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https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
/datum/buildmode_mode/area_edit
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key = "areaedit"
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use_corner_selection = TRUE
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var/area/storedarea
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var/image/areaimage
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/datum/buildmode_mode/area_edit/New()
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areaimage = image('icons/turf/areas.dmi', null, "yellow")
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..()
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/datum/buildmode_mode/area_edit/enter_mode(datum/buildmode/BM)
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BM.holder.images += areaimage
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/datum/buildmode_mode/area_edit/exit_mode(datum/buildmode/BM)
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areaimage.loc = null // de-color the area
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BM.holder.images -= areaimage
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return ..()
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/datum/buildmode_mode/area_edit/Destroy()
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QDEL_NULL(areaimage)
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storedarea = null
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return ..()
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/datum/buildmode_mode/area_edit/show_help(client/c)
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to_chat(c, span_notice("***********************************************************"))
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to_chat(c, span_notice("Left Mouse Button on obj/turf/mob = Select corner"))
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to_chat(c, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Paint area/span>")
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to_chat(c, span_notice("Right Mouse Button on obj/turf/mob = Select area to paint"))
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to_chat(c, span_notice("Right Mouse Button on buildmode button = Create new area"))
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to_chat(c, span_notice("***********************************************************"))
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/datum/buildmode_mode/area_edit/change_settings(client/c)
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var/target_path = input(c, "Enter typepath:", "Typepath", "/area")
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var/areatype = text2path(target_path)
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if(ispath(areatype,/area))
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var/areaname = input(c, "Enter area name:", "Area name", "Area")
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if(!areaname || !length(areaname))
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return
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storedarea = new areatype
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storedarea.power_equip = 0
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storedarea.power_light = 0
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storedarea.power_environ = 0
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storedarea.always_unpowered = 0
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storedarea.name = areaname
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areaimage.loc = storedarea // color our area
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/datum/buildmode_mode/area_edit/handle_click(client/c, params, object)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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if(!storedarea)
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to_chat(c, span_warning("Configure or select the area you want to paint first!"))
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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var/turf/T = get_turf(object)
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if(get_area(T) != storedarea)
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log_admin("Build Mode: [key_name(c)] added [AREACOORD(T)] to [storedarea]")
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storedarea.contents.Add(T)
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return
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return ..()
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else if(LAZYACCESS(modifiers, RIGHT_CLICK))
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var/turf/T = get_turf(object)
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storedarea = get_area(T)
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areaimage.loc = storedarea // color our area
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/datum/buildmode_mode/area_edit/handle_selected_area(client/c, params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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var/choice = alert("Are you sure you want to fill area?", "Area Fill Confirmation", "Yes", "No")
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if(choice != "Yes")
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return
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for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
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storedarea.contents.Add(T)
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log_admin("Build Mode: [key_name(c)] set the area of the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)] to [storedarea].")
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