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https://github.com/Bubberstation/Bubberstation.git
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b3e8eebdc9
This PR kills off the transforming subtype of /obj/item/melee and replaces it with a component to handle the transforming behavior, /datum/component/transforming.
The transforming component handles updating the variables of an item when it's transformed. Things like force, sharpness, whetstone force bonus, and attack verbs. Similar to the two-handed component, but instead of transforming into a two-hander it remains a one handed weapon.
The "nemesis" behavior (dealing addition damage to certain factions) of the transforming subtype was moved to the cleaving saw only, since it was the only transforming item that used it. In the future, this can be made into a bespoke element/component as well.
The following weapons and items have been updated to use this component:
Energy Swords / Sabers / Bananium Energy Sword
Energy Circular Saw
Energy Dagger
Energy Axe
Toy Energy Sword
Holographic Energy Sword
Switchblade
Advanced Medical Tools (Laser scalpel, Mechanical Pinches, Searing Tool)
Advanced Engineering Tools (Hand Drill, Jaws of Life / Syndicate Jaws of Life)
Combat Wrench
Cleaving Saw
Telescopic Batons / Contractor Batons
Roasting Stick
Telescopic Riot Shield
Energy Shield / Bananium Energy Shield
This PR also touches up the code around the various above items.
142 lines
5.4 KiB
Plaintext
142 lines
5.4 KiB
Plaintext
/obj/item/screwdriver
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name = "screwdriver"
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desc = "You can be totally screwy with this."
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icon = 'icons/obj/tools.dmi'
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icon_state = "screwdriver_map"
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inhand_icon_state = "screwdriver"
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worn_icon_state = "screwdriver"
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belt_icon_state = "screwdriver"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1 | IS_PLAYER_COLORABLE_1
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slot_flags = ITEM_SLOT_BELT
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=75)
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attack_verb_continuous = list("stabs")
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attack_verb_simple = list("stab")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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sharpness = SHARP_POINTY
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greyscale_config = /datum/greyscale_config/screwdriver
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greyscale_config_inhand_left = /datum/greyscale_config/screwdriver_inhand_left
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greyscale_config_inhand_right = /datum/greyscale_config/screwdriver_inhand_right
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greyscale_config_belt = /datum/greyscale_config/screwdriver_belt
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/// If the item should be assigned a random color
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var/random_color = TRUE
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/// List of possible random colors
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var/static/list/screwdriver_colors = list(
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"blue" = "#1861d5",
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"red" = "#ff0000",
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"pink" = "#d5188d",
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"brown" = "#a05212",
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"green" = "#0e7f1b",
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"cyan" = "#18a2d5",
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"yellow" = "#ffa500"
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)
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/obj/item/screwdriver/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return(BRUTELOSS)
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/obj/item/screwdriver/Initialize()
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if(random_color)
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var/our_color = pick(screwdriver_colors)
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set_greyscale(colors=list(screwdriver_colors[our_color]))
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. = ..()
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AddElement(/datum/element/eyestab)
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/obj/item/screwdriver/abductor
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name = "alien screwdriver"
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desc = "An ultrasonic screwdriver."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "screwdriver_a"
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inhand_icon_state = "screwdriver_nuke"
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usesound = 'sound/items/pshoom.ogg'
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toolspeed = 0.1
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random_color = FALSE
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greyscale_config_inhand_left = null
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greyscale_config_inhand_right = null
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/obj/item/screwdriver/abductor/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_nuke")
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/obj/item/screwdriver/power
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name = "hand drill"
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desc = "A simple powered hand drill."
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icon_state = "drill"
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belt_icon_state = null
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inhand_icon_state = "drill"
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worn_icon_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 8
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throw_speed = 2
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throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
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attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
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attack_verb_simple = list("drill", "screw", "jab", "whack")
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hitsound = 'sound/items/drill_hit.ogg'
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.7
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random_color = FALSE
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greyscale_config = null
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greyscale_config_belt = null
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greyscale_config_inhand_left = null
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greyscale_config_inhand_right = null
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/obj/item/screwdriver/power/Initialize()
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. = ..()
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AddComponent(/datum/component/transforming, \
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force_on = force, \
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throwforce_on = throwforce, \
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hitsound_on = hitsound, \
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w_class_on = w_class, \
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clumsy_check = FALSE)
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Toggles between crowbar and wirecutters and gives feedback to the user.
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*/
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/obj/item/screwdriver/power/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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tool_behaviour = (active ? TOOL_WRENCH : TOOL_SCREWDRIVER)
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balloon_alert(user, "attached [active ? "bolt bit" : "screw bit"]")
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playsound(user ? user : src, 'sound/items/change_drill.ogg', 50, TRUE)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/screwdriver/power/examine()
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. = ..()
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. += " It's fitted with a [tool_behaviour == TOOL_SCREWDRIVER ? "screw" : "bolt"] bit."
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/obj/item/screwdriver/power/suicide_act(mob/user)
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if(tool_behaviour == TOOL_SCREWDRIVER)
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user.visible_message(span_suicide("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!"))
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else
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user.visible_message(span_suicide("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, 'sound/items/drill_use.ogg', 50, TRUE, -1)
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return(BRUTELOSS)
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/obj/item/screwdriver/cyborg
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name = "automated screwdriver"
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desc = "A powerful automated screwdriver, designed to be both precise and quick."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "screwdriver_cyborg"
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hitsound = 'sound/items/drill_hit.ogg'
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.5
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random_color = FALSE
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