Files
Bubberstation/code/modules/events/wormholes.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

78 lines
2.1 KiB
Plaintext

GLOBAL_LIST_EMPTY(all_wormholes) // So we can pick wormholes to teleport to
/datum/round_event_control/wormholes
name = "Wormholes"
typepath = /datum/round_event/wormholes
max_occurrences = 3
weight = 2
min_players = 2
/datum/round_event/wormholes
announceWhen = 10
endWhen = 60
var/list/pick_turfs = list()
var/list/wormholes = list()
var/shift_frequency = 3
var/number_of_wormholes = 400
/datum/round_event/wormholes/setup()
announceWhen = rand(0, 20)
endWhen = rand(40, 80)
/datum/round_event/wormholes/start()
for(var/turf/open/floor/T in world)
if(is_station_level(T.z))
pick_turfs += T
for(var/i = 1, i <= number_of_wormholes, i++)
var/turf/T = pick(pick_turfs)
wormholes += new /obj/effect/portal/wormhole(T, 0, null, FALSE)
/datum/round_event/wormholes/announce(fake)
priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", ANNOUNCER_SPANOMALIES)
/datum/round_event/wormholes/tick()
if(activeFor % shift_frequency == 0)
for(var/obj/effect/portal/wormhole/O in wormholes)
var/turf/T = pick(pick_turfs)
if(T)
O.forceMove(T)
/datum/round_event/wormholes/end()
QDEL_LIST(wormholes)
wormholes = null
/obj/effect/portal/wormhole
name = "wormhole"
desc = "It looks highly unstable; It could close at any moment."
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
/obj/effect/portal/wormhole/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
. = ..()
GLOB.all_wormholes += src
/obj/effect/portal/wormhole/Destroy()
. = ..()
GLOB.all_wormholes -= src
/obj/effect/portal/wormhole/teleport(atom/movable/M)
if(iseffect(M)) //sparks don't teleport
return
if(M.anchored)
if(!(ismecha(M) && mech_sized))
return
if(ismovable(M))
if(GLOB.all_wormholes.len)
var/obj/effect/portal/wormhole/P = pick(GLOB.all_wormholes)
if(P && isturf(P.loc))
hard_target = P.loc
if(!hard_target)
return
do_teleport(M, hard_target, 1, 1, 0, 0, channel = TELEPORT_CHANNEL_WORMHOLE) ///You will appear adjacent to the beacon