Files
Bubberstation/code/modules/events/sentience.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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GLOBAL_LIST_INIT(high_priority_sentience, typecacheof(list(
/mob/living/simple_animal/pet,
/mob/living/simple_animal/parrot,
/mob/living/simple_animal/hostile/lizard,
/mob/living/simple_animal/sloth,
/mob/living/simple_animal/mouse/brown/tom,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/bat,
/mob/living/simple_animal/hostile/carp/cayenne,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/hostile/retaliate/snake,
/mob/living/simple_animal/hostile/retaliate/goose/vomit,
/mob/living/simple_animal/bot/mulebot,
/mob/living/simple_animal/bot/secbot/beepsky
)))
/datum/round_event_control/sentience
name = "Random Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience
weight = 10
/datum/round_event/ghost_role/sentience
minimum_required = 1
role_name = "random animal"
var/animals = 1
var/one = "one"
fakeable = TRUE
/datum/round_event/ghost_role/sentience/announce(fake)
var/sentience_report = ""
var/data = pick("scans from our long-range sensors", "our sophisticated probabilistic models", "our omnipotence", "the communications traffic on your station", "energy emissions we detected", "\[REDACTED\]")
var/pets = pick("animals/bots", "bots/animals", "pets", "simple animals", "lesser lifeforms", "\[REDACTED\]")
var/strength = pick("human", "moderate", "lizard", "security", "command", "clown", "low", "very low", "\[REDACTED\]")
sentience_report += "Based on [data], we believe that [one] of the station's [pets] has developed [strength] level intelligence, and the ability to communicate."
priority_announce(sentience_report,"[command_name()] Medium-Priority Update")
/datum/round_event/ghost_role/sentience/spawn_role()
var/list/mob/dead/observer/candidates
candidates = get_candidates(ROLE_ALIEN, ROLE_ALIEN)
// find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless, on station, and NOT holograms.
// prioritize starter animals that people will recognise
var/list/potential = list()
var/list/hi_pri = list()
var/list/low_pri = list()
for(var/mob/living/simple_animal/L in GLOB.alive_mob_list)
var/turf/T = get_turf(L)
if(!T || !is_station_level(T.z))
continue
if((L in GLOB.player_list) || L.mind || (L.flags_1 & HOLOGRAM_1))
continue
if(is_type_in_typecache(L, GLOB.high_priority_sentience))
hi_pri += L
else
low_pri += L
shuffle_inplace(hi_pri)
shuffle_inplace(low_pri)
potential = hi_pri + low_pri
if(!potential.len)
return WAITING_FOR_SOMETHING
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/spawned_animals = 0
while(spawned_animals < animals && candidates.len && potential.len)
var/mob/living/simple_animal/SA = popleft(potential)
var/mob/dead/observer/SG = pick_n_take(candidates)
spawned_animals++
SA.key = SG.key
SA.grant_all_languages(TRUE, FALSE, FALSE)
SA.sentience_act()
SA.maxHealth = max(SA.maxHealth, 200)
SA.health = SA.maxHealth
SA.del_on_death = FALSE
spawned_mobs += SA
to_chat(SA, span_userdanger("Hello world!"))
to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
and the ability to speak and understand human language!</span>")
return SUCCESSFUL_SPAWN
/datum/round_event_control/sentience/all
name = "Station-wide Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience/all
weight = 0
/datum/round_event/ghost_role/sentience/all
one = "all"
animals = INFINITY // as many as there are ghosts and animals
// cockroach pride, station wide