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* Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Revert "Automatic changelog compile [ci skip]" This reverts commit 48a63defa644ec9826ee5eb1736e5158d2a636d4. * Revert "Automatic changelog compile [ci skip]" This reverts commit cb68f4988edd9d841c4203eecee2067a49ce75c5. * Revert "Revert "Automatic changelog compile [ci skip]"" This reverts commit e6e1f1ef53ee6611c334efcae6ca7c102edaf351. * Revert "Revert "Automatic changelog compile [ci skip]"" This reverts commit 1782210527b9819772c0781122bec35b7979bf7d. * Update changelog.html * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Move suit_initialization into better location * Clean up cost check * Clean up net using * Clean up Ninja Star * Clean Up Ninja Stealth * Clean Up Sword Recall * Move the event file * Re-Merge the Changes * Get your ninja code out of my human.dm * Move the event into events folder and clean it up * Can the old space ninja antagonist file * Roll in the shiny new bad boy * Get rid of actions/ninja.dm and move its info into respective ability files * Update one_click_antag with new ninja * Move proc out of ninja code into proper location * Update the dme properly this time * Update code/modules/ninja/suit/ninja_equipment_actions/ninja_suit_initialisation.dm Co-authored-by: Fikou <piotrbryla@onet.pl> * Update code/modules/ninja/suit/gloves.dm Co-authored-by: Fikou <piotrbryla@onet.pl> * Update the antagonist file * Update ninjaDrainAct * Re-Add MGS Voice Lines * Up the Katana Damage Back Up to 30 * Attempting a Risky Manuever * Adjusting some numbers to fit the delta time PR * Fix Var Names and do a return ..() * Remove Unused Defines, Update qdels to QDEL_NULLs * Update code/modules/antagonists/space_ninja/space_ninja.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Update code/modules/antagonists/space_ninja/space_ninja.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Update code/modules/events/space_ninja.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Update code/modules/ninja/energy_katana.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Update code/modules/ninja/ninja_explosive.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm Co-authored-by: Rohesie <rohesie@gmail.com> * Remove Unnecessary Condition Checks * I'll show you what A stands for! * Turn some things into defines * Remove is_ninja() * Gives the SN roles on Antag Gain, not on event spawn * Clean up mind/key code to be efficient and modern * Have Deactivated Suit Gloves use default black sprite * Add the new clothing sprites * Add new inventory sprites for alternate sprites * Get Rid of These Again * Re-add suit changes * Implement all the suggestions for the antag file * And then everything else * Updating the Weight for purpose of testmerge * Balance Updates * Update the Objective Definitions * Remove Now Unreachable Cyborg Interaction Code * Get That Shit Out of My Forest * Re-Add Cowl Wearing Sprite * Re-Add Cowl Inventory Sprite * Adapt to the new thing?.thing changes * Re-add New Katana Inhand Sprites * Re-Add glove's shock but have it do knockdown instead * Get rid of the these stupid changelog changes * Update sounds * Re-add New Mask Sprite * Re-update katana inventory sprite * Revert Event Weight * Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com> * Re-Add Dynamic Ninja * Revert Changelog thing * Update Mob Sprites * Add files via upload Co-authored-by: Changelogs <action@github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
23 lines
830 B
Plaintext
23 lines
830 B
Plaintext
/datum/outfit/ninja
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name = "Space Ninja"
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uniform = /obj/item/clothing/under/color/black
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suit = /obj/item/clothing/suit/space/space_ninja
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glasses = /obj/item/clothing/glasses/night
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mask = /obj/item/clothing/mask/gas/space_ninja
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head = /obj/item/clothing/head/helmet/space/space_ninja
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ears = /obj/item/radio/headset
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shoes = /obj/item/clothing/shoes/space_ninja
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gloves = /obj/item/clothing/gloves/space_ninja
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l_pocket = /obj/item/grenade/c4/ninja
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r_pocket = /obj/item/tank/internals/emergency_oxygen
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internals_slot = ITEM_SLOT_RPOCKET
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belt = /obj/item/energy_katana
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implants = list(/obj/item/implant/explosive)
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/datum/outfit/ninja/post_equip(mob/living/carbon/human/H)
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if(istype(H.wear_suit, suit))
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var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit
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if(istype(H.belt, belt))
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S.energyKatana = H.belt
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