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https://github.com/Bubberstation/Bubberstation.git
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turfs, and wastes processing time. Let's only make pluox in cold mixes then, and since it's not gonna mitigate high power runaways quite as hard now, let's make it a net negative on waste gas output for the sm.
103 lines
6.0 KiB
Plaintext
103 lines
6.0 KiB
Plaintext
#define PLASMA_HEAT_PENALTY 15 // Higher == Bigger heat and waste penalty from having the crystal surrounded by this gas. Negative numbers reduce penalty.
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#define OXYGEN_HEAT_PENALTY 1
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#define PLUOXIUM_HEAT_PENALTY -0.5 //Better then co2, worse then n2
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#define TRITIUM_HEAT_PENALTY 10
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#define CO2_HEAT_PENALTY 0.1
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#define NITROGEN_HEAT_PENALTY -1.5
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#define BZ_HEAT_PENALTY 5
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#define H2O_HEAT_PENALTY 12 //This'll get made slowly over time, I want my spice rock spicy god damnit
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#define FREON_HEAT_PENALTY -10 //very good heat absorbtion and less plasma and o2 generation
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#define HYDROGEN_HEAT_PENALTY 10 // similar heat penalty as tritium (dangerous)
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#define HEALIUM_HEAT_PENALTY 4
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#define PROTO_NITRATE_HEAT_PENALTY -3
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#define ZAUKER_HEAT_PENALTY 8
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//All of these get divided by 10-bzcomp * 5 before having 1 added and being multiplied with power to determine rads
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//Keep the negative values here above -10 and we won't get negative rads
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#define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation.
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#define PLASMA_TRANSMIT_MODIFIER 4
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#define BZ_TRANSMIT_MODIFIER -2
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#define TRITIUM_TRANSMIT_MODIFIER 30 //We divide by 10, so this works out to 3
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#define PLUOXIUM_TRANSMIT_MODIFIER -5 //Should halve the power output
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#define H2O_TRANSMIT_MODIFIER 2
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#define HYDROGEN_TRANSMIT_MODIFIER 25 //increase the radiation emission, but less than the trit (2.5)
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#define HEALIUM_TRANSMIT_MODIFIER 2.4
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#define PROTO_NITRATE_TRANSMIT_MODIFIER 15
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#define ZAUKER_TRANSMIT_MODIFIER 20
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#define BZ_RADIOACTIVITY_MODIFIER 5 //Improves the effect of transmit modifiers
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#define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage.
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#define HYDROGEN_HEAT_RESISTANCE 2 // just a bit of heat resistance to spice it up
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#define PROTO_NITRATE_HEAT_RESISTANCE 5
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/// The minimum portion of the miasma in the air that will be consumed. Higher values mean more miasma will be consumed be default.
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#define MIASMA_CONSUMPTION_RATIO_MIN 0
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/// The maximum portion of the miasma in the air that will be consumed. Lower values mean the miasma consumption rate caps earlier.
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#define MIASMA_CONSUMPTION_RATIO_MAX 1
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/// The minimum pressure for a pure miasma atmosphere to begin being consumed. Higher values mean it takes more miasma pressure to make miasma start being consumed. Should be >= 0
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#define MIASMA_CONSUMPTION_PP (ONE_ATMOSPHERE*0.01)
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/// How the amount of miasma consumed per tick scales with partial pressure. Higher values decrease the rate miasma consumption scales with partial pressure. Should be >0
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#define MIASMA_PRESSURE_SCALING (ONE_ATMOSPHERE*0.5)
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/// How much the amount of miasma consumed per tick scales with gasmix power ratio. Higher values means gasmix has a greater effect on the miasma consumed.
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#define MIASMA_GASMIX_SCALING (0.3)
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/// The amount of matter power generated for every mole of miasma consumed. Higher values mean miasma generates more power.
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#define MIASMA_POWER_GAIN 10
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#define POWERLOSS_INHIBITION_GAS_THRESHOLD 0.20 //Higher == Higher percentage of inhibitor gas needed before the charge inertia chain reaction effect starts.
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#define POWERLOSS_INHIBITION_MOLE_THRESHOLD 20 //Higher == More moles of the gas are needed before the charge inertia chain reaction effect starts. //Scales powerloss inhibition down until this amount of moles is reached
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#define POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD 500 //bonus powerloss inhibition boost if this amount of moles is reached
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#define MOLE_PENALTY_THRESHOLD 1800 //Above this value we can get lord singulo and independent mol damage, below it we can heal damage
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#define MOLE_HEAT_PENALTY 350 //Heat damage scales around this. Too hot setups with this amount of moles do regular damage, anything above and below is scaled
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//Along with damage_penalty_point, makes flux anomalies.
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/// The cutoff for the minimum amount of power required to trigger the crystal invasion delamination event.
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#define EVENT_POWER_PENALTY_THRESHOLD 4500
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#define POWER_PENALTY_THRESHOLD 5000 //The cutoff on power properly doing damage, pulling shit around, and delamming into a tesla. Low chance of pyro anomalies, +2 bolts of electricity
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#define SEVERE_POWER_PENALTY_THRESHOLD 7000 //+1 bolt of electricity, allows for gravitational anomalies, and higher chances of pyro anomalies
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#define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //+1 bolt of electricity.
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#define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher.
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#define DAMAGE_HARDCAP 0.002
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#define DAMAGE_INCREASE_MULTIPLIER 0.25
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#define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction, not to be confused with the above values
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#define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction
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#define OXYGEN_RELEASE_MODIFIER 325 //Higher == less oxygen released at high temperature/power
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#define REACTION_POWER_MODIFIER 0.55 //Higher == more overall power
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#define MATTER_POWER_CONVERSION 10 //Crystal converts 1/this value of stored matter into energy.
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//These would be what you would get at point blank, decreases with distance
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#define DETONATION_RADS 200
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#define DETONATION_HALLUCINATION 600
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#define WARNING_DELAY 60
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#define HALLUCINATION_RANGE(P) (min(7, round(P ** 0.25)))
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#define GRAVITATIONAL_ANOMALY "gravitational_anomaly"
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#define FLUX_ANOMALY "flux_anomaly"
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#define PYRO_ANOMALY "pyro_anomaly"
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//If integrity percent remaining is less than these values, the monitor sets off the relevant alarm.
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#define SUPERMATTER_DELAM_PERCENT 5
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#define SUPERMATTER_EMERGENCY_PERCENT 25
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#define SUPERMATTER_DANGER_PERCENT 50
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#define SUPERMATTER_WARNING_PERCENT 100
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#define CRITICAL_TEMPERATURE 10000
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#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
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///to prevent accent sounds from layering
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#define SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN 2 SECONDS
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#define DEFAULT_ZAP_ICON_STATE "sm_arc"
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#define SLIGHTLY_CHARGED_ZAP_ICON_STATE "sm_arc_supercharged"
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#define OVER_9000_ZAP_ICON_STATE "sm_arc_dbz_referance" //Witty I know
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#define MAX_SPACE_EXPOSURE_DAMAGE 2
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