Files
Bubberstation/code/game/objects/items/RPD.dm
esainane d0e8bf35de Many smart pipe fixes (#60981)
* Smart pipes now actually go over smart pipes

This was ostensibly the main feature of smart pipes, so should be
fairly important

Parentheses are technically not required around the |, but I think
it's important to emphasise the importance of parentheses around
bitwise operators as this was apparently broken since 3e8407c471

Also purge var/connections and var/connection_num, since it's
literally only used for a `machine.connection_num < 3` check
which is completely redundant, and we already build a bitfield
tracking active directions.

* Smart pipes bridge over straight pipe types

This improves bridging to now go over most devices where possible,
letting you, for example, bridge over a perpindicular layer adapter.

* Pipe construction: Better documentation

Cleans up smart pipe documentation to match what's actually happening.

No functional changes.

* Skip pipes on different layers earlier

This prevents a pipe being made into a bridge perpindicular to a pipe
on a completely different layer, then failing to turn into a bridge
perpindicular to a relevant pipe.

* Pop superfluous parentheses

* Prevent creation of stub pipes

Setting the RPD to create a smart pipe that can only connect in one
direction would cause it to create invisible pipes that would still
block the placement of other pipes.

* The RPD can now reprogram smart pipes

The RPD can only affect smart pipes in directions that they are not
currently connected to.

This makes it easier to adjust designs after the fact, including
prevening round-start pipes from eagerly linking to a grey layer
adapter.

* Even smarter pipes

No more turning into bridge pipes. We now only try to be smart if
placement would fail, and we do our best to find a solution
whenever there is at least one smart pipe involved, regardless
of whether we're currently placing a smart pipe or not.

We never reconfigure any directions that a smart pipe is currently
connected, and we never reconfigure a smart pipe to have one or less
usable directions.

* Smartly go across perpindicular layer adapters

Also works when we're placing a layer adapter perpindicular to a
promiscuous smart pipe

* Pipes: Factor out loops and some bitfiddling

Create and use helpers with documented purposes over inline bitfiddling,
when it makes sense.

Many loops and switch statements were recreating information that was
already there.

Some relationships between pipe bitfield states were already assumed.
This centralises the functionality that relies upon these assumptions,
places them where the bits are defined, and documents them.

Rewrite some bitwise operations to be more idiomatic.

* Smart pipes: Debugging output

I normally clean history before pushing changes to any project,
but I feel like this should be saved.

* Revert "Smart pipes: Debugging output"

This reverts commit bb3aa76cf6d08e4d0951113a26fc9d48b6bc1735.

* Add trailing comma

The lack of this was making the linter sad
2021-08-29 15:42:53 +03:00

638 lines
26 KiB
Plaintext

/*
CONTAINS:
RPD
*/
#define ATMOS_CATEGORY 0
#define DISPOSALS_CATEGORY 1
#define TRANSIT_CATEGORY 2
#define BUILD_MODE (1<<0)
#define WRENCH_MODE (1<<1)
#define DESTROY_MODE (1<<2)
#define REPROGRAM_MODE (1<<3)
GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
"Pipes" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/smart, TRUE),
new /datum/pipe_info/pipe("Layer Adapter", /obj/machinery/atmospherics/pipe/layer_manifold, TRUE),
new /datum/pipe_info/pipe("Color Adapter", /obj/machinery/atmospherics/pipe/color_adapter, TRUE),
new /datum/pipe_info/pipe("Bridge Pipe", /obj/machinery/atmospherics/pipe/bridge_pipe, TRUE),
new /datum/pipe_info/pipe("Multi-Deck Adapter", /obj/machinery/atmospherics/pipe/multiz, FALSE),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector, TRUE),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump, TRUE),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump, TRUE),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter, TRUE),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer, TRUE),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate, TRUE),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector, TRUE),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber, TRUE),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump, TRUE),
new /datum/pipe_info/pipe("Passive Vent", /obj/machinery/atmospherics/components/unary/passive_vent, TRUE),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve, TRUE),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital, TRUE),
new /datum/pipe_info/pipe("Pressure Valve", /obj/machinery/atmospherics/components/binary/pressure_valve, TRUE),
new /datum/pipe_info/pipe("Temperature Gate", /obj/machinery/atmospherics/components/binary/temperature_gate, TRUE),
new /datum/pipe_info/pipe("Temperature Pump", /obj/machinery/atmospherics/components/binary/temperature_pump, TRUE),
new /datum/pipe_info/meter("Meter"),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple, FALSE),
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/heat_exchanging/manifold, FALSE),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w, FALSE),
new /datum/pipe_info/pipe("Junction", /obj/machinery/atmospherics/pipe/heat_exchanging/junction, FALSE),
new /datum/pipe_info/pipe("Heat Exchanger", /obj/machinery/atmospherics/components/unary/heat_exchanger, FALSE),
)
))
GLOBAL_LIST_INIT(disposal_pipe_recipes, list(
"Disposal Pipes" = list(
new /datum/pipe_info/disposal("Pipe", /obj/structure/disposalpipe/segment, PIPE_BENDABLE),
new /datum/pipe_info/disposal("Junction", /obj/structure/disposalpipe/junction, PIPE_TRIN_M),
new /datum/pipe_info/disposal("Y-Junction", /obj/structure/disposalpipe/junction/yjunction),
new /datum/pipe_info/disposal("Sort Junction", /obj/structure/disposalpipe/sorting/mail, PIPE_TRIN_M),
new /datum/pipe_info/disposal("Trunk", /obj/structure/disposalpipe/trunk),
new /datum/pipe_info/disposal("Bin", /obj/machinery/disposal/bin, PIPE_ONEDIR),
new /datum/pipe_info/disposal("Outlet", /obj/structure/disposaloutlet),
new /datum/pipe_info/disposal("Chute", /obj/machinery/disposal/delivery_chute),
)
))
GLOBAL_LIST_INIT(transit_tube_recipes, list(
"Transit Tubes" = list(
new /datum/pipe_info/transit("Straight Tube", /obj/structure/c_transit_tube, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Straight Tube with Crossing", /obj/structure/c_transit_tube/crossing, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Curved Tube", /obj/structure/c_transit_tube/curved, PIPE_UNARY_FLIPPABLE),
new /datum/pipe_info/transit("Diagonal Tube", /obj/structure/c_transit_tube/diagonal, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Diagonal Tube with Crossing", /obj/structure/c_transit_tube/diagonal/crossing, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Junction", /obj/structure/c_transit_tube/junction, PIPE_UNARY_FLIPPABLE),
),
"Station Equipment" = list(
new /datum/pipe_info/transit("Through Tube Station", /obj/structure/c_transit_tube/station, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Terminus Tube Station", /obj/structure/c_transit_tube/station/reverse, PIPE_UNARY),
new /datum/pipe_info/transit("Through Tube Dispenser Station", /obj/structure/c_transit_tube/station/dispenser, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Terminus Tube Dispenser Station", /obj/structure/c_transit_tube/station/dispenser/reverse, PIPE_UNARY),
new /datum/pipe_info/transit("Transit Tube Pod", /obj/structure/c_transit_tube_pod, PIPE_ONEDIR),
)
))
/datum/pipe_info
var/name
var/icon_state
var/id = -1
var/dirtype = PIPE_BENDABLE
var/all_layers
/datum/pipe_info/proc/Render(dispenser)
var/dat = "<li><a href='?src=[REF(dispenser)]&[Params()]'>[name]</a></li>"
// Stationary pipe dispensers don't allow you to pre-select pipe directions.
// This makes it impossble to spawn bent versions of bendable pipes.
// We add a "Bent" pipe type with a preset diagonal direction to work around it.
if(istype(dispenser, /obj/machinery/pipedispenser) && (dirtype == PIPE_BENDABLE || dirtype == /obj/item/pipe/binary/bendable))
dat += "<li><a href='?src=[REF(dispenser)]&[Params()]&dir=[NORTHEAST]'>Bent [name]</a></li>"
return dat
/datum/pipe_info/proc/Params()
return ""
/datum/pipe_info/proc/get_preview(selected_dir)
var/list/dirs
switch(dirtype)
if(PIPE_STRAIGHT, PIPE_BENDABLE)
dirs = list("[NORTH]" = "Vertical", "[EAST]" = "Horizontal")
if(dirtype == PIPE_BENDABLE)
dirs += list("[NORTHWEST]" = "West to North", "[NORTHEAST]" = "North to East",
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
if(PIPE_TRINARY)
dirs = list("[NORTH]" = "West South East", "[SOUTH]" = "East North West",
"[EAST]" = "North West South", "[WEST]" = "South East North")
if(PIPE_TRIN_M)
dirs = list("[NORTH]" = "North East South", "[SOUTHWEST]" = "North West South",
"[NORTHEAST]" = "South East North", "[SOUTH]" = "South West North",
"[WEST]" = "West North East", "[SOUTHEAST]" = "West South East",
"[NORTHWEST]" = "East North West", "[EAST]" = "East South West",)
if(PIPE_UNARY)
dirs = list("[NORTH]" = "North", "[SOUTH]" = "South", "[WEST]" = "West", "[EAST]" = "East")
if(PIPE_ONEDIR)
dirs = list("[SOUTH]" = name)
if(PIPE_UNARY_FLIPPABLE)
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West",
"[NORTHEAST]" = "North Flipped", "[SOUTHEAST]" = "East Flipped", "[SOUTHWEST]" = "South Flipped", "[NORTHWEST]" = "West Flipped")
var/list/rows = list()
var/list/row = list("previews" = list())
var/i = 0
for(var/dir in dirs)
var/numdir = text2num(dir)
var/flipped = ((dirtype == PIPE_TRIN_M) || (dirtype == PIPE_UNARY_FLIPPABLE)) && (ISDIAGONALDIR(numdir))
row["previews"] += list(list("selected" = (numdir == selected_dir), "dir" = dir2text(numdir), "dir_name" = dirs[dir], "icon_state" = icon_state, "flipped" = flipped))
if(i++ || dirtype == PIPE_ONEDIR)
rows += list(row)
row = list("previews" = list())
i = 0
return rows
/datum/pipe_info/pipe/New(label, obj/machinery/atmospherics/path, use_five_layers)
name = label
id = path
all_layers = use_five_layers
icon_state = initial(path.pipe_state)
var/obj/item/pipe/c = initial(path.construction_type)
dirtype = initial(c.RPD_type)
/datum/pipe_info/pipe/Params()
return "makepipe=[id]&type=[dirtype]"
/datum/pipe_info/meter
icon_state = "meter"
dirtype = PIPE_ONEDIR
/datum/pipe_info/meter/New(label)
name = label
/datum/pipe_info/meter/Params()
return "makemeter=[id]&type=[dirtype]"
/datum/pipe_info/disposal/New(label, obj/path, dt=PIPE_UNARY)
name = label
id = path
icon_state = initial(path.icon_state)
if(ispath(path, /obj/structure/disposalpipe))
icon_state = "con[icon_state]"
dirtype = dt
/datum/pipe_info/disposal/Params()
return "dmake=[id]&type=[dirtype]"
/datum/pipe_info/transit/New(label, obj/path, dt=PIPE_UNARY)
name = label
id = path
dirtype = dt
icon_state = initial(path.icon_state)
if(dt == PIPE_UNARY_FLIPPABLE)
icon_state = "[icon_state]_preview"
/obj/item/pipe_dispenser
name = "Rapid Pipe Dispenser (RPD)"
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
worn_icon_state = "RPD"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
force = 10
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
///Sparks system used when changing device in the UI
var/datum/effect_system/spark_spread/spark_system
///Direction of the device we are going to spawn, set up in the UI
var/p_dir = NORTH
///Initial direction of the smart pipe we are going to spawn, set up in the UI
var/p_init_dir = ALL_CARDINALS
///Is the device of the flipped type?
var/p_flipped = FALSE
///Color of the device we are going to spawn
var/paint_color = "grey"
///Speed of building atmos devices
var/atmos_build_speed = 0.5 SECONDS
///Speed of building disposal devices
var/disposal_build_speed = 0.5 SECONDS
///Speed of building transit devices
var/transit_build_speed = 0.5 SECONDS
///Speed of removal of unwrenched devices
var/destroy_speed = 0.5 SECONDS
///Speed of reprogramming connectable directions of smart pipes
var/reprogram_speed = 0.5 SECONDS
///Category currently active (Atmos, disposal, transit)
var/category = ATMOS_CATEGORY
///Piping layer we are going to spawn the atmos device in
var/piping_layer = PIPING_LAYER_DEFAULT
///Layer for disposal ducts
var/ducting_layer = DUCT_LAYER_DEFAULT
///Stores the current device to spawn
var/datum/pipe_info/recipe
///Stores the first atmos device
var/static/datum/pipe_info/first_atmos
///Stores the first disposal device
var/static/datum/pipe_info/first_disposal
///Stores the first transit device
var/static/datum/pipe_info/first_transit
///The modes that are allowed for the RPD
var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE | REPROGRAM_MODE
/// Bitflags for upgrades
var/upgrade_flags
/obj/item/pipe_dispenser/Initialize()
. = ..()
spark_system = new
spark_system.set_up(5, 0, src)
spark_system.attach(src)
if(!first_atmos)
first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1]
if(!first_disposal)
first_disposal = GLOB.disposal_pipe_recipes[GLOB.disposal_pipe_recipes[1]][1]
if(!first_transit)
first_transit = GLOB.transit_tube_recipes[GLOB.transit_tube_recipes[1]][1]
recipe = first_atmos
/obj/item/pipe_dispenser/Destroy()
qdel(spark_system)
spark_system = null
return ..()
/obj/item/pipe_dispenser/examine(mob/user)
. = ..()
. += "You can scroll your mouse wheel to change the piping layer."
. += "You can right click a pipe to set the RPD to its color and layer."
/obj/item/pipe_dispenser/equipped(mob/user, slot, initial)
. = ..()
if(slot == ITEM_SLOT_HANDS)
RegisterSignal(user, COMSIG_MOUSE_SCROLL_ON, .proc/mouse_wheeled)
else
UnregisterSignal(user,COMSIG_MOUSE_SCROLL_ON)
/obj/item/pipe_dispenser/dropped(mob/user, silent)
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
return ..()
/obj/item/pipe_dispenser/cyborg_unequip(mob/user)
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
return ..()
/obj/item/pipe_dispenser/attack_self(mob/user)
ui_interact(user)
/obj/item/pipe_dispenser/pre_attack(atom/target, mob/user, params)
if(istype(target, /obj/item/rpd_upgrade/unwrench))
install_upgrade(target, user)
return TRUE
return ..()
/obj/item/pipe_dispenser/pre_attack_secondary(obj/machinery/atmospherics/target, mob/user, params)
if(!istype(target, /obj/machinery/atmospherics))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if(target.pipe_color && target.piping_layer)
paint_color = GLOB.pipe_color_name[target.pipe_color]
piping_layer = target.piping_layer
to_chat(user, span_notice("You change [src] to [paint_color] color and layer [piping_layer] pipes."))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/pipe_dispenser/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rpd_upgrade))
install_upgrade(W, user)
return TRUE
return ..()
/**
* Installs an upgrade into the RPD
*
* Installs an upgrade into the RPD checking if it is already installed
* Arguments:
* * rpd_up - RPD upgrade
* * user - mob that use upgrade on RPD
*/
/obj/item/pipe_dispenser/proc/install_upgrade(obj/item/rpd_upgrade/rpd_up, mob/user)
if(rpd_up.upgrade_flags& upgrade_flags)
to_chat(user, span_warning("[src] has already installed this upgrade!"))
return
upgrade_flags |= rpd_up.upgrade_flags
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(rpd_up)
/obj/item/pipe_dispenser/suicide_act(mob/user)
user.visible_message(span_suicide("[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide..."))
playsound(get_turf(user), 'sound/machines/click.ogg', 50, TRUE)
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, TRUE)
return(BRUTELOSS)
/obj/item/pipe_dispenser/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/pipes),
)
/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RapidPipeDispenser", name)
ui.open()
/obj/item/pipe_dispenser/ui_static_data(mob/user)
var/list/data = list("paint_colors" = GLOB.pipe_paint_colors)
return data
/obj/item/pipe_dispenser/ui_data(mob/user)
var/list/data = list(
"category" = category,
"piping_layer" = piping_layer,
"ducting_layer" = ducting_layer,
"preview_rows" = recipe.get_preview(p_dir),
"categories" = list(),
"selected_color" = paint_color,
"mode" = mode
)
var/list/recipes
switch(category)
if(ATMOS_CATEGORY)
recipes = GLOB.atmos_pipe_recipes
if(DISPOSALS_CATEGORY)
recipes = GLOB.disposal_pipe_recipes
if(TRANSIT_CATEGORY)
recipes = GLOB.transit_tube_recipes
for(var/c in recipes)
var/list/cat = recipes[c]
var/list/r = list()
for(var/i in 1 to cat.len)
var/datum/pipe_info/info = cat[i]
r += list(list("pipe_name" = info.name, "pipe_index" = i, "selected" = (info == recipe), "all_layers" = info.all_layers))
data["categories"] += list(list("cat_name" = c, "recipes" = r))
var/list/init_directions = list("north" = FALSE, "south" = FALSE, "east" = FALSE, "west" = FALSE)
for(var/direction in GLOB.cardinals)
if(p_init_dir & direction)
init_directions[dir2text(direction)] = TRUE
data["init_directions"] = init_directions
return data
/obj/item/pipe_dispenser/ui_act(action, params)
. = ..()
if(.)
return
if(!usr.canUseTopic(src, BE_CLOSE))
return
var/playeffect = TRUE
switch(action)
if("color")
paint_color = params["paint_color"]
if("category")
category = text2num(params["category"])
switch(category)
if(DISPOSALS_CATEGORY)
recipe = first_disposal
if(ATMOS_CATEGORY)
recipe = first_atmos
if(TRANSIT_CATEGORY)
recipe = first_transit
p_dir = NORTH
playeffect = FALSE
if("piping_layer")
piping_layer = text2num(params["piping_layer"])
playeffect = FALSE
if("ducting_layer")
ducting_layer = text2num(params["ducting_layer"])
playeffect = FALSE
if("pipe_type")
var/static/list/recipes
if(!recipes)
recipes = GLOB.disposal_pipe_recipes + GLOB.atmos_pipe_recipes + GLOB.transit_tube_recipes
recipe = recipes[params["category"]][text2num(params["pipe_type"])]
p_dir = NORTH
if("setdir")
p_dir = text2dir(params["dir"])
p_flipped = text2num(params["flipped"])
playeffect = FALSE
if("mode")
var/n = text2num(params["mode"])
mode ^= n
if("init_dir_setting")
var/target_dir = p_init_dir ^ text2dir(params["dir_flag"])
// Refuse to create a smart pipe that can only connect in one direction (it would act weirdly and lack an icon)
if (ISNOTSTUB(target_dir))
p_init_dir = target_dir
if("init_reset")
p_init_dir = ALL_CARDINALS
if(playeffect)
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE)
return TRUE
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!ISADVANCEDTOOLUSER(user) || istype(A, /turf/open/space/transit))
return ..()
var/atom/attack_target = A
//So that changing the menu settings doesn't affect the pipes already being built.
var/queued_p_type = recipe.id
var/queued_p_dir = p_dir
var/queued_p_flipped = p_flipped
//Unwrench pipe before we build one over/paint it, but only if we're not already running a do_after on it already to prevent a potential runtime.
if((mode & DESTROY_MODE) && (upgrade_flags & RPD_UPGRADE_UNWRENCH) && istype(attack_target, /obj/machinery/atmospherics) && !(DOING_INTERACTION_WITH_TARGET(user, attack_target)))
attack_target = attack_target.wrench_act(user, src)
if(!isatom(attack_target))
CRASH("When attempting to call [A.type].wrench_act(), received the following non-atom return value: [attack_target]")
//make sure what we're clicking is valid for the current category
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
if(istype(attack_target, /obj/machinery/atmospherics) && mode & BUILD_MODE)
attack_target = get_turf(attack_target)
var/can_make_pipe = (isturf(attack_target) || is_type_in_typecache(attack_target, make_pipe_whitelist))
. = TRUE
if((mode & DESTROY_MODE) && istype(attack_target, /obj/item/pipe) || istype(attack_target, /obj/structure/disposalconstruct) || istype(attack_target, /obj/structure/c_transit_tube) || istype(attack_target, /obj/structure/c_transit_tube_pod) || istype(attack_target, /obj/item/pipe_meter) || istype(attack_target, /obj/structure/disposalpipe/broken))
to_chat(user, span_notice("You start destroying a pipe..."))
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
if(do_after(user, destroy_speed, target = attack_target))
activate()
qdel(attack_target)
return
if(mode & REPROGRAM_MODE)
var/obj/machinery/atmospherics/pipe/smart/S = attack_target
if(istype(S))
if (S.dir == ALL_CARDINALS)
to_chat(user, span_warning("\The [S] has no unconnected directions!"))
return
var/target_init_dir = S.GetInitDirections()
if (target_init_dir == p_init_dir)
to_chat(user, span_warning("\The [S] is already in this configuration!"))
return
// Check for differences in unconnected directions
var/target_differences = (p_init_dir ^ target_init_dir) & ~S.connections
if (target_differences)
to_chat(user, span_notice("You start reprogramming \the [S]..."))
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
if(do_after(user, reprogram_speed, target = S))
// Double check to make sure that nothing has changed. If anything we were about to change is now connected, abort
if (target_differences & S.connections)
to_chat(user, span_warning("\The [src]'s screen flashes a warning: Can't configure a pipe in a currently connected direction."))
return
var/new_dir = (S.GetInitDirections() & ~target_differences) | target_differences
// Don't make a smart pipe with only one connection
if (ISSTUB(new_dir))
to_chat(user, span_warning("\The [src]'s screen flashes a warning: Can't configure a pipe to only connect in one direction."))
return
S.SetInitDirections(new_dir)
S.update_pipe_icon()
user.visible_message(span_notice("[user] reprograms the \the [S]."),span_notice("You reprogram \the [S]."))
return
to_chat(user, span_warning("\The [S] is already in this configuration for its unconnected directions!"))
return
var/obj/item/pipe/quaternary/I = attack_target
if(istype(I) && ispath(I.pipe_type, /obj/machinery/atmospherics/pipe/smart))
I.p_init_dir = p_init_dir
I.update()
if(mode & BUILD_MODE)
switch(category) //if we've gotten this var, the target is valid
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, span_notice("You start building a meter..."))
if(do_after(user, atmos_build_speed, target = attack_target))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(attack_target))
PM.setAttachLayer(piping_layer)
if(mode & WRENCH_MODE)
PM.wrench_act(user, src)
else
if(recipe.all_layers == FALSE && (piping_layer == 1 || piping_layer == 5))
to_chat(user, span_notice("You can't build this object on the layer..."))
return ..()
to_chat(user, span_notice("You start building a pipe..."))
if(do_after(user, atmos_build_speed, target = attack_target))
if(recipe.all_layers == FALSE && (piping_layer == 1 || piping_layer == 5))//double check to stop cheaters (and to not waste time waiting for something that can't be placed)
to_chat(user, span_notice("You can't build this object on the layer..."))
return ..()
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/pipe_type = new pipe_item_type(
get_turf(attack_target),
queued_p_type,
queued_p_dir,
null,
GLOB.pipe_paint_colors[paint_color],
ispath(queued_p_type, /obj/machinery/atmospherics/pipe/smart) ? p_init_dir : null,
)
if(queued_p_flipped && istype(pipe_type, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = pipe_type
F.flipped = queued_p_flipped
pipe_type.update()
pipe_type.add_fingerprint(usr)
pipe_type.setPipingLayer(piping_layer)
if(ispath(queued_p_type, /obj/machinery/atmospherics) && !ispath(queued_p_type, /obj/machinery/atmospherics/pipe/color_adapter))
pipe_type.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
if(mode & WRENCH_MODE)
pipe_type.wrench_act(user, src)
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
attack_target = get_turf(attack_target)
if(isclosedturf(attack_target))
to_chat(user, span_warning("[src]'s error light flickers; there's something in the way!"))
return
to_chat(user, span_notice("You start building a disposals pipe..."))
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
if(do_after(user, disposal_build_speed, target = attack_target))
var/obj/structure/disposalconstruct/C = new (attack_target, queued_p_type, queued_p_dir, queued_p_flipped)
if(!C.can_place())
to_chat(user, span_warning("There's not enough room to build that here!"))
qdel(C)
return
activate()
C.add_fingerprint(usr)
C.update_appearance()
if(mode & WRENCH_MODE)
C.wrench_act(user, src)
return
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
attack_target = get_turf(attack_target)
if(isclosedturf(attack_target))
to_chat(user, span_warning("[src]'s error light flickers; there's something in the way!"))
return
to_chat(user, span_notice("You start building a transit tube..."))
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE)
if(do_after(user, transit_build_speed, target = attack_target))
activate()
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(attack_target)
pod.add_fingerprint(usr)
if(mode & WRENCH_MODE)
pod.wrench_act(user, src)
else
var/obj/structure/c_transit_tube/tube = new queued_p_type(attack_target)
tube.setDir(queued_p_dir)
if(queued_p_flipped)
tube.setDir(turn(queued_p_dir, 45))
tube.simple_rotate_flip()
tube.add_fingerprint(usr)
if(mode & WRENCH_MODE)
tube.wrench_act(user, src)
return
else
return ..()
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, TRUE)
/obj/item/pipe_dispenser/proc/mouse_wheeled(mob/source, atom/A, delta_x, delta_y, params)
SIGNAL_HANDLER
if(source.incapacitated(ignore_restraints = TRUE, ignore_stasis = TRUE))
return
if(delta_y < 0)
piping_layer = min(PIPING_LAYER_MAX, piping_layer + 1)
else if(delta_y > 0)
piping_layer = max(PIPING_LAYER_MIN, piping_layer - 1)
else
return
SStgui.update_uis(src)
to_chat(source, span_notice("You set the layer to [piping_layer]."))
#undef ATMOS_CATEGORY
#undef DISPOSALS_CATEGORY
#undef TRANSIT_CATEGORY
#undef BUILD_MODE
#undef DESTROY_MODE
#undef WRENCH_MODE
#undef REPROGRAM_MODE
/obj/item/rpd_upgrade
name = "RPD advanced design disk"
desc = "It seems to be empty."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/// Bitflags for upgrades
var/upgrade_flags
/obj/item/rpd_upgrade/unwrench
desc = "Adds reverse wrench mode to the RPD. Attention, due to budget cuts, the mode is hard linked to the destroy mode control button."
upgrade_flags = RPD_UPGRADE_UNWRENCH