Files
Bubberstation/code/modules/paperwork/handlabeler.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/obj/item/hand_labeler
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
inhand_icon_state = "flight"
var/label = null
var/labels_left = 30
var/mode = 0
/obj/item/hand_labeler/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is pointing [src] at [user.p_them()]self. [user.p_theyre(TRUE)] going to label [user.p_them()]self as a suicide!"))
labels_left = max(labels_left - 1, 0)
var/old_real_name = user.real_name
user.real_name += " (suicide)"
// no conflicts with their identification card
for(var/atom/A in user.GetAllContents())
if(istype(A, /obj/item/card/id))
var/obj/item/card/id/their_card = A
// only renames their card, as opposed to tagging everyone's
if(their_card.registered_name != old_real_name)
continue
their_card.registered_name = user.real_name
their_card.update_label()
their_card.update_icon()
// NOT EVEN DEATH WILL TAKE AWAY THE STAIN
user.mind.name += " (suicide)"
mode = 1
icon_state = "labeler[mode]"
label = "suicide"
return OXYLOSS
/obj/item/hand_labeler/afterattack(atom/A, mob/user,proximity)
. = ..()
if(!proximity)
return
if(!mode) //if it's off, give up.
return
if(!labels_left)
to_chat(user, span_warning("No labels left!"))
return
if(!label || !length(label))
to_chat(user, span_warning("No text set!"))
return
if(length(A.name) + length(label) > 64)
to_chat(user, span_warning("Label too big!"))
return
if(ismob(A))
to_chat(user, span_warning("You can't label creatures!")) // use a collar
return
user.visible_message(span_notice("[user] labels [A] with \"[label]\"."), \
span_notice("You label [A] with \"[label]\"."))
A.AddComponent(/datum/component/label, label)
playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/attack_self(mob/user)
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, span_notice("You turn on [src]."))
//Now let them chose the text.
var/str = reject_bad_text(stripped_input(user, "Label text?", "Set label","", MAX_NAME_LEN))
if(!str || !length(str))
to_chat(user, span_warning("Invalid text!"))
return
label = str
to_chat(user, span_notice("You set the text to '[str]'."))
else
to_chat(user, span_notice("You turn off [src]."))
/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
to_chat(user, span_notice("You insert [I] into [src]."))
qdel(I)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
/obj/item/hand_labeler/borg
name = "cyborg-hand labeler"
/obj/item/hand_labeler/borg/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!iscyborg(user))
return
var/mob/living/silicon/robot/borgy = user
var/starting_labels = initial(labels_left)
var/diff = starting_labels - labels_left
if(diff)
labels_left = starting_labels
// 50 per label. Magical cyborg paper doesn't come cheap.
var/cost = diff * 50
// If the cyborg manages to use a module without a cell, they get the paper
// for free.
if(borgy.cell)
borgy.cell.use(cost)
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
inhand_icon_state = "electropack"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_TINY