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## About The Pull Request In my effort to make the /icons/ folder cleaner and more intuitive instead of having to rely on recalling names of stuff and looking them up in code to find them for poor sods such as myself, plus in spurt of complusion to organize stuff, here goes. I've tracked all changes in commit descriptions. A lot still to be done, but I know these waves go over dozens of files making things slow, so went lighter on it. Destroyed useless impostor files taking up space and cleaned a stray pixel on my way. ## Why It's Good For The Game Cleaner /icons/ file means saner spriters, less time spent. Stray pixels and impostor files (ones which are copies of actually used ones elsewhere) are not good. ## Changelog 🆑 image: Cleaned a single stray pixel in a single frame of a bite telegraphing accidentaly found while re-organizing the files. /🆑
90 lines
4.9 KiB
Plaintext
90 lines
4.9 KiB
Plaintext
/obj/item/key
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name = "key"
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desc = "A small grey key."
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icon = 'icons/mob/rideables/vehicles.dmi'
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icon_state = "key"
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w_class = WEIGHT_CLASS_TINY
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/obj/item/key/atv
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name = "ATV key"
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desc = "A small grey key for starting and operating ATVs."
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/obj/item/key/security
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desc = "A keyring with a small steel key, and a rubber stun baton accessory."
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icon_state = "keysec"
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/obj/item/key/security/suicide_act(mob/living/carbon/user)
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if(!user.emote("spin")) //In the off chance that someone attempts this suicide while under the effects of mime's bane they deserve the silliness.
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide... But [user.p_they()] sputters and stalls out! "))
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playsound(src, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
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return SHAME
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.say("Vroom vroom!!", forced="secway key suicide") //Not doing a shamestate here, because even if they fail to speak they're spinning.
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addtimer(CALLBACK(user, TYPE_PROC_REF(/mob/living/, gib)), 2 SECONDS)
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return MANUAL_SUICIDE
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/obj/item/key/janitor
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon_state = "keyjanitor"
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force = 2
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 9
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hitsound = SFX_SWING_HIT
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attack_verb_continuous = list("stubs", "pokes")
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attack_verb_simple = list("stub", "poke")
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sharpness = SHARP_EDGED
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embedding = list("pain_mult" = 1, "embed_chance" = 30, "fall_chance" = 70)
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wound_bonus = -1
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bare_wound_bonus = 2
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/obj/item/key/janitor/suicide_act(mob/living/carbon/user)
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switch(user.mind?.get_skill_level(/datum/skill/cleaning))
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if(SKILL_LEVEL_NONE to SKILL_LEVEL_NOVICE) //Their mind is too weak to ascend as a janny
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] mouth and is trying to become one with the janicart, but has no idea where to start! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.gib(DROP_ALL_REMAINS)
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return MANUAL_SUICIDE
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if(SKILL_LEVEL_APPRENTICE to SKILL_LEVEL_JOURNEYMAN) //At least they tried
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] mouth and has inefficiently become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.AddElement(/datum/element/cleaning)
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 5.1 SECONDS)
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return MANUAL_SUICIDE
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if(SKILL_LEVEL_EXPERT to SKILL_LEVEL_MASTER) //They are worthy enough, but can it go even further beyond?
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] mouth and has skillfully become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.AddElement(/datum/element/cleaning)
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for(var/i in 1 to 100)
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addtimer(CALLBACK(user, TYPE_PROC_REF(/atom, add_atom_colour), (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 101)
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return MANUAL_SUICIDE
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if(SKILL_LEVEL_LEGENDARY to INFINITY) //Holy shit, look at that janny go!
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user.visible_message(span_suicide("[user] is putting \the [src] in [user.p_their()] mouth and has epically become one with the janicart, and they're even in overdrive mode! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.AddElement(/datum/element/cleaning)
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playsound(src, 'sound//magic/lightning_chargeup.ogg', 50, TRUE, -1)
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user.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 10) //Gotta go fast!
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for(var/i in 1 to 150)
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addtimer(CALLBACK(user, TYPE_PROC_REF(/atom, add_atom_colour), (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 151)
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return MANUAL_SUICIDE
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/obj/item/key/proc/manual_suicide(mob/living/user)
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if(user)
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user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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user.visible_message(span_suicide("[user] forgot [user.p_they()] isn't actually a janicart! That's a paddlin'!"))
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if(user.mind?.get_skill_level(/datum/skill/cleaning) >= SKILL_LEVEL_LEGENDARY) //Janny janny janny janny janny
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playsound(src, 'sound/effects/adminhelp.ogg', 50, TRUE, -1)
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user.adjustOxyLoss(200)
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user.death(FALSE)
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/obj/item/key/lasso
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name = "bone lasso"
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desc = "The perfect tool for directing a Goliath! If only it made them move any faster..."
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force = 12
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icon_state = "lasso"
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inhand_icon_state = "chain"
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worn_icon_state = "whip"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
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attack_verb_simple = list("flog", "whip", "lash", "discipline")
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hitsound = 'sound/weapons/whip.ogg'
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slot_flags = ITEM_SLOT_BELT
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