Files
Bubberstation/code/modules/surgery/plastic_surgery.dm
phil235 752032628f Remove kitchen/utensil/spoon. Changes /kitchen/utensil stuff to simply be /kitchen.
Butchering spiders now is done in one step, not leg after leg. Changed simple_animal/harvest proc.
Kitchen knives are now weapon/kitchen/knife.
Fixes eating omelette with fork.
Changed some code to use is_sharp() instead of multiple type checks (spacevines and leather code).
Removes utensil/knife (we already have kitchen/knife).
2015-04-27 23:54:28 +02:00

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/datum/surgery/plastic_surgery
name = "plastic surgery"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
species = list(/mob/living/carbon/human)
location = "head"
//reshape_face
/datum/surgery_step/reshape_face
implements = list(/obj/item/weapon/scalpel = 100, /obj/item/weapon/kitchen/knife = 50, /obj/item/weapon/wirecutters = 35)
time = 64
/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to alter [target]'s appearance.", "<span class='notice'>You begin to alter [target]'s appearance...</span>")
/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.status_flags & DISFIGURED)
target.status_flags &= ~DISFIGURED
user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
else
var/oldname = target.real_name
target.real_name = random_name(target.gender)
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, they are now [newname].</span>")
return 1