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Bubberstation/code/game/objects/items/weapons/storage/backpack.dm
2015-04-26 17:59:05 -05:00

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/* Backpacks
* Contains:
* Backpack
* Backpack Types
* Satchel Types
*/
/*
* Backpack
*/
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
item_state = "backpack"
w_class = 4
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = 3
max_combined_w_class = 21
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
playsound(src.loc, "rustle", 50, 1, -5)
..()
/*
* Backpack Types
*/
/obj/item/weapon/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = "bluespace=4"
icon_state = "holdingpack"
max_w_class = 5
max_combined_w_class = 35
/obj/item/weapon/storage/backpack/holding/can_be_inserted(obj/item/W, stop_messages = 0, mob/user)
if(crit_fail)
user << "<span class='danger'>The Bluespace generator isn't working.</span>"
return
return ..()
/obj/item/weapon/storage/backpack/holding/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
var/safety = alert(user, "You feel this may not be the best idea.", "Put in [name]?", "Proceed", "Abort")
if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
return
investigate_log("has become a singularity. Caused by [user.key]","singulo")
user << "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>"
qdel(W)
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
singulo.energy = 300 //should make it a bit bigger~
message_admins("[key_name_admin(user)] detonated a bag of holding")
log_game("[key_name(user)] detonated a bag of holding")
qdel(src)
singulo.process()
return
..()
/obj/item/weapon/storage/backpack/holding/proc/failcheck(mob/user as mob)
if (prob(src.reliability)) return 1 //No failure
if (prob(src.reliability))
user << "<span class='danger'>The Bluespace portal resists your attempt to add another item.</span>" //light failure
else
user << "<span class='danger'>The Bluespace generator malfunctions!</span>"
for (var/obj/O in src.contents) //it broke, delete what was in it
qdel(O)
crit_fail = 1
icon_state = "brokenpack"
/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
return
/obj/item/weapon/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
w_class = 4.0
storage_slots = 20 //Can store a lot.
max_w_class = 3
max_combined_w_class = 60
/obj/item/weapon/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "cultpack"
item_state = "backpack"
/obj/item/weapon/storage/backpack/clown
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
item_state = "clownpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
item_state = "securitypack"
/obj/item/weapon/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state = "engiepack"
/obj/item/weapon/storage/backpack/botany
name = "botany backpack"
desc = "It's a backpack made of all-natural fibers."
icon_state = "botpack"
item_state = "botpack"
/obj/item/weapon/storage/backpack/chemistry
name = "chemistry backpack"
desc = "A backpack specially designed to repel stains and hazardous liquids."
icon_state = "chempack"
item_state = "chempack"
/obj/item/weapon/storage/backpack/genetics
name = "genetics backpack"
desc = "A bag designed to be super tough, just in case someone hulks out on you."
icon_state = "genepack"
item_state = "genepack"
/obj/item/weapon/storage/backpack/science
name = "science backpack"
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "toxpack"
item_state = "toxpack"
/obj/item/weapon/storage/backpack/virology
name = "virology backpack"
desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
icon_state = "viropack"
item_state = "viropack"
/*
* Satchel Types
*/
/obj/item/weapon/storage/backpack/satchel
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
/obj/item/weapon/storage/backpack/satchel/withwallet/New()
..()
new /obj/item/weapon/storage/wallet/random( src )
/obj/item/weapon/storage/backpack/satchel_norm
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
/obj/item/weapon/storage/backpack/satchel_eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "engiepack"
/obj/item/weapon/storage/backpack/satchel_med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel_vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
item_state = "satchel-vir"
/obj/item/weapon/storage/backpack/satchel_chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
item_state = "satchel-chem"
/obj/item/weapon/storage/backpack/satchel_gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
item_state = "satchel-gen"
/obj/item/weapon/storage/backpack/satchel_tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
item_state = "satchel-tox"
/obj/item/weapon/storage/backpack/satchel_hyd
name = "botanist satchel"
desc = "A satchel made of all natural fibers."
icon_state = "satchel-hyd"
item_state = "satchel-hyd"
/obj/item/weapon/storage/backpack/satchel_sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state = "securitypack"
/obj/item/weapon/storage/backpack/satchel_cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/satchel_flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
w_class = 3 //Can fit in backpacks itself.
storage_slots = 5
max_combined_w_class = 15
level = 1
cant_hold = list(/obj/item/weapon/storage/backpack/satchel_flat) //muh recursive backpacks
/obj/item/weapon/storage/backpack/satchel_flat/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
icon_state = "[initial(icon_state)]2"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/backpack/satchel_flat/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)
/obj/item/weapon/storage/backpack/dufflebag
name = "dufflebag"
desc = "A large dufflebag for holding extra things"
icon_state = "duffle"
item_state = "duffle"
storage_slots = 9
slowdown = 1
max_combined_w_class = 27
/obj/item/weapon/storage/backpack/dufflebag/syndiemed
name = "medical dufflebag"
desc = "A large dufflebag for holding extra tactical medical supplies."
icon_state = "duffle-syndiemed"
item_state = "duffle-syndiemed"
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/syndieammo
name = "ammunition dufflebag"
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
icon_state = "duffle-syndieammo"
item_state = "duffle-syndieammo"
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/captain
name = "captain's dufflebag"
desc = "A large dufflebag for holding extra captainly goods."
icon_state = "duffle-captain"
item_state = "duffle-captain"
/obj/item/weapon/storage/backpack/dufflebag/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra medical supplies."
icon_state = "duffle-med"
item_state = "duffle-med"
/obj/item/weapon/storage/backpack/dufflebag/sec
name = "security dufflebag"
desc = "A large dufflebag for holding extra security supplies and ammunition."
icon_state = "duffle-sec"
item_state = "duffle-sec"
/obj/item/weapon/storage/backpack/dufflebag/engineering
name = "engineering dufflebag"
desc = "A large dufflebag for holding extra tools and supplies."
icon_state = "duffle-eng"
item_state = "duffle-eng"
/obj/item/weapon/storage/backpack/dufflebag/clown
name = "clown's dufflebag"
desc = "A large dufflebag for holding lots of funny gags!"
icon_state = "duffle-clown"
item_state = "duffle-clown"