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Bubberstation/code/modules/events/heart_attack.dm
Rohesie 4c21166e4f Job refactor: strings to references and typepaths (#59841)
* Job refactor: strings to references and typepaths
2021-07-18 20:48:47 +02:00

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/datum/round_event_control/heart_attack
name = "Random Heart Attack"
typepath = /datum/round_event/heart_attack
weight = 20
max_occurrences = 2
min_players = 40 // To avoid shafting lowpop
/datum/round_event/heart_attack/start()
var/list/heart_attack_contestants = list()
for(var/mob/living/carbon/human/victim in shuffle(GLOB.player_list))
if(victim.stat == DEAD || HAS_TRAIT(victim, TRAIT_CRITICAL_CONDITION) || !victim.can_heartattack() || victim.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in victim.diseases) || victim.undergoing_cardiac_arrest())
continue
if(!(victim.mind.assigned_role.job_flags & JOB_CREW_MEMBER))//only crewmembers can get one, a bit unfair for some ghost roles and it wastes the event
continue
if(victim.satiety <= -60) //Multiple junk food items recently
heart_attack_contestants[victim] = 3
else
heart_attack_contestants[victim] = 1
if(LAZYLEN(heart_attack_contestants))
var/mob/living/carbon/human/winner = pickweight(heart_attack_contestants)
var/datum/disease/D = new /datum/disease/heart_failure()
winner.ForceContractDisease(D, FALSE, TRUE)
announce_to_ghosts(winner)