mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 11:01:35 +00:00
## What's going on here Kept you waitin huh! This pr resprites most all walls, windows and other "wall adjacent" things to a 3/4th perspective, technical term is "tall" walls (we are very smart). If you're trying to understand the technical details here, much of the "rendering tech" is built off the idea of split-vis. Basically, split a sprite up and render it on adjacent turfs, to prevent seeing "through" walls/doors, and to support seeing "edges" without actually seeing the atom itself. Most of the rest of it is pipelining done to accommodate how icons are cut. ## Path To Merge Almost* all sprites and code is done at this point. There are some things missing both on and off the bounty list, but that will be the case forever unless we force upstream (you guys) to stop adding new shit that doesn't fit the style. I plan on accepting and integrating prs to the current working repo <https://github.com/wall-nerds/wallening> up until a merge, to make contribution simpler and allow things like bounties to close out more easily This pr is quite bulky, even stripping away map changes it's maybe 7000 LOC (We have a few maps that were modified with UpdatePaths, I am also tentatively pring our test map, for future use.) This may inhibit proper review, although that is part of why I am willing to make it despite my perfectionism. Apologies in advance. Due to the perspective shift, a lot of mapping work is going to need to be done at some point. This comes in varying levels of priority. Many wallmounts are offset by hand, some are stuck in the wall/basically cannot be placed on the east/west/north edges of walls (posters), some just don't look great good in their current position. Tests are currently a minor bit yorked, I thought it was more important to get this up then to clean them fully. ## What does it look like?       ## Credits <details> <summary>Historical Mumbojumbo</summary> I am gonna do my best to document how this project came to be. I am operating off third party info and half remembered details, so if I'm wrong please yell at me. This project started sometime in late 2020, as a product of Rohesie trying to integrate and make easier work from Mojave Sun (A recently defunct fallout server) with /tg/. Mojave Sun (Apparently this was LITERALLY JUST infrared baron, that man is insane) was working with tall walls, IE walls that are 48px tall instead of the normal 32. This was I THINK done based off a technical prototype from aao7 proving A it was possible and B it didn't look like dogwater. This alongside oranges begging the art team for 3/4th walls (he meant TGMC style) lead to Rohesie bringing on contributors from general /tg/, including actionninja who would eventually take over as technical lead and Kryson, who would define /tg/'s version of the artstyle. Much of the formative aspects of this project are their work. The project was coming along pretty well for a few months, but ran into serious technical issues with `SIDE_MAP`, a byond map_format that allows for simpler 3/4th rendering. Due to BULLSHIT I will not detail here, the map format caused issues both at random with flickering and heavily with multiz. Concurrent with this, action stepped down after hacking out the rendering tech and starting work on an icon cutter that would allow for simpler icon generation, leaving ninjanomnom to manage the project. Some time passed, and the project stalled out due to the technical issues. Eventually I built a test case for the issues we had with `SIDE_MAP` and convinced lummox jr (byond's developer) to explain how the fuckin thing actually worked. This understanding made the project theoretically possible, but did not resolve the problems with multi-z. Resolving those required a full rework of how rendering like, worked. I (alongside tattle) took over project development from ninjanomnom at this time, and started work on Plane Cube (#69115), which when finished would finally make the project technically feasible. The time between then and now has been slow, progressive work. Many many artists and technical folks have dumped their time into this (as you can see from the credits). I will get into this more below but I would like to explicitly thank (in no particular order) tattle, draco, arcanemusic, actionninja, imaginos, viro and kylerace for keeping the project alive in this time period. I would have curled up into a ball and died if I had to do this all myself, your help has been indispensable. </details> <details> <summary>Detailed Credits</summary> Deep apologies if I have forgotten someone (I am sure I have, if someone is you please contact me). I've done my best to collate from the git log/my memory. Thanks to (In no particular order): Raccoff: Being funny to bully, creating threshold decals for airlocks aa07: (I think) inspiring the project ActionNinja: Laying the technical rock we build off, supporting me despite byond trying to kill him, building the icon cutter that makes this possible ArcaneMusic: Artistic and technical work spanning from the project's start to literally today, being a constant of motivation and positivity. I can't list all the stuff he's done Armhulen: Key rendering work (he's the reason thindows render right), an upbeat personality and a kick in the ass. Love you arm Azlan: Damn cool sprites, consistently Ben10Omintrix: You know ben showed up just to make basic mobs work, he's just fuckin like that man BigBimmer: A large amount of bounty work, alongside just like, throwing shit around. An absolute joy to work with Capsandi: Plaques, blastdoors, artistic work early on CapybaraExtravagante: Rendering work on wall frames Draco: SO MUCH STUFF. Much of the spritework done over the past two years is his, constantly engaged and will take on anything. I would have given up if not for you Floyd: Early rendering work, so early I don't even know the details. Enjoy freedom brother Imaginos16: A guiding hand through the middle years, handled much of the sprite review and contribution for a good bit there Iamgoofball: A dedication to detail and aesthetic goals, spends a lot of effort dissecting feedback with a focus on making things as good as they can be at the jump Infrared: Part of the impetus for the project, made all the xenomorph stuff in the MS style Jacquerel: A bunch of little upkeep/technical things, has done so much sprite gruntwork (WHY ARE THERE SO MANY PAINTING TYPES) Justice12354: Solved a bunch of error sprites (and worked out how to actually make prs to the project) Thanks bro! Kryson: Built the artstyle of the project, carrying on for years even when it was technically dying, only stopping to casually beat cancer. So much of our style and art is Kryson KylerAce: Handled annoying technical stuff for me, built window frame logic and fully got rid of grilles. LemonInTheDark: Rendering dirtywork, project management and just so much fucking time in dreammaker editing sprites Meyhazah: Table buttons, brass windows and alll the old style doors Mothblocks: Has provided constant support, gave me a deadline and motivation, erased worries about "it not being done", gave just SO much money to fill in the critical holes in sprites. Thanks moth MTandi: Contributed art despite his own blackjack and hookers club opening right down the road, I'm sorry I rolled over some of your sprites man I wish we had finished earlier Ninjanomnomnom: Consulted on gags issues, kept things alive through some truly shit times oranges: This is his fault Rohesie: Organized the effort, did much of the initial like, proof of concept stuff. I hope you're doin well whatever you're up to. san7890: Consulting on mapper UX/design problems, being my pet mapper Senefi: Offsetting items with a focus on detail/the more unused canidates SimplyLogan: Detailed map work and mapper feedback, personally very kind even if we end up talking past each other sometimes. Thank you! SpaceSmithers: Just like, random mapping support out of nowhere, and bein a straight up cool dude Tattle: A bunch of misc project management stuff, organizing the discord, managing the test server, dealing with all the mapping bullshit for me, being my backup in case of bus. I know you think you didn't do much but your presence and work have been a great help Thunder12345: Came out of nowhere and just so much of the random bounties, I'm kind of upset about how much we paid him Time-Green: I hooked him in by fucking with stuff he made and now he's just doin shit, thanks for helping out man! Twaticus: Provided artistic feedback and authority for my poor feeble coder brain, believed in the project for YEARS, was a constant source of ❤️ and affirmation unit0016: I have no god damn idea who she is, popped out of nowhere on the github one day and dealt with a bunch of annoying rendering/refactoring. Godspeed random furry thank you for all your effort and issue reports Viro: A bunch of detailed spriting moving towards 3/4ths, both on and off the wallening fork. If anyone believed this project would be done, it was viro Wallem: Artistic review and consultation, was my go-to guy for a long time when the other two spritetainers were inactive Waltermeldon: Cracked out a bunch of rendering work, he's the reason windows look like not dogwater. Alongside floyd and action spent a TON of time speaking to lummox/unearthing how byond rendering worked trying to make this thing happen ZephyrTFA: Added directional airlock helpers, dealt with a big fuckin bugaboo that was living in my brain like it was nothing. Love you brother And finally: The Mojave Sun development team. They provided a testbed for the idea, committed hundreds and hundreds of hours to the artstyle, and were a large reason we caught issues early enough to meaningfully deal with them. Your work is a testament to what longterm effort and deep detailed care produce. I hope you're doing well whatever you're up to. Go out with a bang! </details> ## Changelog 🆑 Raccoff, aa07, ActionNinja, ArcaneMusic, Armhulen, Azlan, Ben10Omintrix, BigBimmer, Capsandi, CapybaraExtravagante, Draco, Floyd, Iamgoofball, Imaginos16, Infrared, Jacquerel, Justice12354, Kryson, KylerAce, LemonInTheDark, Meyhazah, Mothblocks, MTandi, Ninjanomnom, oranges, Rohesie, Runi-c, san7890, Senefi, SimplyLogan, SomeAngryMiner, SpaceSmithers, Tattle, Thunder12345, Time-Green, Twaticus, unit0016, Viro, Waltermeldon, ZephyrTFA with thanks to the Mojave Sun team! add: Resprites or offsets almost all "tall" objects in the game to match a 3/4ths perspective add: Bunch of rendering mumbo jumbo to make said 3/4ths perspective work /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: = <stewartareid@outlook.com> Co-authored-by: Capsandi <dansullycc@gmail.com> Co-authored-by: ArcaneMusic <hero12290@aol.com> Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: SomeAngryMiner <53237389+SomeAngryMiner@users.noreply.github.com> Co-authored-by: KylerAce <kylerlumpkin1@gmail.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: Runi-c <5150427+Runi-c@users.noreply.github.com> Co-authored-by: Roryl-c <5150427+Roryl-c@users.noreply.github.com> Co-authored-by: tattle <article.disaster@gmail.com> Co-authored-by: Senefi <20830349+Peliex@users.noreply.github.com> Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com> Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com> Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com> Co-authored-by: Rob Bailey <github@criticalaction.net> Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
860 lines
30 KiB
Plaintext
860 lines
30 KiB
Plaintext
/* Library Machines
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*
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* Contains:
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* Borrowbook datum
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* Library Public Computer
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* Book Info datum
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* Library Computer
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* Library Scanner
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* Book Binder
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*/
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GLOBAL_VAR_INIT(library_table_modified, 0)
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/// Increments every time WE update the library db table, causes all existing consoles to repull when they next check
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/proc/library_updated()
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GLOB.library_table_modified = (GLOB.library_table_modified + 1) % (SHORT_REAL_LIMIT - 1)
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/*
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* Library Public Computer
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*/
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/obj/machinery/computer/libraryconsole
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name = "library visitor console"
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icon_state = "oldcomp"
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icon_screen = "library"
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icon_keyboard = null
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circuit = /obj/item/circuitboard/computer/libraryconsole
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desc = "Checked out books MUST be returned on time."
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anchored_tabletop_offset = 8
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///The current book id we're searching for
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var/book_id = null
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///The current title we're searching for
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var/title = ""
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///The category we're searching for
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var/category = ""
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///The author we're searching for
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var/author = ""
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///The results of our last query
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var/list/page_content = list()
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///The the total pages last we checked
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var/page_count = 0
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///The page of our current query
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var/search_page = 0
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///Can we connect to the db?
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var/can_connect = FALSE
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///A hash of the last search we did, prevents spam in a different way then the cooldown
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var/last_search_hash = ""
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///Have the search params changed at all since the last search?
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var/params_changed = FALSE
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///Are we currently sending a db request for books?
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var/sending_request = FALSE
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///Prevents spamming requests, acts as a second layer of protection against spam
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COOLDOWN_DECLARE(db_request_cooldown)
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///Interface name for the ui_interact call for different subtypes.
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var/interface_type = "LibraryVisitor"
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/obj/machinery/computer/libraryconsole/Initialize(mapload)
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. = ..()
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category = DEFAULT_SEARCH_CATAGORY
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INVOKE_ASYNC(src, PROC_REF(update_db_info))
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/obj/machinery/computer/libraryconsole/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, interface_type)
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ui.open()
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/obj/machinery/computer/libraryconsole/ui_data(mob/user)
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var/list/data = list()
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data["can_db_request"] = can_db_request()
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data["search_categories"] = SSlibrary.search_categories
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data["category"] = category
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data["author"] = author
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data["title"] = title
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data["book_id"] = book_id
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data["page_count"] = page_count + 1 //Increase these by one so it looks like we're not indexing at 0
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data["our_page"] = search_page + 1
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data["pages"] = page_content
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data["can_connect"] = can_connect
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data["params_changed"] = params_changed
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return data
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/obj/machinery/computer/libraryconsole/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("set_search_id")
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var/newid = text2num(params["id"])
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if(newid != book_id)
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params_changed = TRUE
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book_id = newid
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return TRUE
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if("set_search_title")
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var/newtitle = params["title"]
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if(newtitle != title)
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params_changed = TRUE
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title = newtitle
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return TRUE
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if("set_search_category")
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var/newcategory = params["category"]
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if(!(newcategory in SSlibrary.search_categories)) //Nice try
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newcategory = DEFAULT_SEARCH_CATAGORY
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if(newcategory != category)
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params_changed = TRUE
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category = newcategory
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return TRUE
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if("set_search_author")
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var/newauthor = params["author"]
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if(newauthor != author)
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params_changed = TRUE
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author = newauthor
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return TRUE
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if("search")
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if(!prevent_db_spam())
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say("Database cables refreshing. Please wait a moment.")
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return
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INVOKE_ASYNC(src, PROC_REF(update_db_info))
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return TRUE
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if("switch_page")
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if(!prevent_db_spam())
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say("Database cables refreshing. Please wait a moment.")
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return
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search_page = sanitize_page_input(params["page"], search_page, page_count)
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INVOKE_ASYNC(src, PROC_REF(update_db_info))
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return TRUE
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if("clear_data") //The cap just walked in on your browsing, quick! delete it!
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if(!prevent_db_spam())
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say("Database cables refreshing. Please wait a moment.")
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return
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title = initial(title)
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author = initial(author)
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category = DEFAULT_SEARCH_CATAGORY
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search_page = 0
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INVOKE_ASYNC(src, PROC_REF(update_db_info))
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return TRUE
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///Checks if the machine is alloweed to make another db request yet. TRUE if so, FALSE otherwise
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/obj/machinery/computer/libraryconsole/proc/prevent_db_spam()
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var/allowed = can_db_request()
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if(!allowed)
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return FALSE
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COOLDOWN_START(src, db_request_cooldown, 1 SECONDS)
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return TRUE
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/obj/machinery/computer/libraryconsole/proc/can_db_request()
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if(sending_request) //Absolutely not
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return FALSE
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if(!COOLDOWN_FINISHED(src, db_request_cooldown))
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return FALSE
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return TRUE
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///Returns a santized page input, so converted from num/text to num, and properly maxed
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/obj/machinery/computer/libraryconsole/proc/sanitize_page_input(input, default, max)
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input = convert_ambiguous_input(input, default + 1) // + 1 to invert the below reasons
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//We expect the search page to be one greater then it should be, because we're lying about indexing at 1
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return clamp(input - 1, 0, max)
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///Takes input that could either be a number, or a string that represents a number and returns a number
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/obj/machinery/computer/libraryconsole/proc/convert_ambiguous_input(input, default)
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if(isnum(input))
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return input
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if(!istext(input))
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return default
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var/hidden_number = text2num(input)
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if(!isnum(hidden_number))
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return default
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return hidden_number
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/obj/machinery/computer/libraryconsole/proc/update_db_info()
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if(!has_anything_changed()) //You're not allowed to make the same search twice, waste of resources
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return
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if (!SSdbcore.Connect())
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can_connect = FALSE
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page_count = 0
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page_content = list()
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return
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can_connect = TRUE
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params_changed = FALSE
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last_search_hash = hash_search_info()
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update_page_count()
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update_page_contents()
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SStgui.update_uis(src) //We need to do this because we sleep here, so we've gotta update manually
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//Returns true if there's been an update worth refreshing our pages for, false otherwise
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/obj/machinery/computer/libraryconsole/proc/has_anything_changed()
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if(last_search_hash == hash_search_info())
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return FALSE
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return TRUE
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/obj/machinery/computer/libraryconsole/proc/hash_search_info()
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return "[GLOB.library_table_modified]-[book_id]-[title]-[author]-[category]-[search_page]-[page_count]"
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/obj/machinery/computer/libraryconsole/proc/update_page_contents()
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if(sending_request) //Final defense against nerds spamming db requests
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return
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sending_request = TRUE
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search_page = clamp(search_page, 0, page_count)
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var/datum/db_query/query_library_list_books = SSdbcore.NewQuery({"
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SELECT author, title, category, id
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FROM [format_table_name("library")]
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WHERE isnull(deleted)
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AND author LIKE CONCAT('%',:author,'%')
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AND title LIKE CONCAT('%',:title,'%')
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AND (:category = 'Any' OR category = :category)
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[book_id ? "AND id LIKE CONCAT('%', :book_id, '%')" : ""]
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ORDER BY id DESC
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LIMIT :skip, :take
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"}, list("author" = author, "title" = title, "book_id" = book_id, "category" = category, "skip" = BOOKS_PER_PAGE * search_page, "take" = BOOKS_PER_PAGE))
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var/query_succeeded = query_library_list_books.Execute()
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sending_request = FALSE
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page_content.Cut()
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if(!query_succeeded)
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qdel(query_library_list_books)
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return
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while(query_library_list_books.NextRow())
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page_content += list(list(
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"author" = html_decode(query_library_list_books.item[1]),
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"title" = html_decode(query_library_list_books.item[2]),
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"category" = query_library_list_books.item[3],
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"id" = query_library_list_books.item[4]
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))
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qdel(query_library_list_books)
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/obj/machinery/computer/libraryconsole/proc/update_page_count()
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var/bookcount = 0
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var/datum/db_query/query_library_count_books = SSdbcore.NewQuery({"
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SELECT COUNT(id) FROM [format_table_name("library")]
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WHERE isnull(deleted)
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AND author LIKE CONCAT('%',:author,'%')
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AND title LIKE CONCAT('%',:title,'%')
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AND (:category = 'Any' OR category = :category)
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[book_id ? "AND id LIKE CONCAT('%', :book_id, '%')" : ""]
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"}, list("author" = author, "title" = title, "book_id" = book_id, "category" = category))
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if(!query_library_count_books.warn_execute())
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qdel(query_library_count_books)
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return
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if(query_library_count_books.NextRow())
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bookcount = text2num(query_library_count_books.item[1])
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qdel(query_library_count_books)
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page_count = round(max(bookcount - 1, 0) / BOOKS_PER_PAGE) //This is just floor()
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search_page = clamp(search_page, 0, page_count)
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/*
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* Borrowbook datum
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*/
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/datum/borrowbook // Datum used to keep track of who has borrowed what when and for how long.
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var/datum/book_info/book_data
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var/loanedto
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var/checkout
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var/duedate
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#define PRINTER_COOLDOWN (6 SECONDS)
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#define NEWSCASTER_COOLDOWN (10 SECONDS)
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#define LIBRARY_NEWSFEED "Nanotrasen Book Club"
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//The different states the computer can be in, only send the info we need yeah?
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#define LIBRARY_INVENTORY 1
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#define LIBRARY_CHECKOUT 2
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#define LIBRARY_ARCHIVE 3
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#define LIBRARY_UPLOAD 4
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#define LIBRARY_PRINT 5
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#define LIBRARY_TOP_SNEAKY 6
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#define MIN_LIBRARY LIBRARY_INVENTORY
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#define MAX_LIBRARY LIBRARY_TOP_SNEAKY
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/*
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* Library Computer
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* After 860 days, it's finally a buildable computer.
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*/
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// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
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// It is August 22nd, 2012... This TODO has already been here for months.. I wonder how long it'll last before someone does something about it.
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// It's December 25th, 2014, and this is STILL here, and it's STILL relevant. Kill me
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/obj/machinery/computer/libraryconsole/bookmanagement
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name = "book inventory management console"
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desc = "Librarian's command station."
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
|
|
pass_flags = PASSTABLE
|
|
|
|
icon_state = "oldcomp"
|
|
icon_screen = "library"
|
|
icon_keyboard = null
|
|
circuit = /obj/item/circuitboard/computer/libraryconsole
|
|
interface_type = "LibraryConsole"
|
|
///Can spawn secret lore item
|
|
var/can_spawn_lore = TRUE
|
|
///The screen we're currently on, sent to the ui
|
|
var/screen_state = LIBRARY_INVENTORY
|
|
///Should we show the buttons required for changing screens?
|
|
var/show_dropdown = TRUE
|
|
///List of checked out books, /datum/borrowbook
|
|
var/list/checkouts = list()
|
|
///The current max amount of checkout pages allowed
|
|
var/checkout_page_count = 0
|
|
///The current page we're on in the checkout listing
|
|
var/checkout_page = 0
|
|
///List of book info datums to display to the user as our "inventory"
|
|
var/list/inventory = list()
|
|
///The current max amount of inventory pages allowed
|
|
var/inventory_page_count = 0
|
|
///The current page we're on in the inventory
|
|
var/inventory_page = 0
|
|
///Should we load our inventory from the bookselves in our area?
|
|
var/dynamic_inv_load = FALSE
|
|
///Book scanner that will be used when uploading books to the Archive
|
|
var/datum/weakref/scanner
|
|
///Our cooldown on using the printer
|
|
COOLDOWN_DECLARE(printer_cooldown)
|
|
///Our cooldown on publishing books to the newscaster's "book club" channel
|
|
COOLDOWN_DECLARE(newscaster_cooldown)
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload)
|
|
dynamic_inv_load = TRUE //Only load in stuff if we were placed during mapload
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["inventory"] = list()
|
|
var/inventory_len = length(inventory)
|
|
if(inventory_len)
|
|
for(var/id in ((INVENTORY_PER_PAGE * inventory_page) + 1) to min(INVENTORY_PER_PAGE * (inventory_page + 1), inventory_len))
|
|
var/book_ref = inventory[id]
|
|
var/datum/book_info/info = inventory[book_ref]
|
|
data["inventory"] += list(list(
|
|
"id" = id,
|
|
"ref" = book_ref,
|
|
"title" = info.get_title(),
|
|
"author" = info.get_author(),
|
|
))
|
|
data["has_inventory"] = !!inventory_len
|
|
data["inventory_page"] = inventory_page + 1
|
|
data["inventory_page_count"] = inventory_page_count + 1
|
|
return data
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/ui_data(mob/user)
|
|
var/list/data = list()
|
|
data["can_db_request"] = can_db_request()
|
|
data["screen_state"] = screen_state
|
|
data["show_dropdown"] = show_dropdown
|
|
data["display_lore"] = (obj_flags & EMAGGED && can_spawn_lore)
|
|
if(dynamic_inv_load) //Time to load those area books in
|
|
dynamic_inv_load = FALSE
|
|
load_nearby_books()
|
|
|
|
switch(screen_state)
|
|
if(LIBRARY_CHECKOUT)
|
|
data["checkouts"] = list()
|
|
var/checkout_len = length(checkouts)
|
|
if(checkout_len)
|
|
for(var/id in ((CHECKOUTS_PER_PAGE * checkout_page) + 1) to min(CHECKOUTS_PER_PAGE * (checkout_page + 1), checkout_len))
|
|
var/checkout_ref = checkouts[id]
|
|
var/datum/borrowbook/loan = checkouts[checkout_ref]
|
|
var/timedue = (loan.duedate - world.time) / (1 MINUTES)
|
|
timedue = max(round(timedue, 0.1), 0)
|
|
data["checkouts"] += list(list(
|
|
"id" = id,
|
|
"ref" = checkout_ref,
|
|
"borrower" = loan.loanedto || "N/A",
|
|
"overdue" = (timedue <= 0),
|
|
"due_in_minutes" = timedue,
|
|
"title" = loan.book_data.get_title(),
|
|
"author" = loan.book_data.get_author(),
|
|
))
|
|
data["has_checkout"] = !!checkout_len
|
|
data["checkout_page"] = checkout_page + 1
|
|
data["checkout_page_count"] = checkout_page_count + 1
|
|
|
|
//Copypasta from the visitor console
|
|
if(LIBRARY_ARCHIVE)
|
|
data |= ..() //I am so sorry
|
|
|
|
if(LIBRARY_UPLOAD)
|
|
data["upload_categories"] = SSlibrary.upload_categories
|
|
data["default_category"] = DEFAULT_UPLOAD_CATAGORY
|
|
var/obj/machinery/libraryscanner/scan = get_scanner()
|
|
data["has_scanner"] = !!(scan)
|
|
data["has_cache"] = !!(scan?.cache)
|
|
|
|
data["cooldown_string"] = "[DisplayTimeText(COOLDOWN_TIMELEFT(src, newscaster_cooldown))]"
|
|
data["active_newscaster_cooldown"] = COOLDOWN_FINISHED(src, newscaster_cooldown)
|
|
|
|
if(scan?.cache)
|
|
data["cache_title"] = scan.cache.get_title()
|
|
data["cache_author"] = scan.cache.get_author()
|
|
data["cache_content"] = scan.cache.get_content()
|
|
|
|
if(LIBRARY_PRINT)
|
|
data["deity"] = GLOB.deity || DEFAULT_DEITY
|
|
var/reigion = GLOB.religion || DEFAULT_RELIGION
|
|
data["religion"] = reigion
|
|
var/bible_name = GLOB.bible_name
|
|
if(!bible_name)
|
|
bible_name = DEFAULT_BIBLE_REPLACE(reigion)
|
|
data["bible_name"] = bible_name
|
|
data["bible_sprite"] = "display-[GLOB.bible_icon_state || "bible"]"
|
|
data["posters"] = list()
|
|
for(var/poster_name in SSlibrary.printable_posters)
|
|
data["posters"] += poster_name
|
|
|
|
return data
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/ui_assets(mob/user)
|
|
return list(get_asset_datum(/datum/asset/spritesheet/bibles))
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/load_nearby_books()
|
|
for(var/datum/book_info/book as anything in SSlibrary.get_area_books(get_area(src)))
|
|
inventory[ref(book)] = book
|
|
inventory_update()
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/get_scanner(viewrange)
|
|
if(scanner)
|
|
var/obj/machinery/libraryscanner/potential_scanner = scanner.resolve()
|
|
if(potential_scanner)
|
|
return potential_scanner
|
|
scanner = null
|
|
|
|
for(var/obj/machinery/libraryscanner/foundya in range(viewrange, get_turf(src)))
|
|
scanner = WEAKREF(foundya)
|
|
return foundya
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/ui_act(action, params)
|
|
//The parent call takes care of stuff like searching, don't forget about that yeah?
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("set_screen")
|
|
var/window = params["screen_index"]
|
|
set_screen_state(window)
|
|
return TRUE
|
|
if("toggle_dropdown")
|
|
show_dropdown = !show_dropdown
|
|
return TRUE
|
|
if("inventory_remove")
|
|
var/id = params["book_id"]
|
|
inventory -= id
|
|
inventory_update()
|
|
return TRUE
|
|
if("switch_inventory_page")
|
|
inventory_page = sanitize_page_input(params["page"], inventory_page, inventory_page_count)
|
|
inventory_update()
|
|
return TRUE
|
|
if("checkout")
|
|
var/list/available = list()
|
|
for(var/id in inventory)
|
|
var/datum/book_info/book_infos = inventory[id]
|
|
available[book_infos.title] = book_infos
|
|
var/book_name = params["book_name"]
|
|
if(QDELETED(src) || !book_name)
|
|
return
|
|
var/datum/book_info/book_info = available[book_name]
|
|
if(!istype(book_info))
|
|
return
|
|
var/datum/borrowbook/loan = new /datum/borrowbook
|
|
|
|
var/loan_to = copytext(sanitize(params["loaned_to"]), 1, MAX_NAME_LEN)
|
|
var/checkoutperiod = max(params["checkout_time"], 1)
|
|
|
|
loan.book_data = book_info.return_copy()
|
|
loan.loanedto = loan_to
|
|
loan.checkout = world.time
|
|
loan.duedate = world.time + (checkoutperiod MINUTES)
|
|
checkouts[ref(loan)] = loan
|
|
checkout_update()
|
|
return TRUE
|
|
if("checkin")
|
|
var/id = params["checked_out_id"]
|
|
checkouts -= id
|
|
checkout_update()
|
|
return TRUE
|
|
if("switch_checkout_page")
|
|
checkout_page = sanitize_page_input(params["page"], checkout_page, checkout_page_count)
|
|
checkout_update()
|
|
return TRUE
|
|
if("set_cache_title")
|
|
var/obj/machinery/libraryscanner/scan = get_scanner()
|
|
if(scan?.cache && params["title"])
|
|
scan.cache.set_title(params["title"])
|
|
return TRUE
|
|
if("set_cache_author")
|
|
var/obj/machinery/libraryscanner/scan = get_scanner()
|
|
if(scan?.cache && params["author"])
|
|
scan.cache.set_author(params["author"])
|
|
return TRUE
|
|
if("upload")
|
|
if(!prevent_db_spam())
|
|
say("Database cables refreshing. Please wait a moment.")
|
|
return
|
|
var/upload_category = params["category"]
|
|
if(!(upload_category in SSlibrary.upload_categories)) //Nice try
|
|
upload_category = DEFAULT_UPLOAD_CATAGORY
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(upload_from_scanner), upload_category)
|
|
return TRUE
|
|
if("news_post")
|
|
// We grey out the button UI-side, but let's just be safe to guard against spammy spammers.
|
|
if(!COOLDOWN_FINISHED(src, newscaster_cooldown))
|
|
say("Not enough time has passed since the last news post. Please wait.")
|
|
return
|
|
if(!GLOB.news_network)
|
|
say("No news network found on station. Aborting.")
|
|
var/channelexists = FALSE
|
|
for(var/datum/feed_channel/feed in GLOB.news_network.network_channels)
|
|
if(feed.channel_name == LIBRARY_NEWSFEED)
|
|
channelexists = TRUE
|
|
break
|
|
if(!channelexists)
|
|
GLOB.news_network.create_feed_channel(LIBRARY_NEWSFEED, "Library", "The official station book club!", null)
|
|
|
|
var/obj/machinery/libraryscanner/scan = get_scanner()
|
|
if(!scan)
|
|
say("No nearby scanner detected. Aborting.")
|
|
return
|
|
GLOB.news_network.submit_article(scan.cache.content, "[scan.cache.author]: [scan.cache.title]", LIBRARY_NEWSFEED, null)
|
|
say("Upload complete. Your uploaded title is now available on station newscasters.")
|
|
COOLDOWN_START(src, newscaster_cooldown, NEWSCASTER_COOLDOWN)
|
|
return TRUE
|
|
if("print_book")
|
|
var/id = params["book_id"]
|
|
attempt_print(CALLBACK(src, PROC_REF(print_book), id))
|
|
return TRUE
|
|
if("print_bible")
|
|
attempt_print(CALLBACK(src, PROC_REF(print_bible)))
|
|
return TRUE
|
|
if("print_poster")
|
|
var/poster_name = params["poster_name"]
|
|
attempt_print(CALLBACK(src, PROC_REF(print_poster), poster_name))
|
|
return TRUE
|
|
if("lore_spawn")
|
|
if(obj_flags & EMAGGED && can_spawn_lore)
|
|
print_forbidden_lore(usr)
|
|
set_screen_state(MIN_LIBRARY)
|
|
return TRUE
|
|
if("lore_deny")
|
|
if(obj_flags & EMAGGED && can_spawn_lore)
|
|
shun_the_corp(usr)
|
|
set_screen_state(MIN_LIBRARY)
|
|
return TRUE
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/attackby(obj/item/weapon, mob/user, params)
|
|
if(!istype(weapon, /obj/item/barcodescanner))
|
|
return ..()
|
|
var/obj/item/barcodescanner/scanner = weapon
|
|
if(scanner.computer_ref?.resolve() == src)
|
|
balloon_alert(user, "already connected!")
|
|
return
|
|
scanner.computer_ref = WEAKREF(src)
|
|
balloon_alert(user, "scanner connected")
|
|
audible_message(span_hear("[src] lets out a low, short blip."))
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if(!density || obj_flags & EMAGGED)
|
|
return FALSE
|
|
obj_flags |= EMAGGED
|
|
balloon_alert(user, "forbidden knowledge unlocked")
|
|
return TRUE
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/set_screen_state(new_state)
|
|
screen_state = clamp(new_state, MIN_LIBRARY, MAX_LIBRARY)
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/inventory_update()
|
|
inventory_page_count = round(max(length(inventory) - 1, 0) / INVENTORY_PER_PAGE) //This is just floor()
|
|
inventory_page = clamp(inventory_page, 0, inventory_page_count)
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/checkout_update()
|
|
checkout_page_count = round(max(length(checkouts) - 1, 0) / CHECKOUTS_PER_PAGE) //This is just floor()
|
|
checkout_page = clamp(checkout_page, 0, checkout_page_count)
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/print_forbidden_lore(mob/user)
|
|
can_spawn_lore = FALSE
|
|
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
|
to_chat(user, span_warning("Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a sinister dagger sitting on the desk. You don't even remember where it came from..."))
|
|
user.visible_message(span_warning("[user] stares at the blank screen for a few moments, [user.p_their()] expression frozen in fear. When [user.p_they()] finally awaken[user.p_s()] from it, [user.p_they()] look[user.p_s()] a lot older."), vision_distance = 2)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/fool = user
|
|
fool.age = clamp(fool.age + 10, AGE_MIN, AGE_MAX) //Fuck you
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/shun_the_corp(mob/user)
|
|
can_spawn_lore = FALSE
|
|
to_chat(user, span_warning("You click off the page in a rush, and the machine hums back to normal, the tab gone..."))
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/upload_from_scanner(upload_category)
|
|
var/obj/machinery/libraryscanner/scan = get_scanner()
|
|
if(!scan)
|
|
say("No nearby scanner detected.")
|
|
return
|
|
if(!scan.cache)
|
|
say("No cached book found. Aborting upload.")
|
|
return
|
|
if (!SSdbcore.Connect())
|
|
say("Connection to Archive has been severed. Aborting.")
|
|
return
|
|
var/datum/book_info/book = scan.cache
|
|
if(!book.title)
|
|
say("No title detected. Aborting")
|
|
return
|
|
if(!book.author)
|
|
say("No author detected. Aborting")
|
|
return
|
|
if(!book.content)
|
|
say("No content detected. Aborting")
|
|
return
|
|
var/msg = "has uploaded the book titled [book.title], [length(book.content)] signs"
|
|
var/datum/db_query/query_library_upload = SSdbcore.NewQuery({"
|
|
INSERT INTO [format_table_name("library")] (author, title, content, category, ckey, datetime, round_id_created)
|
|
VALUES (:author, :title, :content, :category, :ckey, Now(), :round_id)
|
|
"}, list("title" = book.title, "author" = book.author, "content" = book.content, "category" = upload_category, "ckey" = usr.ckey, "round_id" = GLOB.round_id))
|
|
if(!query_library_upload.Execute())
|
|
qdel(query_library_upload)
|
|
say("Database error encountered uploading to Archive")
|
|
return
|
|
usr.log_message(msg, LOG_GAME)
|
|
qdel(query_library_upload)
|
|
library_updated()
|
|
say("Upload Complete. Uploaded title will be available for printing in a moment")
|
|
update_db_info()
|
|
|
|
/// Call this proc to attempt a print. It will return false if the print failed, true otherwise, longside some ux
|
|
/// Accepts a callback to call when the print "finishes"
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/attempt_print(datum/callback/call_after)
|
|
if(!COOLDOWN_FINISHED(src, printer_cooldown))
|
|
say("Printer currently unavailable, please wait a moment.")
|
|
return FALSE
|
|
COOLDOWN_START(src, printer_cooldown, PRINTER_COOLDOWN)
|
|
playsound(src, 'sound/machines/printer.ogg', 50)
|
|
addtimer(call_after, 4.1 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/print_bible()
|
|
var/obj/item/book/bible/holy_book = new(loc)
|
|
if(!GLOB.bible_icon_state || !GLOB.bible_inhand_icon_state)
|
|
return
|
|
holy_book.icon_state = GLOB.bible_icon_state
|
|
holy_book.inhand_icon_state = GLOB.bible_inhand_icon_state
|
|
holy_book.name = GLOB.bible_name
|
|
holy_book.deity_name = GLOB.deity
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/print_poster(poster_name)
|
|
var/poster_type = SSlibrary.printable_posters[poster_name]
|
|
if(!poster_type)
|
|
return
|
|
new /obj/item/poster(loc, new poster_type)
|
|
|
|
/obj/machinery/computer/libraryconsole/bookmanagement/proc/print_book(id)
|
|
if (!SSdbcore.Connect())
|
|
say("Connection to Archive has been severed. Aborting.")
|
|
can_connect = FALSE
|
|
return
|
|
|
|
var/datum/db_query/query_library_print = SSdbcore.NewQuery(
|
|
"SELECT * FROM [format_table_name("library")] WHERE id=:id AND isnull(deleted)",
|
|
list("id" = id)
|
|
)
|
|
if(!query_library_print.Execute())
|
|
qdel(query_library_print)
|
|
say("PRINTER ERROR! Failed to print document (0x0000000F)")
|
|
return
|
|
|
|
while(query_library_print.NextRow())
|
|
var/author = query_library_print.item[2]
|
|
var/title = query_library_print.item[3]
|
|
var/content = query_library_print.item[4]
|
|
if(!QDELETED(src))
|
|
var/obj/item/book/printed_book = new(get_turf(src))
|
|
printed_book.name = "Book: [title]"
|
|
printed_book.book_data = new()
|
|
var/datum/book_info/fill = printed_book.book_data
|
|
fill.set_title(title, trusted = TRUE)
|
|
fill.set_author(author, trusted = TRUE)
|
|
fill.set_content(content, trusted = TRUE)
|
|
printed_book.gen_random_icon_state()
|
|
visible_message(span_notice("[src]'s printer hums as it produces a completely bound book. How did it do that?"))
|
|
log_paper("[key_name(usr)] has printed \"[title]\" (id: [id]) by [author] from a book management console.")
|
|
break
|
|
qdel(query_library_print)
|
|
|
|
/*
|
|
* Library Scanner
|
|
*/
|
|
/obj/machinery/libraryscanner
|
|
name = "scanner control interface"
|
|
icon = 'icons/obj/service/library.dmi'
|
|
icon_state = "bigscanner"
|
|
desc = "It's an industrial strength book scanner. Perfect!"
|
|
circuit = /obj/item/circuitboard/machine/libraryscanner
|
|
density = TRUE
|
|
var/obj/item/book/held_book
|
|
///Our scanned-in book
|
|
var/datum/book_info/cache
|
|
|
|
/obj/machinery/libraryscanner/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(default_deconstruction_screwdriver(user, "bigscanner2", "bigscanner", tool))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/machinery/libraryscanner/crowbar_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(default_deconstruction_crowbar(tool))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/machinery/libraryscanner/Destroy()
|
|
held_book = null
|
|
cache = null
|
|
return ..()
|
|
|
|
/obj/machinery/libraryscanner/attackby(obj/hitby, mob/user, params)
|
|
if(istype(hitby, /obj/item/book))
|
|
user.transferItemToLoc(hitby, src)
|
|
if(held_book)
|
|
user.put_in_hands(held_book)
|
|
held_book = hitby
|
|
playsound(src, 'sound/machines/eject.ogg', 70)
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/machinery/libraryscanner/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if(gone == held_book)
|
|
held_book = null
|
|
|
|
/obj/machinery/libraryscanner/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "LibraryScanner")
|
|
ui.open()
|
|
|
|
/obj/machinery/libraryscanner/ui_data()
|
|
var/list/data = list()
|
|
var/list/cached_info = list()
|
|
data["has_book"] = !!held_book
|
|
data["has_cache"] = !!cache
|
|
if(cache)
|
|
cached_info["title"] = cache.get_title()
|
|
cached_info["author"] = cache.get_author()
|
|
data["book"] = cached_info
|
|
|
|
return data
|
|
|
|
/obj/machinery/libraryscanner/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("scan")
|
|
if(cache?.compare(held_book.book_data))
|
|
say("This book is already in my internal cache")
|
|
return
|
|
cache = held_book.book_data.return_copy()
|
|
flick("bigscanner1", src)
|
|
playsound(src, 'sound/machines/scanner.ogg', vol = 50, vary = TRUE)
|
|
return TRUE
|
|
if("clear")
|
|
cache = null
|
|
return TRUE
|
|
if("eject")
|
|
ui.user.put_in_hands(held_book)
|
|
playsound(src, 'sound/machines/eject.ogg', 70)
|
|
return TRUE
|
|
|
|
/*
|
|
* Book binder
|
|
*/
|
|
/obj/machinery/bookbinder
|
|
SET_BASE_VISUAL_PIXEL(0, DEPTH_OFFSET)
|
|
name = "book binder"
|
|
icon = 'icons/obj/service/library.dmi'
|
|
icon_state = "binder"
|
|
desc = "Only intended for binding paper products."
|
|
circuit = /obj/item/circuitboard/machine/bookbinder
|
|
density = TRUE
|
|
|
|
/// Are we currently binding a book?
|
|
var/busy = FALSE
|
|
|
|
/// Name of the author for the book, set by scanning your ID.
|
|
var/scanned_name
|
|
|
|
/obj/machinery/bookbinder/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(default_deconstruction_screwdriver(user, "binder2", "binder", tool))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/machinery/bookbinder/crowbar_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(default_deconstruction_crowbar(tool))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/machinery/bookbinder/attackby(obj/hitby, mob/user, params)
|
|
if(istype(hitby, /obj/item/paper))
|
|
prebind_book(user, hitby)
|
|
return TRUE
|
|
|
|
if(isidcard(hitby))
|
|
var/obj/item/card/id/idcard = hitby
|
|
scanned_name = idcard.registered_name
|
|
balloon_alert(user, "scanned")
|
|
return TRUE
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/bookbinder/proc/prebind_book(mob/user, obj/item/paper/draw_from)
|
|
if(machine_stat)
|
|
return
|
|
|
|
if(busy)
|
|
to_chat(user, span_warning("The book binder is busy. Please wait for completion of previous operation."))
|
|
return
|
|
|
|
if(!scanned_name)
|
|
scanned_name = "unknown author"
|
|
say("No ID detected. Please scan your ID if you would like to be credited for this book. Otherwise please enter your paper again.")
|
|
return
|
|
|
|
if(!user.transferItemToLoc(draw_from, src))
|
|
return
|
|
|
|
user.visible_message(span_notice("[user] loads some paper into [src]."), span_notice("You load some paper into [src]."))
|
|
audible_message(span_hear("[src] begins to hum as it warms up its printing drums."))
|
|
busy = TRUE
|
|
playsound(src, 'sound/machines/printer.ogg', 50)
|
|
flick("binder1", src)
|
|
addtimer(CALLBACK(src, PROC_REF(bind_book), draw_from), 4.1 SECONDS)
|
|
|
|
/obj/machinery/bookbinder/proc/bind_book(obj/item/paper/draw_from)
|
|
busy = FALSE
|
|
if(!draw_from) //What the fuck did you do
|
|
return
|
|
|
|
if(machine_stat)
|
|
draw_from.forceMove(drop_location())
|
|
return
|
|
|
|
visible_message(span_notice("[src] whirs as it prints and binds a new book."))
|
|
var/obj/item/book/bound_book = new(loc)
|
|
bound_book.book_data.set_content_using_paper(draw_from)
|
|
bound_book.book_data.set_author(scanned_name, trusted = FALSE)
|
|
bound_book.name = "Print Job #" + "[rand(100, 999)]"
|
|
bound_book.gen_random_icon_state()
|
|
scanned_name = null
|
|
|
|
qdel(draw_from)
|
|
|
|
#undef LIBRARY_ARCHIVE
|
|
#undef LIBRARY_CHECKOUT
|
|
#undef LIBRARY_INVENTORY
|
|
#undef LIBRARY_NEWSFEED
|
|
#undef LIBRARY_PRINT
|
|
#undef LIBRARY_TOP_SNEAKY
|
|
#undef LIBRARY_UPLOAD
|
|
#undef MAX_LIBRARY
|
|
#undef MIN_LIBRARY
|
|
#undef NEWSCASTER_COOLDOWN
|
|
#undef PRINTER_COOLDOWN
|