location)] [procedure.name]"),
"next_step" = capitalize(surgery_step.name),
"chems_needed" = chems_needed,
"alternative_step" = alternative_step,
"alt_chems_needed" = alt_chems_needed,
"chems_present" = surgery_step.chem_check(patient),
"alt_chems_present" = alt_chems_present
))
return data
/obj/machinery/computer/operating/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("sync")
sync_surgeries()
if("open_experiments")
experiment_handler.ui_interact(usr)
return TRUE
#undef MENU_OPERATION
#undef MENU_SURGERIES