Files
Bubberstation/code/modules/buildmode/submodes/advanced.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

64 lines
2.9 KiB
Plaintext

/datum/buildmode_mode/advanced
key = "advanced"
var/atom/objholder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(client/c)
to_chat(c, span_notice("***********************************************************"))
to_chat(c, span_notice("Right Mouse Button on buildmode button = Set object type"))
to_chat(c, span_notice("Left Mouse Button + alt on turf/obj = Copy object type"))
to_chat(c, span_notice("Left Mouse Button on turf/obj = Place objects"))
to_chat(c, span_notice("Right Mouse Button = Delete objects"))
to_chat(c, "")
to_chat(c, span_notice("Use the button in the upper left corner to"))
to_chat(c, span_notice("change the direction of built objects."))
to_chat(c, span_notice("***********************************************************"))
/datum/buildmode_mode/advanced/change_settings(client/c)
var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path was selected")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"That path is not allowed.")
return
/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
if(left_click && alt_click)
if (istype(object, /turf) || istype(object, /obj) || istype(object, /mob))
objholder = object.type
to_chat(c, span_notice("[initial(object.name)] ([object.type]) selected."))
else
to_chat(c, span_notice("[initial(object.name)] is not a turf, object, or mob! Please select again."))
else if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
var/turf/T = get_turf(object)
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
log_admin("Build Mode: [key_name(c)] in [AREACOORD(object)] added a [initial(objholder.name)] decal with dir [BM.build_dir] to [T]")
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
else
to_chat(c, span_warning("Select object type first."))
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
qdel(object)