mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-05-12 18:20:09 +01:00
375a20e49b
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
112 lines
3.6 KiB
Plaintext
112 lines
3.6 KiB
Plaintext
/**
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* A component to reset the parent to its previous state after some time passes
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*/
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/datum/component/dejavu
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/// The turf the parent was on when this components was applied, they get moved back here after the duration
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var/turf/starting_turf
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/// Determined by the type of the parent so different behaviours can happen per type
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var/rewind_type
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/// How many rewinds will happen before the effect ends
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var/rewinds_remaining
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/// How long to wait between each rewind
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var/rewind_interval
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/// The starting value of clone loss at the beginning of the effect
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var/clone_loss = 0
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/// The starting value of toxin loss at the beginning of the effect
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var/tox_loss = 0
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/// The starting value of oxygen loss at the beginning of the effect
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var/oxy_loss = 0
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/// The starting value of brain loss at the beginning of the effect
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var/brain_loss = 0
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/// The starting value of brute loss at the beginning of the effect
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/// This only applies to simple animals
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var/brute_loss
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/// The starting value of integrity at the beginning of the effect
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/// This only applies to objects
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var/integrity
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/// A list of body parts saved at the beginning of the effect
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var/list/datum/saved_bodypart/saved_bodyparts
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/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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starting_turf = get_turf(parent)
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rewinds_remaining = rewinds
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rewind_interval = interval
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if(isliving(parent))
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var/mob/living/L = parent
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clone_loss = L.getCloneLoss()
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tox_loss = L.getToxLoss()
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oxy_loss = L.getOxyLoss()
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brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
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rewind_type = .proc/rewind_living
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if(iscarbon(parent))
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var/mob/living/carbon/C = parent
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saved_bodyparts = C.save_bodyparts()
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rewind_type = .proc/rewind_carbon
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else if(isanimal(parent))
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var/mob/living/simple_animal/M = parent
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brute_loss = M.bruteloss
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rewind_type = .proc/rewind_animal
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else if(isobj(parent))
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var/obj/O = parent
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integrity = O.get_integrity()
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rewind_type = .proc/rewind_obj
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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/datum/component/dejavu/Destroy()
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starting_turf = null
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saved_bodyparts = null
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return ..()
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/datum/component/dejavu/proc/rewind()
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to_chat(parent, "<span class=notice>You remember a time not so long ago...</span>")
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//comes after healing so new limbs comically drop to the floor
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if(starting_turf)
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var/area/destination_area = starting_turf.loc
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if(destination_area.area_flags & NOTELEPORT)
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to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
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else
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var/atom/movable/master = parent
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master.forceMove(starting_turf)
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rewinds_remaining --
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if(rewinds_remaining)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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else
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to_chat(parent, "<span class=notice>But the memory falls out of your reach.</span>")
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qdel(src)
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/datum/component/dejavu/proc/rewind_living()
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var/mob/living/master = parent
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master.setCloneLoss(clone_loss)
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master.setToxLoss(tox_loss)
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master.setOxyLoss(oxy_loss)
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master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
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rewind()
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/datum/component/dejavu/proc/rewind_carbon()
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if(saved_bodyparts)
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var/mob/living/carbon/master = parent
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master.apply_saved_bodyparts(saved_bodyparts)
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rewind_living()
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/datum/component/dejavu/proc/rewind_animal()
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var/mob/living/simple_animal/master = parent
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master.bruteloss = brute_loss
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master.updatehealth()
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rewind_living()
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/datum/component/dejavu/proc/rewind_obj()
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var/obj/master = parent
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master.update_integrity(integrity)
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rewind()
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