Files
Bubberstation/code/modules/mapping/mapping_helpers.dm
Profakos f61dc7fd9d Requests console helpers (#75224)
## About The Pull Request

This PR adds mapping helpers for requests consoles. Two of them set up
if the console can receive ore updates, and if it can make
announcements, flipping their relevant variables to TRUE. The other
three adds the consoles to their relevant department console lists
during late initialize. This allowed me to remove three variables
directly from the consoles themselves.


![image](https://user-images.githubusercontent.com/2676196/236959062-11db7db5-3e7d-452a-a6c6-153901354b20.png)
New sprites by CoiledLamb!

~~This PR also anchors mapping helpers, to prevent effects like the
roundstart crate initialization from moving them.~~ This was fixed by a
different PR.

## Why It's Good For The Game

Less var edits, easier to see a console's type at a glance.

## Changelog

🆑 Profakos, sprites by CoiledLamb
qol: Most request console varedits have been moved to mapping helpers.
/🆑
2023-05-15 23:08:45 +00:00

1286 lines
46 KiB
Plaintext

//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
plane = POINT_PLANE
/obj/effect/baseturf_helper/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
thing.remove_baseturfs_from_typecache(baseturf_to_replace)
thing.PlaceOnBottom(fake_turf_type = baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/misc/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/misc/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/misc/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/misc/asteroid/snow
/obj/effect/baseturf_helper/asteroid/moon
name = "lunar sand baseturf editor"
baseturf = /turf/open/misc/asteroid/moon
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/misc/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/water/beach
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/baseturf_helper/reinforced_plating
name = "reinforced plating baseturf editor"
baseturf = /turf/open/floor/plating/reinforced
baseturf_to_replace = list(/turf/open/floor/plating)
/obj/effect/baseturf_helper/reinforced_plating/replace_baseturf(turf/thing)
if(istype(thing, /turf/open/floor/plating))
return //Plates should not be placed under other plates
thing.stack_ontop_of_baseturf(/turf/open/floor/plating, baseturf)
//This applies the reinforced plating to the above Z level for every tile in the area where this is placed
/obj/effect/baseturf_helper/reinforced_plating/ceiling
name = "reinforced ceiling plating baseturf editor"
/obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing)
var/turf/ceiling = get_step_multiz(thing, UP)
if(isnull(ceiling))
CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.")
if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace))
return
return ..(ceiling)
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
anchored = TRUE
var/late = FALSE
/obj/effect/mapping_helpers/Initialize(mapload)
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/LateInitialize()
. = ..()
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
qdel(src)
return
if(airlock.cyclelinkeddir)
airlock.cyclelinkairlock()
if(airlock.closeOtherId)
airlock.update_other_id()
if(airlock.abandoned)
var/outcome = rand(1,100)
switch(outcome)
if(1 to 9)
var/turf/here = get_turf(src)
for(var/turf/closed/T in range(2, src))
here.PlaceOnTop(T.type)
qdel(airlock)
qdel(src)
return
here.PlaceOnTop(/turf/closed/wall)
qdel(airlock)
qdel(src)
return
if(9 to 11)
airlock.lights = FALSE
airlock.locked = TRUE
if(12 to 15)
airlock.locked = TRUE
if(16 to 23)
airlock.welded = TRUE
if(24 to 30)
airlock.set_panel_open(TRUE)
if(airlock.cutAiWire)
airlock.wires.cut(WIRE_AI)
if(airlock.autoname)
airlock.name = get_area_name(src, TRUE)
airlock.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
name = "airlock multi-cyclelink helper"
icon_state = "airlock_multicyclelink_helper"
var/cycle_id
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
if(airlock.closeOtherId)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
else if(!cycle_id)
log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
else
airlock.closeOtherId = cycle_id
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unrestricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
airlock.unres_sensor = TRUE
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
/obj/effect/mapping_helpers/airlock/welded
name = "airlock welded helper"
icon_state = "airlock_welded"
/obj/effect/mapping_helpers/airlock/welded/payload(obj/machinery/door/airlock/airlock)
if(airlock.welded)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] welded but it's already welded closed!")
airlock.welded = TRUE
/obj/effect/mapping_helpers/airlock/cutaiwire
name = "airlock cut ai wire helper"
icon_state = "airlock_cutaiwire"
/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
if(airlock.cutAiWire)
log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
else
airlock.cutAiWire = TRUE
/obj/effect/mapping_helpers/airlock/autoname
name = "airlock autoname helper"
icon_state = "airlock_autoname"
/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
if(airlock.autoname)
log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
else
airlock.autoname = TRUE
//air alarm helpers
/obj/effect/mapping_helpers/airalarm
desc = "You shouldn't see this. Report it please."
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/airalarm/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return INITIALIZE_HINT_QDEL
var/obj/machinery/airalarm/target = locate(/obj/machinery/airalarm) in loc
if(isnull(target))
var/area/target_area = get_area(target)
log_mapping("[src] failed to find an air alarm at [AREACOORD(src)] ([target_area.type]).")
else
payload(target)
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/airalarm/LateInitialize()
. = ..()
var/obj/machinery/airalarm/target = locate(/obj/machinery/airalarm) in loc
if(isnull(target))
qdel(src)
return
if(target.unlocked)
target.unlock()
if(target.tlv_cold_room)
target.set_tlv_cold_room()
if(target.tlv_no_checks)
target.set_tlv_no_checks()
if(target.tlv_no_checks && target.tlv_cold_room)
CRASH("Tried to apply incompatible air alarm threshold helpers!")
if(target.syndicate_access)
target.give_syndicate_access()
if(target.away_general_access)
target.give_away_general_access()
if(target.engine_access)
target.give_engine_access()
if(target.mixingchamber_access)
target.give_mixingchamber_access()
if(target.all_access)
target.give_all_access()
if(target.syndicate_access + target.away_general_access + target.engine_access + target.mixingchamber_access + target.all_access > 1)
CRASH("Tried to combine incompatible air alarm access helpers!")
target.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/airalarm/proc/payload(obj/machinery/airalarm/target)
return
/obj/effect/mapping_helpers/airalarm/unlocked
name = "airalarm unlocked interface helper"
icon_state = "airalarm_unlocked_interface_helper"
/obj/effect/mapping_helpers/airalarm/unlocked/payload(obj/machinery/airalarm/target)
if(target.unlocked)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to unlock the [target] but it's already unlocked!")
target.unlocked = TRUE
/obj/effect/mapping_helpers/airalarm/syndicate_access
name = "airalarm syndicate access helper"
icon_state = "airalarm_syndicate_access_helper"
/obj/effect/mapping_helpers/airalarm/syndicate_access/payload(obj/machinery/airalarm/target)
if(target.syndicate_access)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to syndicate but it's already changed!")
target.syndicate_access = TRUE
/obj/effect/mapping_helpers/airalarm/away_general_access
name = "airalarm away access helper"
icon_state = "airalarm_away_general_access_helper"
/obj/effect/mapping_helpers/airalarm/away_general_access/payload(obj/machinery/airalarm/target)
if(target.away_general_access)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to away_general but it's already changed!")
target.away_general_access = TRUE
/obj/effect/mapping_helpers/airalarm/engine_access
name = "airalarm engine access helper"
icon_state = "airalarm_engine_access_helper"
/obj/effect/mapping_helpers/airalarm/engine_access/payload(obj/machinery/airalarm/target)
if(target.engine_access)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to engine_access but it's already changed!")
target.engine_access = TRUE
/obj/effect/mapping_helpers/airalarm/mixingchamber_access
name = "airalarm mixingchamber access helper"
icon_state = "airalarm_mixingchamber_access_helper"
/obj/effect/mapping_helpers/airalarm/mixingchamber_access/payload(obj/machinery/airalarm/target)
if(target.mixingchamber_access)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to mixingchamber_access but it's already changed!")
target.mixingchamber_access = TRUE
/obj/effect/mapping_helpers/airalarm/all_access
name = "airalarm all access helper"
icon_state = "airalarm_all_access_helper"
/obj/effect/mapping_helpers/airalarm/all_access/payload(obj/machinery/airalarm/target)
if(target.all_access)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to all_access but it's already changed!")
target.all_access = TRUE
/obj/effect/mapping_helpers/airalarm/tlv_cold_room
name = "airalarm cold room tlv helper"
icon_state = "airalarm_tlv_cold_room_helper"
/obj/effect/mapping_helpers/airalarm/tlv_cold_room/payload(obj/machinery/airalarm/target)
if(target.tlv_cold_room)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s tlv to cold_room but it's already changed!")
target.tlv_cold_room = TRUE
/obj/effect/mapping_helpers/airalarm/tlv_no_checks
name = "airalarm no checks tlv helper"
icon_state = "airalarm_tlv_no_checks_helper"
/obj/effect/mapping_helpers/airalarm/tlv_no_checks/payload(obj/machinery/airalarm/target)
if(target.tlv_no_checks)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s tlv to no_checks but it's already changed!")
target.tlv_no_checks = TRUE
//apc helpers
/obj/effect/mapping_helpers/apc
desc = "You shouldn't see this. Report it please."
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/apc/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return INITIALIZE_HINT_QDEL
var/obj/machinery/power/apc/target = locate(/obj/machinery/power/apc) in loc
if(isnull(target))
var/area/target_area = get_area(target)
log_mapping("[src] failed to find an apc at [AREACOORD(src)] ([target_area.type]).")
else
payload(target)
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/apc/LateInitialize()
. = ..()
var/obj/machinery/power/apc/target = locate(/obj/machinery/power/apc) in loc
if(isnull(target))
qdel(src)
return
if(target.cut_AI_wire)
target.wires.cut(WIRE_AI)
if(target.cell_5k)
target.install_cell_5k()
if(target.cell_10k)
target.install_cell_10k()
if(target.unlocked)
target.unlock()
if(target.syndicate_access)
target.give_syndicate_access()
if(target.away_general_access)
target.give_away_general_access()
if(target.no_charge)
target.set_no_charge()
if(target.full_charge)
target.set_full_charge()
if(target.cell_5k && target.cell_10k)
CRASH("Tried to combine non-combinable cell_5k and cell_10k APC helpers!")
if(target.syndicate_access && target.away_general_access)
CRASH("Tried to combine non-combinable syndicate_access and away_general_access APC helpers!")
if(target.no_charge && target.full_charge)
CRASH("Tried to combine non-combinable no_charge and full_charge APC helpers!")
target.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/apc/proc/payload(obj/machinery/power/apc/target)
return
/obj/effect/mapping_helpers/apc/cut_AI_wire
name = "apc AI wire mended helper"
icon_state = "apc_cut_AIwire_helper"
/obj/effect/mapping_helpers/apc/cut_AI_wire/payload(obj/machinery/power/apc/target)
if(target.cut_AI_wire)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to mend the AI wire on the [target] but it's already cut!")
target.cut_AI_wire = TRUE
/obj/effect/mapping_helpers/apc/cell_5k
name = "apc 5k cell helper"
icon_state = "apc_5k_cell_helper"
/obj/effect/mapping_helpers/apc/cell_5k/payload(obj/machinery/power/apc/target)
if(target.cell_5k)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to change [target]'s cell to cell_5k but it's already changed!")
target.cell_5k = TRUE
/obj/effect/mapping_helpers/apc/cell_10k
name = "apc 10k cell helper"
icon_state = "apc_10k_cell_helper"
/obj/effect/mapping_helpers/apc/cell_10k/payload(obj/machinery/power/apc/target)
if(target.cell_10k)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to change [target]'s cell to cell_10k but it's already changed!")
target.cell_10k = TRUE
/obj/effect/mapping_helpers/apc/syndicate_access
name = "apc syndicate access helper"
icon_state = "apc_syndicate_access_helper"
/obj/effect/mapping_helpers/apc/syndicate_access/payload(obj/machinery/power/apc/target)
if(target.syndicate_access)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to adjust [target]'s access to syndicate but it's already changed!")
target.syndicate_access = TRUE
/obj/effect/mapping_helpers/apc/away_general_access
name = "apc away access helper"
icon_state = "apc_away_general_access_helper"
/obj/effect/mapping_helpers/apc/away_general_access/payload(obj/machinery/power/apc/target)
if(target.away_general_access)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to adjust [target]'s access to away_general but it's already changed!")
target.away_general_access = TRUE
/obj/effect/mapping_helpers/apc/unlocked
name = "apc unlocked interface helper"
icon_state = "apc_unlocked_interface_helper"
/obj/effect/mapping_helpers/apc/unlocked/payload(obj/machinery/power/apc/target)
if(target.unlocked)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to unlock the [target] but it's already unlocked!")
target.unlocked = TRUE
/obj/effect/mapping_helpers/apc/no_charge
name = "apc no charge helper"
icon_state = "apc_no_charge_helper"
/obj/effect/mapping_helpers/apc/no_charge/payload(obj/machinery/power/apc/target)
if(target.no_charge)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to set [target]'s charge to 0 but it's already at 0!")
target.no_charge = TRUE
/obj/effect/mapping_helpers/apc/full_charge
name = "apc full charge helper"
icon_state = "apc_full_charge_helper"
/obj/effect/mapping_helpers/apc/full_charge/payload(obj/machinery/power/apc/target)
if(target.full_charge)
var/area/apc_area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to set [target]'s charge to 100 but it's already at 100!")
target.full_charge = TRUE
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
T.turf_flags |= NO_LAVA_GEN
///Helpers used for injecting stuff into atoms on the map.
/obj/effect/mapping_helpers/atom_injector
name = "Atom Injector"
icon_state = "injector"
late = TRUE
///Will inject into all fitting the criteria if false, otherwise first found.
var/first_match_only = TRUE
///Will inject into atoms of this type.
var/target_type
///Will inject into atoms with this name.
var/target_name
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/atom_injector/LateInitialize()
if(!check_validity())
return
var/turf/target_turf = get_turf(src)
var/matches_found = 0
for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
if(atom_on_turf == src)
continue
if(target_name && atom_on_turf.name != target_name)
continue
if(target_type && !istype(atom_on_turf, target_type))
continue
inject(atom_on_turf)
matches_found++
if(first_match_only)
qdel(src)
return
if(!matches_found)
stack_trace(generate_stack_trace())
qdel(src)
///Checks if whatever we are trying to inject with is valid
/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
return TRUE
///Injects our stuff into the atom
/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
return
///Generates text for our stack trace
/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
/obj/effect/mapping_helpers/atom_injector/obj_flag
name = "Obj Flag Injector"
icon_state = "objflag_helper"
var/inject_flags = NONE
/obj/effect/mapping_helpers/atom_injector/obj_flag/inject(atom/target)
if(!isobj(target))
return
var/obj/obj_target = target
obj_target.obj_flags |= inject_flags
///This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/component_injector
name = "Component Injector"
icon_state = "component"
///Typepath of the component.
var/component_type
///Arguments for the component.
var/list/component_args = list()
/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
if(!ispath(component_type, /datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
return TRUE
/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
var/arguments = list(component_type)
arguments += component_args
target._AddComponent(arguments)
/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
. = ..()
. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
///This helper applies elements to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/element_injector
name = "Element Injector"
icon_state = "element"
///Typepath of the element.
var/element_type
///Arguments for the element.
var/list/element_args = list()
/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
if(!ispath(element_type, /datum/element))
CRASH("Wrong element type in [type] - [element_type] is not a element")
return TRUE
/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
var/arguments = list(element_type)
arguments += element_args
target._AddElement(arguments)
/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
. = ..()
. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
///This helper applies traits to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/trait_injector
name = "Trait Injector"
icon_state = "trait"
///Name of the trait, in the lower-case text (NOT the upper-case define) form.
var/trait_name
/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
if(!istext(trait_name))
CRASH("Wrong trait in [type] - [trait_name] is not a trait")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
if(!GLOB.trait_name_map.Find(trait_name))
stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
return TRUE
/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
. = ..()
. += " | trait name: [trait_name]"
///This helper applies dynamic human icons to things on the map
/obj/effect/mapping_helpers/atom_injector/human_icon_injector
name = "Human Icon Injector"
icon_state = "icon"
/// Path of the outfit we give the human.
var/outfit_path
/// Path of the species we give the human.
var/species_path = /datum/species/human
/// Path of the mob spawner we base the human off of.
var/mob_spawn_path
/// Path of the right hand item we give the human.
var/r_hand = NO_REPLACE
/// Path of the left hand item we give the human.
var/l_hand = NO_REPLACE
/// Which slots on the mob should be bloody?
var/bloody_slots = NONE
/// Do we draw more than one frame for the mob?
var/animated = TRUE
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/check_validity()
if(!ispath(species_path, /datum/species))
CRASH("Wrong species path in [type] - [species_path] is not a species")
if(outfit_path && !ispath(outfit_path, /datum/outfit))
CRASH("Wrong outfit path in [type] - [species_path] is not an outfit")
if(mob_spawn_path && !ispath(mob_spawn_path, /obj/effect/mob_spawn))
CRASH("Wrong mob spawn path in [type] - [mob_spawn_path] is not a mob spawner")
if(l_hand && !ispath(l_hand, /obj/item))
CRASH("Wrong left hand item path in [type] - [l_hand] is not an item")
if(r_hand && !ispath(r_hand, /obj/item))
CRASH("Wrong left hand item path in [type] - [r_hand] is not an item")
return TRUE
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/inject(atom/target)
apply_dynamic_human_appearance(target, outfit_path, species_path, mob_spawn_path, r_hand, l_hand, bloody_slots, animated)
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/generate_stack_trace()
. = ..()
. += " | outfit path: [outfit_path] | species path: [species_path] | mob spawner path: [mob_spawn_path] | right/left hand path: [r_hand]/[l_hand]"
///Fetches an external dmi and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_icon
name = "Custom Icon Injector"
icon_state = "icon"
///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
var/target_variable = "icon"
///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
var/icon_url
///The icon file we fetched from the http get request.
var/icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
var/static/icon_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(icon_cache[icon_url])
icon_file = icon_cache[icon_url]
return TRUE
log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_icon.dmi"
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
var/icon/new_icon = new(file_name)
icon_cache[icon_url] = new_icon
query_in_progress = FALSE
icon_file = new_icon
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | icon url: [icon_url]"
///Fetches an external sound and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_sound
name = "Custom Sound Injector"
icon_state = "sound"
///This is the var that will be set with the fetched sound.
var/target_variable = "hitsound"
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
var/sound_url
///The sound file we fetched from the http get request.
var/sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
var/static/sound_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(sound_cache[sound_url])
sound_file = sound_cache[sound_url]
return TRUE
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_sound.ogg"
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
var/sound/new_sound = new(file_name)
sound_cache[sound_url] = new_sound
query_in_progress = FALSE
sound_file = new_sound
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | sound url: [sound_url]"
/obj/effect/mapping_helpers/dead_body_placer
name = "Dead Body placer"
late = TRUE
icon_state = "deadbodyplacer"
var/admin_spawned
var/bodycount = 2 //number of bodies to spawn
/obj/effect/mapping_helpers/dead_body_placer/Initialize(mapload)
. = ..()
if(mapload)
return
admin_spawned = TRUE
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
var/area/a = get_area(src)
var/list/trays = list()
for (var/i in a.contents)
if (istype(i, /obj/structure/bodycontainer/morgue))
if(admin_spawned)
var/obj/structure/bodycontainer/morgue/early_morgue_tray = i
if(early_morgue_tray.connected.loc != early_morgue_tray)
continue
trays += i
if(!trays.len)
if(admin_spawned)
message_admins("[src] spawned at [ADMIN_VERBOSEJMP(src)] failed to find a closed morgue to spawn a body!")
else
log_mapping("[src] at [x],[y] could not find any morgues.")
return
var/reuse_trays = (trays.len < bodycount) //are we going to spawn more trays than bodies?
var/use_species = !(CONFIG_GET(flag/morgue_cadaver_disable_nonhumans))
var/species_probability = CONFIG_GET(number/morgue_cadaver_other_species_probability)
var/override_species = CONFIG_GET(string/morgue_cadaver_override_species)
var/list/usable_races
if(use_species)
var/list/temp_list = get_selectable_species()
usable_races = temp_list.Copy()
usable_races -= SPECIES_ETHEREAL //they revive on death which is bad juju
LAZYREMOVE(usable_races, SPECIES_HUMAN)
if(!usable_races)
notice("morgue_cadaver_disable_nonhumans. There are no valid roundstart nonhuman races enabled. Defaulting to humans only!")
if(override_species)
warning("morgue_cadaver_override_species BEING OVERRIDEN since morgue_cadaver_disable_nonhumans is disabled.")
else if(override_species)
usable_races += override_species
for (var/i = 1 to bodycount)
var/obj/structure/bodycontainer/morgue/morgue_tray = reuse_trays ? pick(trays) : pick_n_take(trays)
var/obj/structure/closet/body_bag/body_bag = new(morgue_tray.loc)
var/mob/living/carbon/human/new_human = new /mob/living/carbon/human(morgue_tray.loc, 1)
var/species_to_pick
if(LAZYLEN(usable_races))
if(!species_probability)
species_probability = 50
stack_trace("WARNING: morgue_cadaver_other_species_probability CONFIG SET TO 0% WHEN SPAWNING. DEFAULTING TO [species_probability]%.")
if(prob(species_probability))
species_to_pick = pick(usable_races)
var/datum/species/new_human_species = GLOB.species_list[species_to_pick]
if(new_human_species)
new_human.set_species(new_human_species)
new_human_species = new_human.dna.species
new_human_species.randomize_features(new_human)
new_human.fully_replace_character_name(new_human.real_name, new_human_species.random_name(new_human.gender, TRUE, TRUE))
else
stack_trace("failed to spawn cadaver with species ID [species_to_pick]") //if it's invalid they'll just be a human, so no need to worry too much aside from yelling at the server owner lol.
body_bag.insert(new_human, TRUE)
body_bag.close()
body_bag.handle_tag("[new_human.real_name][species_to_pick ? " - [capitalize(species_to_pick)]" : " - Human"]")
body_bag.forceMove(morgue_tray)
new_human.death() //here lies the mans, rip in pepperoni.
for (var/part in new_human.organs) //randomly remove organs from each body, set those we keep to be in stasis
if (prob(40))
qdel(part)
else
var/obj/item/organ/O = part
O.organ_flags |= ORGAN_FROZEN
morgue_tray.update_appearance()
qdel(src)
//On Ian's birthday, the hop's office is decorated.
/obj/effect/mapping_helpers/ianbirthday
name = "Ian's Bday Helper"
late = TRUE
icon_state = "iansbdayhelper"
var/balloon_clusters = 2
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
if(check_holidays("Ian's Birthday"))
birthday()
qdel(src)
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
//confetti and a corgi balloon! (and some list stuff for more decorations)
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
if(isopenturf(thing))
new /obj/effect/decal/cleanable/confetti(thing)
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/toy/balloon/corgi(thing)
else
openturfs += thing
//cake + knife to cut it!
if(length(table))
var/turf/food_turf = get_turf(pick(table))
new /obj/item/knife/kitchen(food_turf)
var/obj/item/food/cake/birthday/iancake = new(food_turf)
iancake.desc = "Happy birthday, Ian!"
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
for(var/i in 1 to balloon_clusters)
var/turf/clusterspot = pick_n_take(openturfs)
new /obj/item/toy/balloon(clusterspot)
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
while(balloons_left_to_give > 0)
balloons_left_to_give--
var/chosen_dir = pick_n_take(dirs_to_balloon)
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
var/placed = FALSE
if(isopenturf(balloonstep))
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
placed = TRUE
if(chosen_dir == NORTH)
B.pixel_y -= 10
if(chosen_dir == SOUTH)
B.pixel_y += 10
if(chosen_dir == EAST)
B.pixel_x -= 10
if(chosen_dir == WEST)
B.pixel_x += 10
if(!placed)
new /obj/item/toy/balloon(clusterspot)
//remind me to add wall decor!
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
name = "generic birthday setup"
icon_state = "bdayhelper"
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
birthday()
qdel(src)
//Ian, like most dogs, loves a good new years eve party.
/obj/effect/mapping_helpers/iannewyear
name = "Ian's New Years Helper"
late = TRUE
icon_state = "iansnewyrshelper"
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
if(check_holidays(NEW_YEAR))
fireworks()
qdel(src)
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
else if(isopenturf(thing))
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/clothing/head/costume/festive(thing)
var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
iandrink.name = "dog champagne"
iandrink.pixel_y += 8
iandrink.pixel_x += 8
else
openturfs += thing
var/turf/fireworks_turf = get_turf(pick(table))
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
matchbox.pixel_y += 8
matchbox.pixel_x -= 3
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
/obj/effect/mapping_helpers/airlock_note_placer
name = "Airlock Note Placer"
late = TRUE
icon_state = "airlocknoteplacer"
var/note_info //for writing out custom notes without creating an extra paper subtype
var/note_name //custom note name
var/note_path //if you already have something wrote up in a paper subtype, put the path here
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
var/turf/turf = get_turf(src)
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
qdel(src)
return
if(locate(/obj/machinery/door/airlock) in turf)
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
if(note_path)
found_airlock.note = note_path
found_airlock.update_appearance()
qdel(src)
return
if(note_info)
var/obj/item/paper/paper = new /obj/item/paper(src)
if(note_name)
paper.name = note_name
paper.add_raw_text("[note_info]")
paper.update_appearance()
found_airlock.note = paper
paper.forceMove(found_airlock)
found_airlock.update_appearance()
qdel(src)
return
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
qdel(src)
return
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
qdel(src)
/**
* ## trapdoor placer!
*
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
* Pre-mapped trapdoors (unlike player-made ones) are not conspicuous by default so nothing stands out with them
* Admins may spawn this in the round for additional trapdoors if they so desire
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
*/
/obj/effect/mapping_helpers/trapdoor_placer
name = "trapdoor placer"
late = TRUE
icon_state = "trapdoor"
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
var/turf/component_target = get_turf(src)
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE, conspicuous = FALSE)
qdel(src)
/obj/effect/mapping_helpers/ztrait_injector
name = "ztrait injector"
icon_state = "ztrait"
late = TRUE
/// List of traits to add to this Z-level.
var/list/traits_to_add = list()
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
var/datum/space_level/level = SSmapping.z_list[z]
if(!level || !length(traits_to_add))
return
level.traits |= traits_to_add
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
/obj/effect/mapping_helpers/circuit_spawner
name = "circuit spawner"
icon_state = "circuit"
/// The shell for the circuit.
var/atom/movable/circuit_shell
/// Capacity of the shell.
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
var/json_url
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
. = ..()
INVOKE_ASYNC(src, PROC_REF(spawn_circuit))
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
var/list/errors = list()
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
var/json_data = load_data()
new_circuit.load_circuit_data(json_data, errors)
if(!circuit_shell)
return
circuit_shell = new(loc)
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
if(shell_component)
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
shell_component.attach_circuit(new_circuit)
else
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
capacity = shell_capacity, \
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
starting_circuit = new_circuit, \
)
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
var/static/json_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(json_cache[json_url])
return json_cache[json_url]
log_asset("Circuit Spawner fetching json from: [json_url]")
var/datum/http_request/request = new()
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
var/json_data = response["body"]
json_cache[json_url] = json_data
query_in_progress = FALSE
return json_data
/obj/effect/mapping_helpers/broken_floor
name = "broken floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "damaged1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.break_tile()
qdel(src)
/obj/effect/mapping_helpers/burnt_floor
name = "burnt floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "floorscorched1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.burn_tile()
qdel(src)
///Applies BROKEN flag to the first found machine on a tile
/obj/effect/mapping_helpers/broken_machine
name = "broken machine helper"
icon_state = "broken_machine"
layer = ABOVE_OBJ_LAYER
late = TRUE
/obj/effect/mapping_helpers/broken_machine/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return INITIALIZE_HINT_QDEL
var/obj/machinery/target = locate(/obj/machinery) in loc
if(isnull(target))
var/area/target_area = get_area(target)
log_mapping("[src] failed to find a machine at [AREACOORD(src)] ([target_area.type]).")
else
payload(target)
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/broken_machine/LateInitialize()
. = ..()
var/obj/machinery/target = locate(/obj/machinery) in loc
if(isnull(target))
qdel(src)
return
target.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/broken_machine/proc/payload(obj/machinery/airalarm/target)
if(target.machine_stat & BROKEN)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to break [target] but it's already broken!")
target.set_machine_stat(target.machine_stat | BROKEN)
///Deals random damage to the first window found on a tile to appear cracked
/obj/effect/mapping_helpers/damaged_window
name = "damaged window helper"
icon_state = "damaged_window"
layer = ABOVE_OBJ_LAYER
late = TRUE
/// Minimum roll of integrity damage in percents
var/integrity_min_factor = 0.2
/// Maximum roll of integrity damage in percents
var/integrity_max_factor = 0.8
/obj/effect/mapping_helpers/damaged_window/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return INITIALIZE_HINT_QDEL
var/obj/structure/window/target = locate(/obj/structure/window) in loc
if(isnull(target))
var/area/target_area = get_area(target)
log_mapping("[src] failed to find a window at [AREACOORD(src)] ([target_area.type]).")
else
payload(target)
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/damaged_window/LateInitialize()
. = ..()
var/obj/structure/window/target = locate(/obj/structure/window) in loc
if(isnull(target))
qdel(src)
return
target.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/damaged_window/proc/payload(obj/structure/window/target)
if(target.get_integrity() < target.max_integrity)
var/area/area = get_area(target)
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to damage [target] but it's already damaged!")
target.take_damage(rand(target.max_integrity * integrity_min_factor, target.max_integrity * integrity_max_factor))
//requests console helpers
/obj/effect/mapping_helpers/requests_console
desc = "You shouldn't see this. Report it please."
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/requests_console/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/requests_console/LateInitialize(mapload)
var/obj/machinery/airalarm/target = locate(/obj/machinery/requests_console) in loc
if(isnull(target))
var/area/target_area = get_area(target)
log_mapping("[src] failed to find a requests console at [AREACOORD(src)] ([target_area.type]).")
else
payload(target)
qdel(src)
/// Fills out the request console's variables
/obj/effect/mapping_helpers/requests_console/proc/payload(obj/machinery/requests_console/console)
return
/obj/effect/mapping_helpers/requests_console/announcement
name = "request console announcement helper"
icon_state = "requests_console_announcement_helper"
/obj/effect/mapping_helpers/requests_console/announcement/payload(obj/machinery/requests_console/console)
console.can_send_announcements = TRUE
/obj/effect/mapping_helpers/requests_console/assistance
name = "request console assistance requestable helper"
icon_state = "requests_console_assistance_helper"
/obj/effect/mapping_helpers/requests_console/assistance/payload(obj/machinery/requests_console/console)
GLOB.req_console_assistance |= console.department
/obj/effect/mapping_helpers/requests_console/supplies
name = "request console supplies requestable helper"
icon_state = "requests_console_supplies_helper"
/obj/effect/mapping_helpers/requests_console/supplies/payload(obj/machinery/requests_console/console)
GLOB.req_console_supplies |= console.department
/obj/effect/mapping_helpers/requests_console/information
name = "request console information relayable helper"
icon_state = "requests_console_information_helper"
/obj/effect/mapping_helpers/requests_console/information/payload(obj/machinery/requests_console/console)
GLOB.req_console_information |= console.department
/obj/effect/mapping_helpers/requests_console/ore_update
name = "request console ore update helper"
icon_state = "requests_console_ore_update_helper"
/obj/effect/mapping_helpers/requests_console/ore_update/payload(obj/machinery/requests_console/console)
console.receive_ore_updates = TRUE