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https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
189 lines
5.5 KiB
Plaintext
189 lines
5.5 KiB
Plaintext
/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(atom/A, params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params,A))
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return
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if(stat || (lockcharge) || IsParalyzed() || IsStun())
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return
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, SHIFT_CLICK))
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if(LAZYACCESS(modifiers, CTRL_CLICK))
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CtrlShiftClickOn(A)
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return
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if(LAZYACCESS(modifiers, MIDDLE_CLICK))
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ShiftMiddleClickOn(A)
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return
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ShiftClickOn(A)
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return
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if(LAZYACCESS(modifiers, MIDDLE_CLICK))
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MiddleClickOn(A, params)
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return
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if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(LAZYACCESS(modifiers, CTRL_CLICK))
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CtrlClickOn(A)
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return
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if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active)
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var/secondary_result = A.attack_robot_secondary(src, modifiers)
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if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
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return
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else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
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CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.")
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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if(!W && get_dist(src,A) <= interaction_range)
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A.attack_robot(src)
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return
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if(W)
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if(incapacitated())
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return
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//while buckled, you can still connect to and control things like doors, but you can't use your modules
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if(buckled)
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to_chat(src, span_warning("You can't use modules while buckled to [buckled]!"))
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
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// for non-doors/apcs
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlShiftClick(user)
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/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlShiftClick()
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else
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..()
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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ShiftClick(user)
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/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIShiftClick()
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else
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..()
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlClick(user)
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/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
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AltClick(user)
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return
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/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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If you would like to add advanced features to robot
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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return
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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/atom/proc/attack_robot(mob/user)
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attack_ai(user)
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return
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/**
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* What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value.
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*
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* Arguments:
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* * user The mob holding the right click
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* * modifiers The list of the custom click modifiers
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*/
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/atom/proc/attack_robot_secondary(mob/user, list/modifiers)
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return attack_ai_secondary(user, modifiers)
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