Files
Bubberstation/code/modules/experisci/destructive_scanner.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/**
* # Destructive scanner
*
* Placed machine that handles destructive experiments (but can also do the normal ones)
*/
/obj/machinery/destructive_scanner
name = "Experimental Destructive Scanner"
desc = "A much larger version of the hand-held scanner, a charred label warns about its destructive capabilities."
icon = 'icons/obj/machines/experisci.dmi'
icon_state = "tube_open"
circuit = /obj/item/circuitboard/machine/destructive_scanner
layer = MOB_LAYER
var/scanning = FALSE
/obj/machinery/destructive_scanner/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
// Late load to ensure the component initialization occurs after the machines are initialized
/obj/machinery/destructive_scanner/LateInitialize()
. = ..()
AddComponent(/datum/component/experiment_handler, \
allowed_experiments = list(/datum/experiment/scanning),\
config_mode = EXPERIMENT_CONFIG_CLICK, \
start_experiment_callback = CALLBACK(src, .proc/activate))
///Activates the machine; checks if it can actually scan, then starts.
/obj/machinery/destructive_scanner/proc/activate()
var/atom/pickup_zone = drop_location()
var/aggressive = FALSE
for(var/mob/living/living_mob in pickup_zone)
if(!(obj_flags & EMAGGED) && ishuman(living_mob)) //Can only kill humans when emagged.
playsound(src, 'sound/machines/buzz-sigh.ogg', 25)
say("Cannot scan with humans inside.")
return
aggressive = TRUE
start_closing(aggressive)
///Closes the machine to kidnap everything in the turf into it.
/obj/machinery/destructive_scanner/proc/start_closing(aggressive)
if(scanning)
return
var/atom/pickup_zone = drop_location()
for(var/atom/movable/to_pickup in pickup_zone)
to_pickup.forceMove(src)
flick("tube_down", src)
scanning = TRUE
update_icon()
playsound(src, 'sound/machines/destructive_scanner/TubeDown.ogg', 100)
addtimer(CALLBACK(src, .proc/start_scanning, aggressive), 1.2 SECONDS)
///Starts scanning the fancy scanning effects
/obj/machinery/destructive_scanner/proc/start_scanning(aggressive)
if(aggressive)
playsound(src, 'sound/machines/destructive_scanner/ScanDangerous.ogg', 100, extrarange = 5)
else
playsound(src, 'sound/machines/destructive_scanner/ScanSafe.ogg', 100)
addtimer(CALLBACK(src, .proc/finish_scanning, aggressive), 6 SECONDS)
///Performs the actual scan, happens once the tube effects are done
/obj/machinery/destructive_scanner/proc/finish_scanning(aggressive)
flick("tube_up", src)
scanning = FALSE
update_icon()
playsound(src, 'sound/machines/destructive_scanner/TubeUp.ogg', 100)
addtimer(CALLBACK(src, .proc/open, aggressive), 1.2 SECONDS)
///Opens the machine to let out any contents. If the scan had mobs it'll gib them.
/obj/machinery/destructive_scanner/proc/open(aggressive)
var/turf/this_turf = get_turf(src)
var/list/scanned_atoms = list()
for(var/atom/movable/movable_atom in contents)
if(movable_atom in component_parts)
continue
scanned_atoms += movable_atom
movable_atom.forceMove(this_turf)
if(isliving(movable_atom))
var/mob/living/fucked_up_thing = movable_atom
fucked_up_thing.gib()
SEND_SIGNAL(src, COMSIG_MACHINERY_DESTRUCTIVE_SCAN, scanned_atoms)
/obj/machinery/destructive_scanner/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
playsound(src, "sparks", 75, TRUE, SILENCED_SOUND_EXTRARANGE)
to_chat(user, span_notice("You disable the safety sensor BIOS on [src]."))
/obj/machinery/destructive_scanner/update_icon_state()
. = ..()
icon_state = scanning ? "tube_on" : "tube_open"
/obj/machinery/destructive_scanner/attackby(obj/item/object, mob/user, params)
if (!scanning && default_deconstruction_screwdriver(user, "tube_open", "tube_open", object) || default_deconstruction_crowbar(object))
update_icon()
return
return ..()