Files
Bubberstation/code/modules/language/language_manuals.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/language_manual
icon = 'icons/obj/library.dmi'
icon_state = "book2"
/// Number of charges the book has, limits the number of times it can be used.
var/charges = 1
/// Path to a language datum that the book teaches.
var/datum/language/language = /datum/language/common
/// Flavour text to display when the language is successfully learned.
var/flavour_text = "suddenly your mind is filled with codewords and responses"
/obj/item/language_manual/attack_self(mob/living/user)
if(!isliving(user))
return
if(user.has_language(language))
to_chat(user, span_boldwarning("You start skimming through [src], but you already know [initial(language.name)]."))
return
to_chat(user, span_boldannounce("You start skimming through [src], and [flavour_text]."))
user.grant_language(language, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
/obj/item/language_manual/attack(mob/living/M, mob/living/user)
if(!istype(M) || !istype(user))
return
if(M == user)
attack_self(user)
return
playsound(loc, "punch", 25, TRUE, -1)
if(M.stat == DEAD)
M.visible_message(span_danger("[user] smacks [M]'s lifeless corpse with [src]."), span_userdanger("[user] smacks your lifeless corpse with [src]."), span_hear("You hear smacking."))
else if(M.has_language(language))
M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
else
M.visible_message(span_notice("[user] teaches [M] by beating [M.p_them()] over the head with [src]!"), span_boldnotice("As [user] hits you with [src], [flavour_text]."), span_hear("You hear smacking."))
M.grant_language(language, TRUE, TRUE, LANGUAGE_MIND)
use_charge(user)
/obj/item/language_manual/proc/use_charge(mob/user)
charges--
if(!charges)
var/turf/T = get_turf(src)
T.visible_message(span_warning("The cover and contents of [src] start shifting and changing!"))
qdel(src)
var/obj/item/book/manual/random/book = new(T)
user.put_in_active_hand(book)
/obj/item/language_manual/codespeak_manual
name = "codespeak manual"
desc = "The book's cover reads: \"Codespeak(tm) - Secure your communication with metaphors so elaborate, they seem randomly generated!\""
language = /datum/language/codespeak
flavour_text = "suddenly your mind is filled with codewords and responses"
/obj/item/language_manual/codespeak_manual/unlimited
name = "deluxe codespeak manual"
charges = INFINITY
/obj/item/language_manual/roundstart_species
/obj/item/language_manual/roundstart_species/Initialize()
. = ..()
language = pick( \
/datum/language/voltaic, \
/datum/language/nekomimetic, \
/datum/language/draconic, \
/datum/language/moffic, \
/datum/language/calcic \
)
name = "[initial(language.name)] manual"
desc = "The book's cover reads: \"[initial(language.name)] for Xenos - Learn common galactic tongues in seconds.\""
flavour_text = "you feel empowered with a mastery over [initial(language.name)]"
/obj/item/language_manual/roundstart_species/unlimited
charges = INFINITY
/obj/item/language_manual/roundstart_species/unlimited/Initialize()
. = ..()
name = "deluxe [initial(language.name)] manual"
/obj/item/language_manual/roundstart_species/five
charges = 5
/obj/item/language_manual/roundstart_species/five/Initialize()
. = ..()
name = "extended [initial(language.name)] manual"
// So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset.
/obj/item/language_manual/dronespeak_manual
name = "dronespeak manual"
desc = "The book's cover reads: \"Understanding Dronespeak - An exercise in futility.\" The book is written entirely in binary, non-silicons probably won't understand it."
language = /datum/language/drone
flavour_text = "suddenly the drone chittering makes sense"
charges = INFINITY
/obj/item/language_manual/dronespeak_manual/attack(mob/living/M, mob/living/user)
// If they are not drone or silicon, we don't want them to learn this language.
if(!(isdrone(M) || issilicon(M)))
M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
return
return ..()