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Bubberstation/code/game/objects/items/stacks/sheets/light.dm

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/obj/item/stack/light_w
name = "wired glass tile"
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon_state = "glass_wire"
w_class = 3.0
force = 3.0
throwforce = 5.0
throw_speed = 3
throw_range = 7
flags = CONDUCT
max_amount = 60
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
..()
if(istype(O,/obj/item/weapon/wirecutters))
var/obj/item/stack/cable_coil/CC = new (user.loc)
CC.amount = 5
CC.add_fingerprint(user)
amount--
var/obj/item/stack/sheet/glass/G = new (user.loc)
G.add_fingerprint(user)
if(amount <= 0)
user.unEquip(src, 1)
qdel(src)
if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
if (M.use(1))
use(1)
var/obj/item/stack/tile/light/L = new (user.loc)
user << "<span class='notice'>You make a light tile.</span>"
L.add_fingerprint(user)
else
user << "<span class='warning'>You need one metal sheet to finish the light tile!</span>"
return