mirror of
https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
144 lines
3.7 KiB
Plaintext
144 lines
3.7 KiB
Plaintext
/obj/item/assembly_holder
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name = "Assembly"
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "assembly_holder"
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inhand_icon_state = "assembly"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 2
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throw_range = 7
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var/obj/item/assembly/a_left = null
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var/obj/item/assembly/a_right = null
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/obj/item/assembly_holder/ComponentInitialize()
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. = ..()
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var/static/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS
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AddComponent(/datum/component/simple_rotation, rotation_flags)
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/obj/item/assembly_holder/IsAssemblyHolder()
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return TRUE
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/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
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attach(A,user)
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attach(A2,user)
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name = "[A.name]-[A2.name] assembly"
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update_appearance()
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SSblackbox.record_feedback("tally", "assembly_made", 1, "[initial(A.name)]-[initial(A2.name)]")
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/obj/item/assembly_holder/proc/attach(obj/item/assembly/A, mob/user)
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if(!A.remove_item_from_storage(src))
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if(user)
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user.transferItemToLoc(A, src)
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else
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A.forceMove(src)
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A.holder = src
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A.toggle_secure()
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if(!a_left)
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a_left = A
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else
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a_right = A
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A.holder_movement()
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A.on_attach()
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/obj/item/assembly_holder/update_appearance(updates=ALL)
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. = ..()
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master?.update_appearance(updates)
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/obj/item/assembly_holder/update_overlays()
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. = ..()
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if(a_left)
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. += "[a_left.icon_state]_left"
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for(var/left_overlay in a_left.attached_overlays)
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. += "[left_overlay]_l"
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if(!a_right)
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return
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if(a_right.is_position_sensitive)
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. += "[a_right.icon_state]_right"
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for(var/right_overlay in a_right.attached_overlays)
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. += "[right_overlay]_r"
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return
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var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
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right.transform = matrix(-1, 0, 0, 0, 1, 0)
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for(var/right_overlay in a_right.attached_overlays)
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right.add_overlay("[right_overlay]_l")
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. += right
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/obj/item/assembly_holder/on_found(mob/finder)
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if(a_left)
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a_left.on_found(finder)
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if(a_right)
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a_right.on_found(finder)
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/obj/item/assembly_holder/setDir()
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. = ..()
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if(a_left)
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a_left.holder_movement()
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if(a_right)
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a_right.holder_movement()
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/obj/item/assembly_holder/dropped(mob/user)
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. = ..()
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if(a_left)
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a_left.dropped()
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if(a_right)
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a_right.dropped()
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/obj/item/assembly_holder/attack_hand(mob/living/user, list/modifiers)//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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. = ..()
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if(.)
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return
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if(a_left)
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a_left.attack_hand()
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if(a_right)
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a_right.attack_hand()
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/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
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if(..())
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return TRUE
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to_chat(user, span_notice("You disassemble [src]!"))
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if(a_left)
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a_left.on_detach()
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a_left = null
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if(a_right)
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a_right.on_detach()
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a_right = null
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qdel(src)
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return TRUE
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/obj/item/assembly_holder/attack_self(mob/user)
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src.add_fingerprint(user)
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if(!a_left || !a_right)
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to_chat(user, span_danger("Assembly part missing!"))
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return
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if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
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switch(tgui_alert(usr,"Which side would you like to use?",,list("Left","Right")))
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if("Left")
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a_left.attack_self(user)
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if("Right")
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a_right.attack_self(user)
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return
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else
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a_left.attack_self(user)
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a_right.attack_self(user)
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/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
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if(!D)
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return FALSE
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if((normal) && (a_right) && (a_left))
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if(a_right != D)
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a_right.pulsed(FALSE)
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if(a_left != D)
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a_left.pulsed(FALSE)
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if(master)
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master.receive_signal()
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return TRUE
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