Files
Bubberstation/code/game/objects/items/maintenance_loot.dm
T
Krysonism b8b347722d Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#60432)
* lead stuff

* kronkus + loot table

* one drug sprite

* kroncaine

* drug items

* addiction stuff

* makes this compile

* plane master controllers

* small adjustments

* bro its a comment CHILL OUT

* temp

* desc and sprite update

* temp

* hmm

* invisible1

* invisible2

* fixes

* It compiles

* misc drug fixes

* signal

* synthesis

* fix

* span macros

* kroncaine filter removal + no speedup on cuffs n narsie rune

* makes the ampoule visible.

* hud-b-gone

* revert

* reverts more

* sound enviroment

* on_transfer & animated fade

* adrenal crisis + unknown

* blastoff signal

* blastoff adjustments

* filters

* small fixes

* animation parallel

* Taste, sounds and feel

* span proc

* final touches

* review and integration fix

* less blood, more fun

* moth and blood fix

* KronKaine and bLaSToFF spelling fix

* Assorted bLaSToFF fixes and range change

* suggestions from head head head coder

Co-authored-by: floyd <Floydje123@Hotmail.com>
2021-08-09 12:03:36 -04:00

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//The items defined in this file are intended be scarce maintenance loot items some of these items are used as a non-renewable resource in crafting or ghetto chem.
//Exercise good judgement and don't add these to a lathe willy nilly.
//Saw-tier bulky & blunt weapon. A decent bone breaker. Source of lead reagent.
//Add lead material to this once implemented.
/obj/item/lead_pipe
name = "lead pipe"
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_pipe"
inhand_icon_state = "lead_pipe"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
//wow, lore
desc = "A hefty lead pipe.\nLead in an uncommon sight in this sector after being phased out due to employee health concerns. \
\nThose of a more cynical disposition assume that the NT lead ban is a scheme to prevent divertion to Syndicate ammunition factories."
force = 15
throwforce = 12
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
wound_bonus = 20
grind_results = list(/datum/reagent/lead = 20)
//A good battery early in the shift. Source of lead & sulphuric acid reagents.
//Add lead material to this once implemented.
/obj/item/stock_parts/cell/lead
name = "lead-acid battery"
desc = "A type of primitive battery. It is quite large feels unexpectedly heavy."
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_battery"
throwforce = 10
maxcharge = 20000 //decent max charge
chargerate = 1400 //charging is about 30% less efficient compared lithium batteries.
rating = 2 //Kind of a mid-tier battery
w_class = WEIGHT_CLASS_NORMAL
grind_results = list(/datum/reagent/lead = 15, /datum/reagent/toxin/acid = 15, /datum/reagent/water = 20)
//starts partially discharged
/obj/item/stock_parts/cell/lead/Initialize()
AddElement(/datum/element/update_icon_blocker)
. = ..()
charge = rand(0.2,0.8) * maxcharge