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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
38 lines
1.7 KiB
Plaintext
38 lines
1.7 KiB
Plaintext
/**
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* # Spider Charge
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*
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* A unique version of c4 possessed only by the space ninja. Has a stronger blast radius.
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* Can only be detonated by space ninjas with the bombing objective. Can only be set up where the objective says it can.
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* When it primes, the space ninja responsible will have their objective set to complete.
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*
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*/
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/obj/item/grenade/c4/ninja
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name = "spider charge"
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desc = "A modified C-4 charge supplied to you by the Spider Clan. Its explosive power has been juiced up, but only works in one specific area."
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boom_sizes = list(4, 8, 12)
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var/mob/detonator = null
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/obj/item/grenade/c4/ninja/afterattack(atom/movable/AM, mob/user, flag)
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var/datum/antagonist/ninja/ninja_antag = user.mind.has_antag_datum(/datum/antagonist/ninja)
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if(!ninja_antag)
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to_chat(user, span_notice("While it appears normal, you can't seem to detonate the charge."))
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return
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var/datum/objective/plant_explosive/objective = locate() in ninja_antag.objectives
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if(!objective)
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to_chat(user, span_notice("You can't seem to activate the charge. It's location-locked, but you don't know where to detonate it."))
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return
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if(objective.detonation_location != get_area(user))
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to_chat(user, span_notice("This isn't the location you're supposed to use this!"))
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return
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detonator = user
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return ..()
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/obj/item/grenade/c4/ninja/detonate(mob/living/lanced_by)
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. = ..()
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//Since we already did the checks in afterattack, the denonator must be a ninja with the bomb objective.
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if(!detonator)
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return
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var/datum/antagonist/ninja/ninja_antag = detonator.mind.has_antag_datum(/datum/antagonist/ninja)
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var/datum/objective/plant_explosive/objective = locate() in ninja_antag.objectives
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objective.completed = TRUE
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