Files
Bubberstation/code/datums/elements/squashable.dm
SkyratBot 83c0957413 [MIRROR] Turns squashing mobs into an element (#2606)
* Turns squashing mobs into an element (#55725)

Opens up room for extending squashing behavior for future cytology updates.

* Turns squashing mobs into an element

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-01-10 08:20:44 +01:00

69 lines
2.6 KiB
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///This element allows something to be when crossed, for example for cockroaches.
/datum/element/squashable
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
id_arg_index = 2
///Chance on crossed to be squashed
var/squash_chance = 50
///How much brute is applied when mob is squashed
var/squash_damage = 1
///Squash flags, for extra checks etcetera.
var/squash_flags = NONE
///Special callback to call on squash instead, for things like hauberoach
var/datum/callback/on_squash_callback
/datum/element/squashable/Attach(mob/living/target, squash_chance, squash_damage, squash_flags, squash_callback)
. = ..()
if(!istype(target))
return ELEMENT_INCOMPATIBLE
if(squash_chance)
src.squash_chance = squash_chance
if(squash_damage)
src.squash_damage = squash_damage
if(squash_flags)
src.squash_flags = squash_flags
if(!src.on_squash_callback && squash_callback)
on_squash_callback = CALLBACK(target, squash_callback)
RegisterSignal(target, COMSIG_MOVABLE_CROSSED, .proc/OnCrossed)
/datum/element/squashable/Detach(mob/living/target)
UnregisterSignal(target, COMSIG_MOVABLE_CROSSED)
///Handles the squashing of the mob
/datum/element/squashable/proc/OnCrossed(mob/living/target, atom/movable/crossing_movable)
SIGNAL_HANDLER
if(squash_flags & SQUASHED_SHOULD_BE_DOWN && target.body_position != LYING_DOWN)
return
var/should_squash = prob(squash_chance)
if(should_squash && on_squash_callback)
if(on_squash_callback.Invoke(target, crossing_movable))
return //Everything worked, we're done!
if(isliving(crossing_movable))
var/mob/living/crossing_mob = crossing_movable
if(crossing_mob.mob_size > MOB_SIZE_SMALL && !(crossing_mob.movement_type & FLYING))
if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM))
crossing_mob.visible_message("<span class='notice'>[crossing_mob] carefully steps over [target].</span>", "<span class='notice'>You carefully step over [target] to avoid hurting it.</span>")
return
if(should_squash)
crossing_mob.visible_message("<span class='notice'>[crossing_mob] squashed [target].</span>", "<span class='notice'>You squashed [target].</span>")
Squish(target)
else
target.visible_message("<span class='notice'>[target] avoids getting crushed.</span>")
else if(isstructure(crossing_movable))
if(should_squash)
crossing_movable.visible_message("<span class='notice'>[target] is crushed under [crossing_movable].</span>")
Squish(target)
else
target.visible_message("<span class='notice'>[target] avoids getting crushed.</span>")
/datum/element/squashable/proc/Squish(mob/living/target)
if(squash_flags & SQUASHED_SHOULD_BE_GIBBED)
target.gib()
else
target.adjustBruteLoss(squash_damage)