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* lead stuff * kronkus + loot table * one drug sprite * kroncaine * drug items * addiction stuff * makes this compile * plane master controllers * small adjustments * bro its a comment CHILL OUT * temp * desc and sprite update * temp * hmm * invisible1 * invisible2 * fixes * It compiles * misc drug fixes * signal * synthesis * fix * span macros * kroncaine filter removal + no speedup on cuffs n narsie rune * makes the ampoule visible. * hud-b-gone * revert * reverts more * sound enviroment * on_transfer & animated fade * adrenal crisis + unknown * blastoff signal * blastoff adjustments * filters * small fixes * animation parallel * Taste, sounds and feel * span proc * final touches * review and integration fix * less blood, more fun * moth and blood fix * KronKaine and bLaSToFF spelling fix * Assorted bLaSToFF fixes and range change * suggestions from head head head coder Co-authored-by: floyd <Floydje123@Hotmail.com>
129 lines
4.3 KiB
Plaintext
129 lines
4.3 KiB
Plaintext
#define BEYBLADE_PUKE_THRESHOLD 30 //How confused a carbon must be before they will vomit
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#define BEYBLADE_PUKE_NUTRIENT_LOSS 60 //How must nutrition is lost when a carbon pukes
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#define BEYBLADE_DIZZINESS_PROBABILITY 20 //How often a carbon becomes penalized
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#define BEYBLADE_DIZZINESS_VALUE 10 //How long the screenshake lasts
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#define BEYBLADE_CONFUSION_INCREMENT 10 //How much confusion a carbon gets when penalized
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#define BEYBLADE_CONFUSION_LIMIT 40 //A max for how penalized a carbon will be for beyblading
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//The code execution of the emote datum is located at code/datums/emotes.dm
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/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE, force_silence = FALSE)
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act = lowertext(act)
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var/param = message
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var/custom_param = findchar(act, " ")
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if(custom_param)
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param = copytext(act, custom_param + length(act[custom_param]))
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act = copytext(act, 1, custom_param)
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var/list/key_emotes = GLOB.emote_list[act]
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if(!length(key_emotes))
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if(intentional && !force_silence)
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to_chat(src, span_notice("'[act]' emote does not exist. Say *help for a list."))
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return FALSE
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var/silenced = FALSE
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for(var/datum/emote/P in key_emotes)
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if(!P.check_cooldown(src, intentional))
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silenced = TRUE
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continue
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if(P.run_emote(src, param, m_type, intentional))
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SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
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SEND_SIGNAL(src, COMSIG_MOB_EMOTED(P.key))
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return TRUE
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if(intentional && !silenced && !force_silence)
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to_chat(src, span_notice("Unusable emote '[act]'. Say *help for a list."))
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return FALSE
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/datum/emote/help
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key = "help"
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai)
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/datum/emote/help/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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var/list/keys = list()
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var/list/message = list("Available emotes, you can use them with say \"*emote\": ")
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for(var/key in GLOB.emote_list)
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for(var/datum/emote/P in GLOB.emote_list[key])
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if(P.key in keys)
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continue
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if(P.can_run_emote(user, status_check = FALSE , intentional = TRUE))
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keys += P.key
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keys = sortList(keys)
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message += keys.Join(", ")
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message += "."
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message = message.Join("")
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to_chat(user, message)
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/datum/emote/flip
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key = "flip"
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key_third_person = "flips"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai)
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/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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if(.)
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user.SpinAnimation(7,1)
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/datum/emote/flip/check_cooldown(mob/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(isliving(user))
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var/mob/living/flippy_mcgee = user
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if(prob(20))
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flippy_mcgee.Knockdown(1 SECONDS)
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] attempts to do a flip and falls over, what a doofus!"),
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span_notice("You attempt to do a flip while still off balance from the last flip and fall down!")
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)
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if(prob(50))
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flippy_mcgee.adjustBruteLoss(1)
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else
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] stumbles a bit after their flip."),
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span_notice("You stumble a bit from still being off balance from your last flip.")
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)
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/datum/emote/spin
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key = "spin"
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key_third_person = "spins"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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/datum/emote/spin/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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if(.)
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user.spin(20, 1)
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/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(!iscarbon(user))
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return
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var/current_confusion = user.get_confusion()
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if(current_confusion > BEYBLADE_PUKE_THRESHOLD)
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user.vomit(BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
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return
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if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
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to_chat(user, span_warning("You feel woozy from spinning."))
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user.Dizzy(BEYBLADE_DIZZINESS_VALUE)
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if(current_confusion < BEYBLADE_CONFUSION_LIMIT)
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user.add_confusion(BEYBLADE_CONFUSION_INCREMENT)
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#undef BEYBLADE_PUKE_THRESHOLD
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#undef BEYBLADE_PUKE_NUTRIENT_LOSS
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#undef BEYBLADE_DIZZINESS_PROBABILITY
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#undef BEYBLADE_DIZZINESS_VALUE
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#undef BEYBLADE_CONFUSION_INCREMENT
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#undef BEYBLADE_CONFUSION_LIMIT
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