mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-14 19:03:21 +00:00
MC: No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem) MC can now be told to init a zlevel All Subsystems: Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it All subsystems now properlly handle being given a zlevel in their init proc Subsystem changes: Air: Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost Air now fires 4 times faster when it can do so without lagging things up Pipenet has been merged into air Atmos machinery now processes with process_atmos(), ticked by air, not machinery. Hotspots (the fire object) are now object pooled Pipenet: Deleted, added to air Machinery: Moved all atmos calcualtions in all objects's process() to process_atmos(). Lighting: Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost Ticker: Fixed ticker not updating the lobby panel when game start delayed Fixed the game start timer updating rapidly from queued fires when game start delay is removed Garbage/qdel: qdel will now limit its process time to 2ds a fire. qdel can now be given hints as a return to Destroy() as to what should be done with the object. the options are: queue: (default) this is the normal behavior. letmelive: old default to non-null/zero. does nothing with the object iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time. harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel All objects have been updated to the new system, harddel and iwillgc was not added to any new objects. Fixed some objects not GCing because they didn't properlly clear references in Destory() Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
363 lines
11 KiB
Plaintext
363 lines
11 KiB
Plaintext
//////////////////////////////
|
|
// POWER MACHINERY BASE CLASS
|
|
//////////////////////////////
|
|
|
|
/////////////////////////////
|
|
// Definitions
|
|
/////////////////////////////
|
|
|
|
/obj/machinery/power
|
|
name = null
|
|
icon = 'icons/obj/power.dmi'
|
|
anchored = 1.0
|
|
var/datum/powernet/powernet = null
|
|
use_power = 0
|
|
idle_power_usage = 0
|
|
active_power_usage = 0
|
|
|
|
/obj/machinery/power/Destroy()
|
|
disconnect_from_network()
|
|
..()
|
|
|
|
///////////////////////////////
|
|
// General procedures
|
|
//////////////////////////////
|
|
|
|
// common helper procs for all power machines
|
|
/obj/machinery/power/proc/add_avail(var/amount)
|
|
if(powernet)
|
|
powernet.newavail += amount
|
|
|
|
/obj/machinery/power/proc/add_load(var/amount)
|
|
if(powernet)
|
|
powernet.load += amount
|
|
|
|
/obj/machinery/power/proc/surplus()
|
|
if(powernet)
|
|
return powernet.avail-powernet.load
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/proc/avail()
|
|
if(powernet)
|
|
return powernet.avail
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/proc/disconnect_terminal() // machines without a terminal will just return, no harm no fowl.
|
|
return
|
|
|
|
// returns true if the area has power on given channel (or doesn't require power).
|
|
// defaults to power_channel
|
|
/obj/machinery/proc/powered(var/chan = -1) // defaults to power_channel
|
|
|
|
if(!src.loc)
|
|
return 0
|
|
|
|
if(!use_power)
|
|
return 1
|
|
|
|
var/area/A = src.loc.loc // make sure it's in an area
|
|
if(!A || !isarea(A) || !A.master)
|
|
return 0 // if not, then not powered
|
|
if(chan == -1)
|
|
chan = power_channel
|
|
return A.master.powered(chan) // return power status of the area
|
|
|
|
// increment the power usage stats for an area
|
|
/obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel
|
|
var/area/A = get_area(src) // make sure it's in an area
|
|
if(!A || !isarea(A) || !A.master)
|
|
return
|
|
if(chan == -1)
|
|
chan = power_channel
|
|
A.master.use_power(amount, chan)
|
|
|
|
/obj/machinery/proc/addStaticPower(value, powerchannel)
|
|
var/area/A = get_area(src)
|
|
if(!A || !A.master)
|
|
return
|
|
A.master.addStaticPower(value, powerchannel)
|
|
|
|
/obj/machinery/proc/removeStaticPower(value, powerchannel)
|
|
addStaticPower(-value, powerchannel)
|
|
|
|
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
|
|
// by default, check equipment channel & set flag
|
|
// can override if needed
|
|
if(powered(power_channel))
|
|
stat &= ~NOPOWER
|
|
else
|
|
|
|
stat |= NOPOWER
|
|
return
|
|
|
|
// connect the machine to a powernet if a node cable is present on the turf
|
|
/obj/machinery/power/proc/connect_to_network()
|
|
var/turf/T = src.loc
|
|
if(!T || !istype(T))
|
|
return 0
|
|
|
|
var/obj/structure/cable/C = T.get_cable_node() //check if we have a node cable on the machine turf, the first found is picked
|
|
if(!C || !C.powernet)
|
|
return 0
|
|
|
|
C.powernet.add_machine(src)
|
|
return 1
|
|
|
|
// remove and disconnect the machine from its current powernet
|
|
/obj/machinery/power/proc/disconnect_from_network()
|
|
if(!powernet)
|
|
return 0
|
|
powernet.remove_machine(src)
|
|
return 1
|
|
|
|
// attach a wire to a power machine - leads from the turf you are standing on
|
|
//almost never called, overwritten by all power machines but terminal and generator
|
|
/obj/machinery/power/attackby(obj/item/weapon/W, mob/user, params)
|
|
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
|
|
var/obj/item/stack/cable_coil/coil = W
|
|
|
|
var/turf/T = user.loc
|
|
|
|
if(T.intact || !istype(T, /turf/simulated/floor))
|
|
return
|
|
|
|
if(get_dist(src, user) > 1)
|
|
return
|
|
|
|
coil.place_turf(T, user)
|
|
return
|
|
else
|
|
..()
|
|
return
|
|
|
|
///////////////////////////////////////////
|
|
// Powernet handling helpers
|
|
//////////////////////////////////////////
|
|
|
|
//returns all the cables WITHOUT a powernet in neighbors turfs,
|
|
//pointing towards the turf the machine is located at
|
|
/obj/machinery/power/proc/get_connections()
|
|
|
|
. = list()
|
|
|
|
var/cdir
|
|
var/turf/T
|
|
|
|
for(var/card in cardinal)
|
|
T = get_step(loc,card)
|
|
cdir = get_dir(T,loc)
|
|
|
|
for(var/obj/structure/cable/C in T)
|
|
if(C.powernet) continue
|
|
if(C.d1 == cdir || C.d2 == cdir)
|
|
. += C
|
|
return .
|
|
|
|
//returns all the cables in neighbors turfs,
|
|
//pointing towards the turf the machine is located at
|
|
/obj/machinery/power/proc/get_marked_connections()
|
|
|
|
. = list()
|
|
|
|
var/cdir
|
|
var/turf/T
|
|
|
|
for(var/card in cardinal)
|
|
T = get_step(loc,card)
|
|
cdir = get_dir(T,loc)
|
|
|
|
for(var/obj/structure/cable/C in T)
|
|
if(C.d1 == cdir || C.d2 == cdir)
|
|
. += C
|
|
return .
|
|
|
|
//returns all the NODES (O-X) cables WITHOUT a powernet in the turf the machine is located at
|
|
/obj/machinery/power/proc/get_indirect_connections()
|
|
. = list()
|
|
for(var/obj/structure/cable/C in loc)
|
|
if(C.powernet) continue
|
|
if(C.d1 == 0) // the cable is a node cable
|
|
. += C
|
|
return .
|
|
|
|
///////////////////////////////////////////
|
|
// GLOBAL PROCS for powernets handling
|
|
//////////////////////////////////////////
|
|
|
|
|
|
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
|
|
// excluding source, that match the direction d
|
|
// if unmarked==1, only return those with no powernet
|
|
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0, var/cable_only = 0)
|
|
. = list()
|
|
//var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
|
|
|
|
for(var/AM in T)
|
|
if(AM == source) continue //we don't want to return source
|
|
|
|
if(!cable_only && istype(AM,/obj/machinery/power))
|
|
var/obj/machinery/power/P = AM
|
|
if(P.powernet == 0) continue // exclude APCs which have powernet=0
|
|
|
|
if(!unmarked || !P.powernet) //if unmarked=1 we only return things with no powernet
|
|
if(d == 0)
|
|
. += P
|
|
|
|
else if(istype(AM,/obj/structure/cable))
|
|
var/obj/structure/cable/C = AM
|
|
|
|
if(!unmarked || !C.powernet)
|
|
if(C.d1 == d || C.d2 == d)
|
|
. += C
|
|
return .
|
|
|
|
|
|
|
|
|
|
//remove the old powernet and replace it with a new one throughout the network.
|
|
/proc/propagate_network(var/obj/O, var/datum/powernet/PN)
|
|
//world.log << "propagating new network"
|
|
var/list/worklist = list()
|
|
var/list/found_machines = list()
|
|
var/index = 1
|
|
var/obj/P = null
|
|
|
|
worklist+=O //start propagating from the passed object
|
|
|
|
while(index<=worklist.len) //until we've exhausted all power objects
|
|
P = worklist[index] //get the next power object found
|
|
index++
|
|
|
|
if( istype(P,/obj/structure/cable))
|
|
var/obj/structure/cable/C = P
|
|
if(C.powernet != PN) //add it to the powernet, if it isn't already there
|
|
PN.add_cable(C)
|
|
worklist |= C.get_connections() //get adjacents power objects, with or without a powernet
|
|
|
|
else if(P.anchored && istype(P,/obj/machinery/power))
|
|
var/obj/machinery/power/M = P
|
|
found_machines |= M //we wait until the powernet is fully propagates to connect the machines
|
|
|
|
else
|
|
continue
|
|
|
|
//now that the powernet is set, connect found machines to it
|
|
for(var/obj/machinery/power/PM in found_machines)
|
|
if(!PM.connect_to_network()) //couldn't find a node on its turf...
|
|
PM.disconnect_from_network() //... so disconnect if already on a powernet
|
|
|
|
|
|
//Merge two powernets, the bigger (in cable length term) absorbing the other
|
|
/proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2)
|
|
if(!net1 || !net2) //if one of the powernet doesn't exist, return
|
|
return
|
|
|
|
if(net1 == net2) //don't merge same powernets
|
|
return
|
|
|
|
//We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code.
|
|
if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around
|
|
var/temp = net1
|
|
net1 = net2
|
|
net2 = temp
|
|
|
|
//merge net2 into net1
|
|
for(var/obj/structure/cable/Cable in net2.cables) //merge cables
|
|
net1.add_cable(Cable)
|
|
|
|
for(var/obj/machinery/power/Node in net2.nodes) //merge power machines
|
|
if(!Node.connect_to_network())
|
|
Node.disconnect_from_network() //if somehow we can't connect the machine to the new powernet, disconnect it from the old nonetheless
|
|
|
|
return net1
|
|
|
|
//Determines how strong could be shock, deals damage to mob, uses power.
|
|
//M is a mob who touched wire/whatever
|
|
//power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null
|
|
//source is an object caused electrocuting (airlock, grille, etc)
|
|
//No animations will be performed by this proc.
|
|
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
|
|
if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
|
|
if(istype(M,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
if(H.gloves)
|
|
var/obj/item/clothing/gloves/G = H.gloves
|
|
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
|
|
|
|
var/area/source_area
|
|
if(istype(power_source,/area))
|
|
source_area = power_source
|
|
power_source = source_area.get_apc()
|
|
if(istype(power_source,/obj/structure/cable))
|
|
var/obj/structure/cable/Cable = power_source
|
|
power_source = Cable.powernet
|
|
|
|
var/datum/powernet/PN
|
|
var/obj/item/weapon/stock_parts/cell/cell
|
|
|
|
if(istype(power_source,/datum/powernet))
|
|
PN = power_source
|
|
else if(istype(power_source,/obj/item/weapon/stock_parts/cell))
|
|
cell = power_source
|
|
else if(istype(power_source,/obj/machinery/power/apc))
|
|
var/obj/machinery/power/apc/apc = power_source
|
|
cell = apc.cell
|
|
if (apc.terminal)
|
|
PN = apc.terminal.powernet
|
|
else if (!power_source)
|
|
return 0
|
|
else
|
|
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
|
|
return 0
|
|
if (!cell && !PN)
|
|
return 0
|
|
var/PN_damage = 0
|
|
var/cell_damage = 0
|
|
if (PN)
|
|
PN_damage = PN.get_electrocute_damage()
|
|
if (cell)
|
|
cell_damage = cell.get_electrocute_damage()
|
|
var/shock_damage = 0
|
|
if (PN_damage>=cell_damage)
|
|
power_source = PN
|
|
shock_damage = PN_damage
|
|
else
|
|
power_source = cell
|
|
shock_damage = cell_damage
|
|
var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap!
|
|
var/drained_energy = drained_hp*20
|
|
|
|
if (source_area)
|
|
source_area.use_power(drained_energy/CELLRATE)
|
|
else if (istype(power_source,/datum/powernet))
|
|
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
|
|
PN.load+=drained_power
|
|
else if (istype(power_source, /obj/item/weapon/stock_parts/cell))
|
|
cell.use(drained_energy)
|
|
return drained_energy
|
|
|
|
////////////////////////////////////////////////
|
|
// Misc.
|
|
///////////////////////////////////////////////
|
|
|
|
|
|
// return a knot cable (O-X) if one is present in the turf
|
|
// null if there's none
|
|
/turf/proc/get_cable_node()
|
|
if(!can_have_cabling())
|
|
return null
|
|
for(var/obj/structure/cable/C in src)
|
|
if(C.d1 == 0)
|
|
return C
|
|
return null
|
|
|
|
/area/proc/get_apc()
|
|
for(var/area/RA in src.related)
|
|
var/obj/machinery/power/apc/FINDME = locate() in RA
|
|
if (FINDME)
|
|
return FINDME
|